Cleric is the primary healer. Where Chanter tops a party up between hits, Cleric is the class that keeps it alive through the hit, and it carries the cleanses and emergency buttons that a difficult fight is planned around.
Field | Detail |
|---|---|
Role | Healer |
Weapon | A spellcasting weapon; NCsoft has not published the exact type in English |
Signature mechanic | Direct healing, cleanses and ground-placed healing zones |
Party fit | The healer slot in five-player Expedition and ten-player Sanctuary content |
How It Plays
Cleric is the pick most often recommended to a player who wants groups to want them. The kit runs a bolt and a condemnation line for damage while not healing, a radiant recovery line for throughput, an amplification prayer, and healing auras placed on the ground rather than attached to a target.
The August 2026 Healing Rework
The August 12, 2026 patch on the Korean and Taiwanese build reshaped how the class scales, and it is the single change most worth understanding.
Change | Before | After |
|---|---|---|
Healing skill radius | 25 metres | 40 metres |
Base healing amounts | Baseline | Cut by roughly 20 to 50 percent depending on skill level |
Healing amplification passive | A flat base bonus | Removed, replaced with amplification that scales with attack power at 26, 30 and 34 percent across the passive's three marked levels |
The effect is that a Cleric's healing output now grows with its own gear rather than sitting at a fixed multiplier, and that healing reaches further but hits softer. The same patch strengthened the healing-received reduction debuffs carried across seven class skills while lowering that debuff's strength in the Abyss and arenas from 30 to 20 percent.
Party Synergy
Cleric is on the side of the roster that kept and then gained team-wide synergy when the April 2026 passes stripped it from the four pure damage classes.
Shared Systems
Every class runs the same underlying loop: tab-targeting with active dodge and parry, skill chains that prompt a follow-up key, a Groggy stagger gauge on bosses, and Perfect Block or Perfect Dodge windows on a well-timed input. Loadouts hold twelve active skills, a set of Stigma slots and ten passives, allocated with Mastery Points and Stigma Shards.
Naming and Sourcing
Ability names on this page are translated from Korean patch notes for the Korean and Taiwanese live build. NCsoft has not published official English names for most individual skills, so treat any single ability name as provisional and any single number as a live-build snapshot.
Related Pages
Classes for the full roster and the balance history. Combat and Skill Chains for the shared input loop. Gear and Progression for equipment. Daeva System and Daevanion Board for talents. Stigma System for the enhanceable skill layer.