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AION 2's global launch arrives in 2026 on PC through Steam and NCsoft Purple, with regional servers and ten-language localization. Korea and Taiwan launched in November 2025.
AION 2 ships with over 200 dungeons across solo, four-player, and eight-player formats, including specialized Expedition and Transcendence dungeon types at endgame.
AION 2's open-world PvP centers on the Abyss layer of Reshanta, where Elyos and Asmodian factions fight in 3D aerial battlefields, alongside instanced arenas.
AION 2's seamless world spans roughly 1,200 km^2 across both faction hemispheres of Atreia, designed in Unreal Engine 5 with verticality as the primary axis.
The Daeva System and the Daevanion Board are AION 2's core character-progression layer, extending skill caps and adding passive nodes for stats and effects.
Flight in AION 2 is a core combat system, not just a travel mechanic. Verticality, gauge management, and 3D positioning shape every encounter designed for the air.
AION 2 launches with eight playable classes covering tank, melee DPS, ranged DPS, magic DPS, healer, and hybrid support roles.
AION 2's two playable factions, the Elyos and the Asmodian, define the world's PvP structure, aesthetic identity, and faction-specific regions.
AION 2 is NCsoft's PC-native MMORPG sequel built on Unreal Engine 5, featuring large-scale aerial combat, faction PvP, and a seamless open world.
AION 2 uses a hybrid tab-target combat system with active dodge, parry, and skill-chain pathways shared across all eight classes.
World and Regions
Zephyr