In AION 2, all player characters become Daeva: ascended beings whose flight, skills, and progression are tied to a special talent layer called the Daevanion Board. The board is opened from the talent UI and is the primary place to spend talent points earned by leveling and completing regional content.
How the Board Works
The Daevanion Board is a node-based talent tree. Each class has its own board layout, but the node conventions are shared:
Node Type | Point Cost | What It Does |
|---|---|---|
Grey | 1 point | Boost base stats such as HP, defense, attack, or accuracy |
Green | 2 points | Enhance passive effects, often increasing the strength of a class mechanic or buff |
Blue | 3 points | Upgrade specific active skills past their base cap and unlock additional enhancement slots |
Orange | 4 points | Unique high-end nodes that grant a class's strongest board effects |
Most active skills cap at level 10 from the standard skill UI. The Daevanion Board is how a skill is pushed past 10, and the board's blue and orange nodes also unlock extra slots that hold rune-style modifiers.
The Six Boards
The Daevanion Board unlocks in stages tied to character level. Each board carries the name of a Daevanion figure and opens a new layer of nodes. The unlock levels reflect the KR and TW build and may shift in the global version.
Board | Unlock Level |
|---|---|
Nezekan | Level 12 |
Zikel | Level 20 |
Vaizel | Level 30 |
Triniel | Level 40 |
Ariel | Level 45 |
Azphel | Level 45 |
Earning Points
Daevanion points come from two main sources: leveling milestones (one or more points per level past a threshold) and regional content completion (clearing the major quest chains and key challenges in each open-world region). The point cost of upgrading a skill past base scales sharply, which prevents players from maxing every skill and forces meaningful build choices.

Daevanian Yustiel
The Season 3 update on April 8, 2026 added the Daevanian Yustiel progression system. Note the spelling: the system is named Daevanian Yustiel in Season 3 patch notes, distinct from the underlying Daevanion Board name. The two systems share the same root word but use different endings; in-game UI follows the patch-note spelling.
Daevanian Yustiel uses a new material called Fragment: Yustiel's Trace, which drops from Phantom Corridor and from future Transcendence System content. The material feeds two equipment paths:
Path | Use | Source |
|---|---|---|
Hero-grade equipment | Mid-tier ascendable accessories that bridge the gap between standard endgame and Unique tier | Fragment: Yustiel's Trace |
Unique-grade equipment | Top-tier accessories upgradable through the Yustiel chain, retaining Daevanion enhancement state on conversion | Fragment: Yustiel's Trace |
Yustiel Daevanian Points | Spent on the Daevanian Yustiel sub-board for class-specific upgrade nodes layered on top of the existing Daevanion Board | Stage milestones |
Season 3 also rebalanced Soul Codex conversion on the KR and TW build, raising the conversion ratio so that Codex throughput from grind sources roughly doubled. The change makes Codex-related upgrades less of a long-term grind for players still working through the standard Daevanion Board; treat the exact ratio as a current live-build value.
A June 10 live-build patch added a conversion path that lets players turn Yustiel Daevanion Crystals into Marchutan Daevanion Crystals. The change gives players who over-invested in the earlier Yustiel material a way to redirect that progress toward the later Marchutan line rather than letting surplus crystals sit unused. Treat the conversion ratio as a current live-build value until the global English client confirms it.
Pantheon Preset
Season 3 also added the Pantheon Preset feature: an accessory-loadout system that lets players save and swap full accessory configurations per preset. Each preset stores its own ring, earring, neck, and other accessory slots, so a player can flip between PvE and PvP setups without manually re-equipping pieces every time. Combined with the existing skill loadouts, the preset system pushes AION 2 toward situational build flexibility without requiring duplicate gear.
Pantheon Preset is distinct from the unrelated guild-style Pantheon name: in this context it refers only to the accessory-loadout slots tied to your character's current Daevanion Board state.
Build Strategy
Decide on a primary role first. Tanking, healing, and DPS pull from different parts of the board, and trying to spread points across roles is rarely competitive.
Identify two or three core skills you intend to use every fight. Push those through the board first, then invest in passive grey and green nodes that scale them.
Keep some points in reserve. The board allows respeccing for a cost, but doing so often is expensive; reserving points is cheaper than refunding them.
Plan presets early. Set up at least one PvE and one PvP Pantheon Preset as soon as you finish Yustiel-tier accessories; the loadout flexibility is worth the small habit cost.

Skill-Cap Mechanics
Every class has a small set of signature skills that benefit disproportionately from board investment. Talking to other players in your class community is a faster way to identify those signature skills than reading patch notes; the live build's balance state changes with every major patch on the KR and TW servers.
Related Pages
Classes
Transcendence System
Phantom Corridor