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AION 2 retains the IP's two-faction split: Elyos in Elysea, Asmodian in Asmodae, both Daeva, eternally at war across Reshanta. The Balaur return as a third hostile force.
AION 2's seamless world spans the world of Atreia, roughly 36 times larger than the original game's, designed in Unreal Engine 5 with verticality as the primary axis.
The setting AION 2 starts from: the fall of the Aion Tower, the Bulwark the Empyrean Lords raised in its place, and the two Dragon Lords who rule everything outside it.
Verteron is the Elyos home territory in AION 2, the starting region behind the Bulwark and the route to Eltnen once the hero quest line is done.
Reshanta is the contested middle layer of Atreia: three chaotic layers of floating islands, Artifacts to hold, and the one place Elyos and Asmodian servers meet.
Eltnen is the Elyos territory added with Chapter 1 on the Korean and Taiwanese build, a drying land reached through a portal from Verteron.
Morheim is the Asmodian territory added with Chapter 1 on the Korean and Taiwanese build, a land of fire and ice reached through a portal from Altgard.
Altgard is the Asmodian home territory in AION 2, scarred by a Dredgion crash and the route to Morheim once the hero quest line is done.
The dragonkin who broke into Atreia after the Aion Tower fell, the Dragon Lords Ishtar and Fafnir who lead them, and the Legions and servant races that carry out their work.