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The setting AION 2 starts from: the fall of the Aion Tower, the Bulwark the Empyrean Lords raised in its place, and the two Dragon Lords who rule everything outside it.
AION 2's seamless world spans the world of Atreia, roughly 36 times larger than the original game's, designed in Unreal Engine 5 with verticality as the primary axis.
Morheim is the Asmodian territory added with Chapter 1 on the Korean and Taiwanese build, a land of fire and ice reached through a portal from Altgard.
AION 2 retains the IP's two-faction split: Elyos in Elysea, Asmodian in Asmodae, both Daeva, eternally at war across Reshanta. The Balaur return as a third hostile force.
Verteron is the Elyos home territory in AION 2, the starting region behind the Bulwark and the route to Eltnen once the hero quest line is done.
Altgard is the Asmodian home territory in AION 2, scarred by a Dredgion crash and the route to Morheim once the hero quest line is done.
Strongholds and Sealed Dungeons are AION 2's small open-world instances: enemy camps and hidden caves that each character finds and clears once for Kina, titles and progression rewards.
Field bosses are the named Hero-grade bosses of the AION 2 open world, with fixed respawn timers in Verteron and Altgard, more bosses in the Chapter 1 territories, and rewards for everyone who contributes.
Eltnen is the Elyos territory added with Chapter 1 on the Korean and Taiwanese build, a drying land reached through a portal from Verteron.
Reshanta is the contested middle layer of Atreia: three chaotic layers of floating islands, Artifacts to hold, and the one place Elyos and Asmodian servers meet.
The dragonkin who broke into Atreia after the Aion Tower fell, the Dragon Lords Ishtar and Fafnir who lead them, and the Legions and servant races that carry out their work.
Dimensional Invasion is AION 2's hourly field event in each faction's territory: many players fight waves of enemies and a boss, with rewards by contribution.
Monoliths are the per-territory progression stones of AION 2, levelled by finding Empyrean Traces scattered across Verteron, Altgard, Reshanta, Eltnen and Morheim.
The Empyrean Lords in AION 2: what the game says happened to them after the Aion Tower fell, and where their names appear in its stats, boards and servers.
How players get around AION 2: Kibelisk teleports, Kisks, windstreams and updrafts, flight and gliding, territory portals, quest teleports and revival rules.
The villages and settlements that serve as AION 2's faction hubs, from Dawn Legion Base and Safe Haven to Lacephin Village and Kromede's Island.
Hero Quests are the AION 2 main story line: a chain of named episodes for each faction that runs from the level 1 prologue through Verteron or Altgard and opens the way to Eltnen and Morheim.
Hidden Cubes are treasure containers hidden across AION 2's open world; key-only Hidden Cubes open with a Key: Hidden Cube for rarer rewards.
Altgard Hidden Cube search landmarks, including cliff ledges, ruins, water, islands and fortress structures.
Original Elyos story routes through Poeta and Verteron, with NPC turn-ins, quest objects, combat objectives and Ascension connections.
Verteron Hidden Cube search landmarks, including cliffs, water, ruins, trees and islands.
Local Elyos quest starts, prerequisites and action routes, including regional chains and Spacetime Rift errands.
Attack cues, positioning and group tactics for 48 field boss encounters across Verteron and Altgard.
Faction-specific regional and story routes, Rift quest preparation, and the level-45 Ascension sequence.
Named Cogni enemy hunting grounds, temperaments and examples of material and item drops.
Named Fera enemy hunting grounds, temperaments and examples of material and item drops.
Named Varian enemy hunting grounds, temperaments and examples of material and item drops.
Named Natura enemy hunting grounds, temperaments and examples of material and item drops.
Local Asmodian quest starts, prerequisites and action routes, including regional chains and Spacetime Rift errands.
Original Asmodian story routes through Ishalgen and Altgard, with NPC turn-ins, quest objects, combat objectives and Ascension connections.