Vitality
Vitality is one of Windrose's six core stats. Each point adds 13 Maximum Health to the character's HP pool. Because the game's scaling places frequent high-damage hits on the player, Vitality is the default second stat priority after Endurance in almost every build guide.
Effect Per Point
+13 Max Health per point invested.
Scales linearly with no diminishing returns documented in version 0.10.0.
Does not affect incoming damage resistance (see Just a Flesh Wound talent for that).
Who Should Invest
Every build benefits from Vitality, but it scales best for:
Two-handed melee players wearing Pikeman Set 2-piece (+160 HP) and stacking Vitality on top.
Aggressive players who tank hits to land heavy attacks and rely on the Rally System to recover.
Solo ironclad runs where the player has to absorb mistakes without a co-op healer.
Synergies
Seafood Platter — Epic dish granting +20 Vitality for 30 minutes (roughly +260 Max HP).
Pikeman Set — 2-piece bonus adds a flat +160 HP, stacking on top of point allocation.
Stout Frame talent — up to +240 Max HP over three ranks.
Recommended Allocation
A common early split is 1 point in Vitality for every 1 point in Endurance, with your weapon-scaling stat receiving one additional point per level once the two survivability stats are in a comfortable range. Respec is free, so re-tune after each major boss encounter.