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Repair Kits are the primary way to recover ship hull health in Windrose. There are three confirmed tiers in the current item database, separated by whether the kit works outside of combat only, during combat, or during combat with better repair throughput. All three are crafted at the Workbench and can also be traded for in Tortuga.
Repair Kit Tiers
Kit | Rarity | Use Case | Trade Price |
|---|---|---|---|
Uncommon | Out of combat only; interrupts on damage | Craft-only (no merchant price listed) | |
Rare | Works during combat; taking damage shortens the effect | 10 Piastres | |
Epic | Improved combat repair with larger hull restore | 30 Piastres |
Recipes
Kit | Station | Ingredients | Time |
|---|---|---|---|
Repair Kit | 10 Wood | 50 seconds | |
Combat Repair Kit | 5 Wooden Planks + 1 Rum Bottle + 1 Steel Nails | 10 seconds | |
Master Combat Repair Kit | Workbench with Sawhorse upgrade | 2 Timber + 5 Rum Bottle + 3 Steel Nails | 10 seconds |
How Repair Kits Work
All repair kits consume on use and repair the ship's hull over a short duration. The base Repair Kit is the cheap option for patching damage between engagements but will interrupt the moment the ship takes a hit; the Combat Repair Kit and Master Combat Repair Kit tolerate damage while repairing, losing only some of their duration rather than the full effect. The description text for all three confirms this interrupt behavior explicitly.
Exact repair percentages and durations are not exposed in the current item database (values show as "0%" placeholders tied to the ship system), but the practical pecking order in community testing is: Repair Kit is the cheapest stockpile item for after a fight; Combat Repair Kit is the default mid-combat patch; Master Combat Repair Kit is reserved for long naval duels where hull attrition is the main threat.
Naval Combat Role
Combat Repair Kits are the pivot point for most naval fights against equal-tier ships. The standard pattern is: open the engagement with a damage grog such as Dead Eye Grog to shorten the fight, rely on the hull pool for the first trading phase, and crack a Combat Repair Kit the first time the ship takes sustained broadside damage. The Master tier is the same idea with a bigger cushion, useful when fighting up a tier (for example a Sloop against a Brig).
Where To Stockpile
Out-of-combat kit: keep 10 to 20 in the ship's hold for post-engagement cleanup; they are effectively free on a wood-farm route
Combat kit: 5 to 10 in the hold for standard cruises; scale up before major boarding runs
Master combat kit: 2 to 5 reserved for boss-tier ship engagements or Blackbeard Brig clashes
See Also
Workbench - the crafting station for all three repair kit tiers
Rum Bottle - shared ingredient in both combat tiers
Boarding - naval combat system that makes repair kits matter