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Boarding
Cannon Types
Crosswind
Death and Respawn
Doctor Galen
Early Access
Fishing
Getting Started
Multiplayer
NPC Crew
Quests
Sea Shanties
Ship Customization
Ship Types
Tips and Tricks
Trading and Merchants
Windrose
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Naval combat is one of Windrose's core systems. Ship battles take inspiration from Assassin's Creed Black Flag, with broadside cannon volleys, boarding actions, and wind-based maneuvering. Transitions between ship and shore are seamless, with no loading screens.
Action | Key |
|---|---|
Steer left / right | A / D |
Raise sails (increase speed) | W |
Lower sails (decrease speed) | S |
Aim cannons | Right Mouse Button (hold) |
Fire cannons | Left Mouse Button |
Board enemy ship | Space (when prompt appears) |
Summon ship to shore | K |
Toggle zoomed-out camera | F |
Open ship management (near wheel) | Q |
The faster you move, the harder it is to turn. Lowering speed to roughly three-quarters sail noticeably reduces your turning circle, making it easier to bring cannons to bear on the enemy. Use the F key to zoom out for better situational awareness during combat.
Ships carry two types of ammunition, and players can switch between them during combat:

Ammo Type | Effect | Best Used For |
|---|---|---|
Regular cannonballs | Direct hull damage to enemy ships | Sinking or weakening ships for boarding |
Bar shot (chained shots) | Targets enemy sails and rigging to slow ships down | Opening a fight to reduce enemy maneuverability |
The recommended strategy is to start a fight with bar shot. Fire five to six good shots into the enemy's rigging to slow them down, then switch to regular cannonballs and pound their hull. Once the enemy ship is slowed, you can get on their broadside and maintain a sustained barrage.
Waves physically block cannon shots. When large waves rise between your ship and the enemy, cannonballs can hit the wave crest instead of the target. Greater distance and higher tides make this worse. Players need to time shots for moments when they have a clear line of sight over the water. This adds a positioning element to combat where closing distance reduces the chance of waves interfering with your volleys.
Several ship types are available, each filling a different role:
Ship Class | Description |
|---|---|
Sloops and cutters | Small, fast boats for early-game travel |
Ketch | Nimble mid-size vessel with good maneuverability |
Brig | Versatile workhorse balancing speed, durability, and firepower |
Frigate | Massive warship with heavy cannon capacity but slow turning |
Each class differs in speed, durability, maneuverability, and the number of cannons it can mount. Choosing the right ship for a situation matters, since a frigate can overpower anything in a straight fight but struggles in tight island channels.
Ship equipment is crafted at the Shipwright's Workshop and equipped via the Wharf's ship management interface (drag items into Ship Gear slots):

Equipment | Purpose | Recipe |
|---|---|---|
12-Pounder Cannons | Fire at enemy ships; the only cannon type currently available | 10 Copper Ingots + 10 Wood |
Hull Bracing | Reduces damage taken, makes your ship more durable | 5 Copper Ingots + 30 Wood + 5 Nails |
Boarding Equipment | Improves NPC crew effectiveness during boarding actions | Recipe varies |
All three equipment types can be upgraded at the Shipwright's Workshop Upgrade tab with additional materials to increase their effectiveness. Fully upgraded boarding equipment makes your NPC crew significantly tankier and more effective in fights.
After damaging an enemy ship enough, you can board it. The boarding process follows specific steps:
Weaken the enemy ship. Fire cannons until the enemy health bar drops low enough to trigger the boarding option.
Position alongside. Sail close to the enemy ship, keeping it on your left or right side.
Wait for the boarding prompt. Do NOT jump onto the enemy ship before the prompt appears. Doing so is likely fatal.
Press Space to board. Your NPC crew will board alongside you and fight enemy sailors together.
Fight the enemy crew. Defeat all enemies on the deck. In the Seafarer quest, this means defeating 7 enemies.
Loot the ship. Successful boarding lets you collect the ship's cargo.
Boarding tips from experienced players:
Use ranged attacks (musket or blunderbuss) before closing to melee distance
Support your NPC crew from behind rather than charging into the front line
Enemies cannot attack you on high ground, so climb elevated positions for ranged advantage
Upgrade boarding equipment at the Shipwright's Workshop so your crew becomes more effective
Block and parry to tire enemies and reduce armor damage
Eat damage-boosting food before initiating the boarding action
Do not board ships higher level than you
Ship | Level | Notes |
|---|---|---|
Blackbeard Transport Ship | 1 | Starter/practice enemy. Recommended as first naval target. |
Blackbeard's Pirates' Ketch | Varies | Encountered during the Seafarer quest. Drops Insignia of a Blackbeard Lieutenant, Naval Supplies, Piastres, and Contraband. |
Transport Ship | 4 | Significantly higher health than level 1 ships. |
Interceptor | 4 | Second high-level variant. Tougher combat encounter. |
Engaging ships two or more levels above your current rank is strongly discouraged. The level difference makes combat extremely punishing.
Three methods exist for repairing ships:

Method | When to Use | Cost |
|---|---|---|
Combat Repair Kits | Mid-battle emergency repairs while under fire | Consumable item (crafted) |
Wharf Repair | After your ship is destroyed; rebuilds the vessel | 20 Wood at the Wharf, then press K to respawn |
Shipwreck Repair | Quest-specific; repairing a found shipwreck | 100 Wood, 20 Nails, 20 Coarse Fabric, 10 Ropes |
Ship destruction is not permanent. If your ship is sunk, rebuild it at a Wharf for just 20 Wood, which is roughly three palm trees worth of materials.
Two buildings are required for naval combat:
Building | Cost | Placement |
|---|---|---|
Shipwright's Workshop | 15 Wood + 10 Coarse Fabric + 5 Copper Ingots | Within bonfire range; requires a roof |
Wharf | 10 Wood + 10 Coarse Fabric | On the shoreline, within bonfire range |
The Seafarer is the second tutorial quest, unlocked after completing "I Need a Bigger Boat." It teaches naval combat through a structured sequence: building the Shipwright's Workshop, crafting 12-Pounder Cannons, constructing a Wharf, equipping cannons on your ship, and sailing to engage Blackbeard's fleet. The demo ends with a "To be continued..." screen after defeating the pirate fleet.
Currently, one player commands one ship. The developer confirmed: "At this point, no, one player commands one ship. We will consider such features for the future." In co-op multiplayer (up to 4 players), each player commands their own separate ship during naval combat. Multiple players cannot crew a single ship with divided roles. NPC crew members automatically man the cannons and participate in boarding actions.
Open with bar shot into enemy sails (5 to 6 volleys) to slow them down
Switch to regular cannonballs and maintain broadside positioning
Sail in circles around the enemy, firing on each pass
Reduce speed for tighter turns when bringing cannons to bear
Watch the waves and time shots for clear line of sight
Keep combat repair kits on hand for emergencies
When the enemy is weakened, position alongside and wait for the boarding prompt
Board with full gear, food buffs, and ranged weapons ready