Endurance is the stat that governs Stamina. Each point adds 5 Stamina to the character's pool. Because sprint, dodge, heavy attacks, perfect blocks, and power attacks all drain the same bar, community guides rank Endurance as the single most impactful early-game stat.
Endurance is one of the six core stats in Windrose, alongside Strength, Agility, Precision, Mastery, and Vitality. Points are assigned at level up and can be reset for free at any time, so an Endurance-heavy early build can be rebalanced later without penalty.
Effect Per Point
+5 Max Stamina per point.
Increases both the total stamina pool and the recovery speed, in line with the in-game attribute tooltip.
Stacks additively with Coffee (+20 Endurance) and Marathon Runner talent (up to +50 Stamina).
What Stamina Powers
Almost every active input in the game spends from the single shared stamina bar, which is why a larger pool is felt in combat, traversal, and resource gathering alike.
Action | Why Endurance Helps |
|---|---|
Dodge and Dash | A larger pool lets you chain more rolls in a row before being locked out, the main survival tool against boss combos. |
Sprint | Longer continuous sprinting between objectives, vendors, and gathering nodes. |
Heavy and Power Attacks | More charged swings on stamina-hungry weapons such as the Greatswords and Halberds before you run dry. |
Each timed block draws stamina, so a bigger reserve absorbs more incoming pressure in a drawn-out fight. | |
Gathering | Mining ore and chopping wood both tap the same bar, so high Endurance keeps long farming runs going without forced rest breaks. |
Why Endurance Comes First
Windrose combat rewards dodge-heavy play. A full dodge consumes a meaningful chunk of stamina, and chaining three dodges in a row is common against bosses with combo attacks like Thomas Richards. Running out of stamina during a boss combo is typically fatal, so the extra pool headroom from Endurance converts directly into mistakes you can afford to make.
Even ranged builds benefit: reload animations and the kick recoil from Blunderbuss shots tap stamina, and repositioning between shots relies on sprint.
Synergies
Endurance from raw stat points is only one lever. Food, talents, and armor sets all add to the pool or shrink the cost of the actions that spend it, and they stack on top of your base Endurance.
Source | Type | Benefit |
|---|---|---|
Food (Epic) | +20 Endurance for 30 minutes, enough to push the pool past the soft cap on demand. | |
A cheaper +5 Endurance dish for early game when Coffee ingredients are scarce. | ||
Talent | +20 / +35 / +50 Stamina across three ranks; a priority talent to max early. | |
Talent | Dash and jump actions consume 15% less stamina, stretching the same pool further. | |
Armor (2-piece) | Reduces attack stamina cost by 20%, ideal for melee builds. | |
Armor (2-piece) | Reduces sprint, jump, and dash stamina cost by 30%. |
Stamina-reducing rings work on their own, independent of any armor set bonus, so you can slot one into any build to soften a specific cost (gathering or sprinting) without committing to a full set.
Soft Cap at 20
Endurance soft-caps at 20 points, matching the pattern on Strength, Agility, Precision, and Mastery. Each point from 1 through 20 adds the full +5 Maximum Stamina; every point past 20 adds noticeably less. Instead of pushing Endurance past 20 with raw allocation, use food and talent bonuses that scale the full amount regardless of the underlying stat. Coffee grants +20 Endurance for 30 minutes, and the Marathon Runner Toughguy talent adds up to +50 Stamina across three ranks. Both apply their full value on top of a 20-Endurance base, effectively pushing stamina above the soft cap on demand. See Stats and Talents for the comparison against the other stats.