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The Blood of Dawnwalker runs on an older version of Unreal Engine 5, using Nanite and Lumen with extensive custom code modifications.
The uriashi are mountain folk with curled horns who inhabit the high peaks of Vale Sangora, some now serving as enforcers for the vampire regime.
Dawnwalkers are beings caught between humanity and vampirism. Coen and Saint Mihai are the only known Dawnwalkers, both created under exceptional circumstances.
Svartrau is the capital city of Vale Sangora, featuring Greifberg Castle, the cathedral, and distinct districts that change dramatically between day and night.
Zdislav is the elder of Laslea village in Vale Sangora, a storyteller who bears the marks of vampire contact.
Activation Charges are a combat resource in The Blood of Dawnwalker, earned through skillful fighting and spent on powerful Hex abilities.
Coen is the protagonist of The Blood of Dawnwalker, a silver-poisoned peasant turned Dawnwalker who must rescue his family from a vampire lord within 30 days.
Rebel Wolves is the Warsaw-based studio behind The Blood of Dawnwalker, founded by The Witcher 3 game director Konrad Tomaszkiewicz and staffed by CD Projekt Red veterans.
Ambrus is the youngest of the Vrakhiri vampire lords, a charming and dangerous manipulator who rose from humble origins to seek revenge on the world.
The Blood of Dawnwalker features a four-way omni-directional sword combat system where players manually choose swing direction to exploit enemy defenses.
The notoriety system in The Blood of Dawnwalker tracks Coen's actions against Brencis, triggering escalating countermeasures like edicts, curfews, and lockdowns.
Coen's vampiric powers activate at night, including teleportation, wall-walking, bat transformation, blood draining, and abilities absorbed from defeated vampires.
The 30-day cycle is the core time mechanic in The Blood of Dawnwalker, giving players 30 days and nights to rescue Coen's family from Brencis.
The Vrakhiri are the four ancient vampires who rule Vale Sangora: Brencis, Xanthe, Ambrus, and Bakir. Each controls their own territory within the valley.
The bestiary of The Blood of Dawnwalker includes vampires, murohni, uriashi, kobolds, likho, psoglavi, undead, and other creatures drawn from Eastern European folklore.
The Carpathian Mountains form the isolated backdrop for The Blood of Dawnwalker, set in the fictional kingdom of Vale Sangora during the Black Death of 1347.
The Blood of Dawnwalker features three skill trees: Human, Vampire, and Shared, reflecting Coen's dual nature as a Dawnwalker.
Bakir is one of the Vrakhiri vampire lords, a former Central Asian warlord who thirsted for blood even before he was turned.
Albertus Taurinus is a chronicler from Turin who documented the history of Vale Sangora in a sixteen-part manuscript.
Lunka is Coen's sister, whose plague cure by vampire blood set the events of The Blood of Dawnwalker into motion. She may be aging slower than normal due to the vampire blood in her system.
Murohni are lesser vampires created through botched turnings, resulting in mindless, deformed beasts that lack self-preservation and burn in sunlight.
Saint Mihai is the patron saint of Svartrau's cathedral who is revealed to be a Dawnwalker, awakened by Coen in the crypt beneath the church.
Vale Sangora is the fictional 14th-century valley in the Carpathian Mountains where The Blood of Dawnwalker takes place, drawing from Polish, Romanian, Ukrainian, and Balkan cultures.
The vampire mythology of The Blood of Dawnwalker features unique turning rituals, growing needle-fangs, blood plague cures, and draws from strigoi, moroi, and Balkan folklore.
The Middens is a named region in Vale Sangora, contrasting with the wealthy Silberkreis district in The Blood of Dawnwalker.
The Blood of Dawnwalker's soundtrack is composed by Nikola Kolodziejczyk, Piotr Musial, and Mikolai Stroinski, rooted in 14th-century Eastern European folk traditions.
Exploration in The Blood of Dawnwalker covers a compact open world with supernatural traversal, visible map, southward difficulty scaling, and no horse.
The Svartrau Cathedral is a foreboding structure in the capital of Vale Sangora, containing underground crypts and the tomb of Saint Mihai.
The blood craving system ties Coen's hunger to his self-control, with dangerous consequences for failing to feed including involuntary NPC kills.
Skender Dragosti was the tyrannical human ruler of Vale Sangora before Brencis and the Vrakhiri vampires seized control.
Xanthe is the oldest of the Vrakhiri vampire lords, a former Greek priestess who hears voices from beyond the pale and possesses blood control powers.
The Blood of Dawnwalker uses a 'narrative sandbox' design philosophy that maximizes player agency while delivering structured stories.
At night, Coen transforms into a vampire with claw-based combat, traversal abilities like Shadowstep and Planeshift, and a blood craving system.
Equipment in The Blood of Dawnwalker includes weapons, armor types, magical accessories, and an alchemy-focused crafting system for tinctures and concoctions.
An overview of The Blood of Dawnwalker, the dark fantasy action RPG from Rebel Wolves set in 14th-century Carpathian Mountains. Single-player, Unreal Engine 5, releasing 2026.
Brencis is the primary antagonist of The Blood of Dawnwalker, an ancient Roman vampire who seized control of Vale Sangora and holds Coen's family hostage.
Players have 30 in-game days and 30 nights to save Coen's family in The Blood of Dawnwalker, with only quests advancing the clock.
The Blood of Dawnwalker's quest system removes the main/side quest distinction and offers dual day-night paths for many objectives.
Rune carving is the magic system in The Blood of Dawnwalker, where Coen etches runes into his flesh to channel occult Hex abilities at the cost of HP.
Konrad Tomaszkiewicz is the CEO and Game Director of Rebel Wolves, formerly the Game Director of The Witcher 3: Wild Hunt at CD Projekt Red.
Skill Trees