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How it works
Blood craving tracks Coen's hunger as a Dawnwalker. At night, his health bar doubles as a hunger meter: the two are the same resource. Taking damage makes him hungrier. Getting hungry makes him weaker. The lower the bar drops, the closer he gets to losing control of his vampire instincts.
The system activates nightly. If Coen lacks blood when darkness falls, the craving escalates. This is not a slow-burn mechanic you can forget about. It demands regular attention and forces decisions about how and when to feed.
Loss of control
If blood craving reaches critical levels, Coen can involuntarily drain NPCs. The game takes control away from the player in these moments. Coen lunges at someone mid-conversation and drains their blood whether you wanted it or not. If the target is a quest-giver, an ally, or a faction leader, the consequences cascade. That dialogue is gone. That quest might be locked permanently. The faction might turn hostile.

In extreme cases, important story characters can die from the drain, closing off entire narrative branches. The developers have described scenarios where Coen "might just decide to drain them completely on his own," making hunger management a matter of narrative survival as much as physical survival.
Feeding methods
Item | Description |
|---|---|
Enemy blood | Biting defeated enemies during night combat. Clean, no social consequences, but only available in fights |
Vampire blood | Draining other vampires. Higher quality but requires fighting powerful enemies |
Innocent villagers | Always accessible, but feeding can be partial (knock unconscious) or total (kill). Partial is safer; total is more effective. Both have consequences if witnessed |
Animals | Available in the wilderness. Less effective than human blood but consequence-free |
Blood vials | Stored blood consumed on demand. Reliable but presumably limited in supply |
Impact on Coen
Creative director Mateusz Tomaszkiewicz has confirmed that giving in to Coen's vampiric nature has a cumulative effect. Players who kill frequently and harvest blood will contend with a fundamentally different protagonist than those who exercise restraint. The mechanic is not just a resource bar. It shapes who Coen becomes over the course of the game.

Interaction with other systems
Blood craving connects to combat (damage increases hunger, biting reduces it), exploration (finding blood sources in the wilderness), and the narrative (losing control during conversations). It also interacts with the 30-day cycle an involuntary kill can waste time dealing with the aftermath, and a lost NPC can close off options you needed for your rescue plan.