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Background
Coen (voiced by Will de Renzy-Martin) is the protagonist of The Blood of Dawnwalker and a Dawnwalker a being stuck between humanity and vampirism. He was born to a peasant family in Vale Sangora as the eldest of four siblings. His father was a war veteran who later took to the silver mines to feed the family, and Coen joined him there from childhood. Years underground gave him calloused hands and chronic silver poisoning. Silver dust in his lungs, traces of the metal woven into his blood and bones.
He was curious and intelligent, the kind of kid who wanted to see what lay beyond the mountains. But he never left. His family needed him, and Coen is the type who stays. That loyalty is the emotional center of the entire game. Everything he does over 30 days comes back to the people he couldn't abandon.
The turning
When Coen's sister Lunka contracted the Black Plague, the family faced a choice no one should have to make. Brencis, the vampire lord who controls Vale Sangora, offered to cure her with vampire blood. It worked. Lunka survived. But what looked like generosity turned into a trap. Brencis used the debt to take Coen's entire family hostage.

Brencis then attempted to turn Coen into a vampire. The turning ritual requires a vampire to pull out one of their own fangs and pierce it through the target's heart. The fang then sprouts like a seed, unfurling thin tendrils that penetrate the entire body and remodel it from the inside. Under normal circumstances, this produces a full vampire. But the silver poisoning in Coen's body disrupted the process. The fang couldn't finish its work. The result was something that neither humans nor vampires had a name for, a Dawnwalker.
Dawnwalker nature
As a Dawnwalker, Coen exists in two states. During the day, he is mostly human. He fights with his sword Peregrini Aurorae and can use hex magic runes carved into the skin of his left arm that channel supernatural energy. His health doesn't regenerate naturally; he has to eat food like any person. He can talk to people, trade, and solve problems through diplomacy.
At night, the vampire takes over. His claws extend, his rune scars seal shut as vampiric regeneration kicks in, and he gains access to vampiric powers: Shadowstep (teleportation), Plane Shift (walking on walls and ceilings), Plague Shift (transforming into a swarm of bats), and Voracious Bite (draining enemies for health). The trade-off is stealth. He has to avoid being seen by guards and civilians, and his blood craving intensifies. If it gets bad enough, he can lose control entirely.
Dawnwalkers age significantly slower than normal humans. This detail has been confirmed by the developers, who hinted it could carry implications for potential sequels.
Acquiring new powers
Coen obtains new vampire abilities by draining other vampires. Each vampire possesses distinct powers, and when Coen drains them, he absorbs what they had. For example, Xanthe's Blood Whips can be obtained this way. This creates a progression system tied to the enemies you defeat rather than a generic skill shop.

Motivation
After the prologue, Coen has 30 days and 30 nights to rescue his family from Brencis and his inner circle of Vrakhiri the ancient vampires who each control a territory in the valley. There is no single path to achieve this. The factions you support, the missions you prioritize, and the parts of the valley you explore all feed back into the central objective. You can approach it from dozens of angles, or fail entirely.
If the 30 days expire without rescuing the family, the game does not simply end. It continues, but with consequences for what happened to Coen's family during that time.
Combat style
Coen's combat changes with the clock. By day, he uses Peregrini Aurorae with a four-directional attack and parry system. He learned swordplay from his father. Dealing damage builds activation charges, which power hex abilities like Burning Blood, Feral Mind, and Compel Soul, or execution moves like Artery Attack. He can also fight barehanded.

At night, the sword goes away and the claws come out. Night combat is faster and more aggressive. Shadowstep allows instant repositioning. Biting enemies heals him, creating an incentive to stay on the offensive. The skill system splits across three trees (Human, Vampire, and Shared) letting players lean toward whichever side of Coen's nature they prefer.
Relationships
Three romance options are confirmed. The specific characters have not been named, but creative director Mateusz Tomaszkiewicz has said romances affect Coen's personal story and may unlock unique quests and items. They do not alter the macro-level narrative outcome.
Personality
Coen is not a chosen-one archetype. He is a working-class man whose world collapsed. He's resourceful rather than powerful, practical rather than heroic. His dialogue leans toward directness. He doesn't have time for posturing. Creative director Mateusz Tomaszkiewicz has said that players who frequently kill and harvest blood will see Coen change in response, contending with a fundamentally different protagonist than those who show restraint.