What are murohni
Murohni are the result of a vampire turning gone catastrophically wrong. When a vampire's fang breaks off during feeding and lodges somewhere in the victim's body other than the heart, the vital energy pent up inside the tooth "explodes all at once." Instead of the slow, deliberate transformation that produces a full vampire, the energy violently deforms the host into a blood-thirsty beast.
The result is a creature that barely resembles what it used to be. Murohni are mindless. They lack self-preservation instincts. They kill and feed on impulse, and sooner or later they stumble into sunlight and burn to ash. Their existence is short and violent.
Abilities
Despite their deformity, murohni retain some vampire capabilities. They possess a version of Shadowstep (the short-range teleportation ability common to all vampires) though in murohni it manifests as an unstable variant. The teleportation is erratic and unpredictable, making murohni dangerous in ways that are hard to anticipate.

In gameplay
Murohni appear as enemy encounters throughout Vale Sangora. The Gamescom 2025 demo featured a murohni called "The Almshouse Monstrosity" in the catacombs beneath the Svartrau Cathedral. It was described as a neurim (a creature stuck between life and death from a failed vampiric transformation) and served as a mid-level combat encounter during the nighttime infiltration path.

Murohni vs. Dawnwalkers
Both murohni and Dawnwalkers are products of failed turnings, but the outcomes are opposite. Murohni result from a catastrophic failure (the fang in the wrong place, the energy released violently. Dawnwalkers result from an incomplete transformation) the turning started correctly but was disrupted before finishing. Murohni are deformed and mindless. Dawnwalkers retain their humanity and gain controlled access to vampire abilities.