Loading...
The Waxmoon in Subnautica 2: the giant of the moon fish family, its glowing markings, the schools that follow it, and its reaction to a diver's light.
The Jelly Ring in Subnautica 2: a ring-shaped colony organism that feeds on hydrothermal vents, its bioluminescent signaling, and where to find one.
The Feedback Resonator in Subnautica 2: the upgraded Sonic Resonator that fires a ranged blast, where its fragments are found, what it costs to build, and what it is used against.
The Geordie in Subnautica 2: a common edible salpapod with a jet channel through its body, its food value and cooking, and its databank biology.
The Twin Sitaray in Subnautica 2: an aggressive electric predator that damages divers, vehicles, and vehicle power, how to read its attack cues, and what its databank explains about its paired biology.
The Bluemoon in Subnautica 2: an edible moon-family fish common near the starting shallows, its food and water values, recipes, and schooling behavior.
The Sonic Resonator in Subnautica 2: how to unlock the blueprint, what it is built from, how it breaks hardened mineral deposits, and how it deters aggressive creatures without killing them.
The Hoverthorn in Subnautica 2: a skittish edible fish that rides its own water currents on a charge crystal, the Threat Sense biomod it unlocks, and its recipes.
The Pneuma in Subnautica 2: a kelp-mimicking edible fish that swallows rocks for ballast, its food value, and the ecological story its databank entry tells.
The BFJ (Behemoth Finger-Legged Jelly) in Subnautica 2: a huge anchored jelly that grips rock and abandoned seabases, how its databank entry explains its gas bladders and arms, and where to find one.
The Flash Slug in Subnautica 2: a glowing slug that blinds divers with a burst of light, how to catch one anyway, and the Isotonic Water recipe it feeds.
The Bullethead in Subnautica 2: an aggressive armored squid that rams divers at high speed, how to slip past one with flares or a resonator, and the Camouflage biomod it unlocks.
The Black Hoverthorn in Subnautica 2: the solitary dark variant of the Hoverthorn, where it lives around the Metal Farms, and how its scan and recipes work.
The Periscopic Clowncrab in Subnautica 2: a passive crab that hides among anemones, its glowing eye stalks, its color variant, and what its databank entry reveals.
The Jetocaris in Subnautica 2: a passive three-legged cave crustacean with jet-propelled legs, parenting behavior, and feeding tongues, plus where to find one.
The Electric Geordie in Subnautica 2: a pack hunter that latches onto the Tadpole and drains its power, how to knock one off, and the two biomods its scan feeds.
The Hycean in Subnautica 2: a huge hydrogen-filled predator that floats above the ocean surface, why it is harmless to divers in the current build, and its databank biology.
The Surge Jelly in Subnautica 2: a drifting jelly that discharges a defensive electric shock, its role in unlocking the Homing Sense biomod, and how to scan one safely.
The Sandspear in Subnautica 2: an aggressive burrowing ambush predator, how to spot its lure, how resonators repel it, and its role in unlocking the Bioluminescence biomod.
The Epicurean in Subnautica 2: an aggressive bottom-dweller of the Karakorum runoff pools whose appetite and temper are made worse by Tongue Thief parasitism.
Index of the creatures confirmed in the Subnautica 2 Early Access build: leviathans, fish, crustaceans, jellies, molluscs and salpapods, with the regions they appear in and whether they are hostile.
The plant life of Proteus: the documented sessile-life roster, which plants are harvestable, how the Growbed works, and how Bloom growths affect Angel Combs.