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The Harvestmoon in Subnautica 2: the most filling of the three small moon fish at 20 food raw and 30 cooked, where its schools sit, how to catch one, and the two recipes it feeds.
The Pneuma in Subnautica 2: a kelp-mimicking edible fish that swallows rocks for ballast, its food value, and the ecological story its databank entry tells.
The Geordie in Subnautica 2: a common edible salpapod with a jet channel through its body, its food value and cooking, and its databank biology.
Index of the creatures confirmed in the Subnautica 2 Early Access build: leviathans, fish, crustaceans, jellies, molluscs and salpapods, with the regions they appear in and whether they are hostile.
The Jetocaris in Subnautica 2: a passive three-legged cave crustacean with jet-propelled legs, parenting behavior, and feeding tongues, plus where to find one.
The Periscopic Clowncrab in Subnautica 2: a passive crab that hides among anemones, its glowing eye stalks, its color variant, and what its databank entry reveals.
The Waxmoon in Subnautica 2: the giant of the moon fish family, its glowing markings, the schools that trail it, the biomes it patrols, and why it is a scan target rather than food.
The Bluemoon in Subnautica 2: the only moon fish that restores water rather than costing it, its raw and cooked values, where its schools sit, and the recipes it feeds.
The Jelly Ring in Subnautica 2: a ring-shaped colony organism that feeds on hydrothermal vents, its bioluminescent signaling, and where to find one.
The Hycean in Subnautica 2: a huge hydrogen-filled predator that floats above the ocean surface, why it is harmless to divers in the current build, and its databank biology.
The BFJ (Behemoth Finger-Legged Jelly) in Subnautica 2: a huge anchored jelly that grips rock and abandoned seabases, how its databank entry explains its gas bladders and arms, and where to find one.
The Flash Slug in Subnautica 2: a glowing slug that blinds divers with a burst of light, how to catch one anyway, and the Isotonic Water recipe it feeds.
The Black Hoverthorn in Subnautica 2: the solitary dark variant of the Hoverthorn found around the Axum Metal Farms in Root Canyon, its 15 raw and 30 cooked food values, and its shared scan entry.
The Twin Sitaray in Subnautica 2: an aggressive electric predator that damages divers, vehicles, and vehicle power, how to read its attack cues, and what its databank explains about its paired biology.
The Electric Geordie in Subnautica 2: a pack hunter that latches onto the Tadpole and drains its power, how to knock one off, and the two biomods its scan feeds.
The Epicurean in Subnautica 2: an aggressive bottom-dweller of the Karakorum runoff pools whose appetite and temper are made worse by Tongue Thief parasitism.
The Bullethead in Subnautica 2: an aggressive armored squid that rams divers at high speed, how to slip past one with flares or a resonator, and the Camouflage biomod it unlocks.
The Sandspear in Subnautica 2: an aggressive burrowing ambush predator, how to spot its lure, how resonators repel it, and its role in unlocking the Bioluminescence biomod.
The Sonic Resonator in Subnautica 2: how to unlock the blueprint, what it is built from, how it breaks hardened mineral deposits, and how it deters aggressive creatures without killing them.
The Hoverthorn in Subnautica 2: a skittish edible fish that rides its own water currents on a charge crystal, the Threat Sense biomod it unlocks, and its recipes.
The plant life of Proteus: the documented sessile-life roster, which plants are harvestable, how the Growbed works, and how Bloom growths affect Angel Combs.
The Surge Jelly in Subnautica 2: a drifting jelly that discharges a defensive electric shock, its role in unlocking the Homing Sense biomod, and how to scan one safely.