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All vehicles in Subnautica 2 including the Tadpole submersible, Wakemaker booster, and Dive Elevator, plus legacy vehicles from the franchise and the design philosophy behind the new lineup.
The Collector Leviathan is the first hostile leviathan-class creature in Subnautica 2, a squid-like predator with procedural tentacle physics, UE5 behavior tree AI, and a Cthulhu-inspired design revealed in Dev Vlog #3.
Subnautica 2 supports full crossplay between PC (Steam, Epic, Microsoft Store), Xbox Series X|S, Steam Deck, and ROG Ally at Early Access launch. Uses Epic Online Services for cross-platform connectivity.
Complete guide to all biomes in Subnautica 2 on Planet Zezura. Covers dynamic weather, depth-based progression, environmental hazards, confirmed biomes (Start Zone, Kelp Forest, Coral Gardens, Sparse Plains, Jelly Plateaus, Overgrown Ruins, World Tree, VepZone, Void), biome discovery history, handcrafted design philosophy, biome-specific resources and creatures, Early Access expansion plans, cut biomes, and differences from previous Subnautica games.
Complete guide to Planet Zezura, the alien ocean world in Subnautica 2. Covers all confirmed biomes (Coral Gardens, Kelp Forest, Jelly Plateaus, World Tree, Overgrown Ruins), surface conditions, the Blight bacterium, fauna, vehicles, the Biosampler genetic modification system, and connections to Planet 4546B lore.
The Tadpole is a modular one-pilot submersible in Subnautica 2 with a manta ray fin chassis design. Base crush depth of 200 meters. Featured in Dev Vlog 4.
Subnautica 2 supports 1-4 player online co-op with cross-play between PC and Xbox. Uses peer-to-peer networking via Epic Online Services. All content completable solo.
The Wakemaker (also called Wake Makers) is Subnautica 2's first wearable underwater booster system, replacing the handheld Seaglide from previous games. Body-worn for hands-free propulsion.
The Dive Elevator is a rideable platform vehicle in Subnautica 2 for vertical transport to the ocean depths. Multiple players can ride it together, and it hauls resources back to the surface.
The Trident is a vehicle that was cut from Subnautica 2's Early Access scope. It is referenced in the Collector Leviathan's internal design brief but its function and design have not been publicly detailed.
Complete story recap covering both Subnautica and Subnautica: Below Zero as essential backstory context for Subnautica 2. Covers the Aurora crash, Planet 4546B, the Kharaa bacterium, the Sea Emperor Leviathan cure, Robin Ayou's investigation into her sister's death, Al-An the Architect, and the events leading into Subnautica 2.
The P.R.A.W.N. Suit (Pressure Re-Active Waterproof Nanosuit) is a bipedal exosuit designed for extreme deep-sea operations. Featured in the original Subnautica and Below Zero.
Content cut from Subnautica 2's Early Access scope between 2023 and 2025, including the Trident vehicle, second story chapter, two biomes, and ecosystem restoration.
Complete overview of Subnautica 2, the underwater survival adventure on Planet Zezura by Unknown Worlds Entertainment, headed to Early Access in May 2026.
Timeline and summaries of all five Subnautica 2 developer vlogs released between April 2025 and February 2026.
Subnautica and Below Zero received Nintendo Switch 2 editions on February 17, 2026 with 1440p/60fps docked, 1080p/60fps handheld, and Joy-Con 2 mouse controls. Free upgrade for original Switch owners. Subnautica 2 has not been announced for Switch 2.
Base building in Subnautica 2 has been overhauled with more connection points, greater placement freedom, and new structural pieces including support pillars, superconducting foundations, Half-Round Rooms, and Nooks.
The Cyclops is the iconic large submarine and mobile base from the original Subnautica. At 54 meters long, it served as a mobile headquarters for deep-sea expeditions. It does not return in Subnautica 2.
Leviathan-class organisms in the Subnautica franchise, from the 20-meter Sea Treader to the 200-meter Sea Emperor, and the Collector Leviathan in Subnautica 2.
Complete timeline and roadmap for Subnautica 2's Early Access launch, development schedule, planned content updates, and monetization approach.
The full story of KRAFTON's acquisition of Unknown Worlds for $750 million, the firing of the founders, the 'Project X' task force, and the Delaware Chancery Court lawsuit.
Subnautica 2's migration from Unity to Unreal Engine 5.5.4, including behavior trees, Control Rig, dynamic weather, and the new creature AI stimulus system.
The Seatruck is a modular vehicle from Subnautica: Below Zero. Its cab can attach multiple trailer-style modules in a chain, replacing both the Seamoth and Cyclops from the original game.
The Kharaa bacterium is the alien pathogen central to Subnautica and Below Zero, responsible for killing 143 billion individuals across the Architects' civilization.
Natural Selection is the Half-Life mod and standalone sequel that established Unknown Worlds Entertainment, attracting over 2 million downloads and leading to the creation of Subnautica.
Complete platform availability and PC system requirements for Subnautica 2, including confirmed platforms, supported languages, and hardware specifications.
The Sea Emperor Leviathan is the last of its species in the original Subnautica, a 200-meter telepathic creature over 2,600 years old, voiced by Lani Minella.
The Waterslug is a creature in Subnautica 2, revealed through a Time Capsule ARG in July 2024 where developers hid close-up screenshots in the original Subnautica. Features long eyes and a translucent body.
The Architects (Precursors) are an advanced alien civilization in the Subnautica universe who built the Quarantine Enforcement Platform, Disease Research Facility, and Primary Containment Facility on Planet 4546B.
The Blight is a mysterious organism spreading across Planet Zezura in Subnautica 2, disrupting the ecological balance of the alien ocean world and serving as a central narrative threat.
Alterra Corporation is an interstellar Trans-Gov in the Subnautica universe that began as a defense manufacturer and grew into a mega-corporation that bills its employees for their own survival.
The World Tree is a biome on Planet Zezura in Subnautica 2, identified from development file names. The name implies a massive organic structure forming the basis of an entire underwater ecosystem.
The Seaglide is a handheld personal propulsion device from Subnautica and Below Zero that increases swimming speed. It is replaced by the Wakemaker in Subnautica 2.
The Jelly Plateaus is a biome on Planet Zezura in Subnautica 2 featuring flat elevated terrain with jellyfish-themed elements. Identified from development file names.
The Degasi crew (Paul Torgal, Bart Torgal, and Marguerit Maida) were the first known survivors on Planet 4546B, whose abandoned bases and logs the player discovers in Subnautica.
Enzyme 42 is the only known cure for the Kharaa Bacterium in the Subnautica franchise. It is naturally produced by the Sea Emperor Leviathan and its offspring.
Flares are throwable light sources in Subnautica 2 used to distract hostile creatures by exploiting the stimulus-based AI system. The primary confirmed evasion tool against the Collector Leviathan.
The Start Zone is the initial biome where players begin Subnautica 2 after the opening sequence. Unlike the original game's Safe Shallows, players arrive here after being propelled up from the deep ocean.
Subnautica 2 uses Unreal Engine 5 behavior trees and a custom stimulus system for creature AI. Creatures react to light, sound, and player actions in real time rather than following preset patterns.
Unknown Worlds Entertainment is the fully remote game studio behind the Subnautica franchise, founded in 2001 by Charlie Cleveland.
Unknown Worlds Entertainment
Biomes
Kharaa Bacterium
Overgrown Ruins
Natural Selection
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