Planet Zezura
Complete guide to Planet Zezura, the alien ocean world in Subnautica 2. Covers all confirmed biomes (Coral Gardens, Kelp Forest, Jelly Plateaus, World Tree, Overgrown Ruins), surface conditions, the Blight bacterium, fauna, vehicles, the Biosampler genetic modification system, and connections to Planet 4546B lore.
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Planet Zezura
Planet Zezura is the alien ocean world where Subnautica 2 takes place. It is an entirely new planet distinct from Planet 4546B, the setting of the original Subnautica and Subnautica: Below Zero. Zezura features vast underwater biomes, towering coral formations, deep trenches, and a hostile surface environment. The planet's ecosystem is threatened by a mysterious organism called the Blight, a bacterium that is disrupting the natural balance of the world. Players arrive on Zezura as pioneers after a 14-year journey in cryosleep, tasked with surviving the ocean depths and uncovering the planet's secrets.
Arrival on Zezura
Players are pioneers who have been asleep for 14 years during the interstellar journey to Zezura. Upon arrival, the ship's AI delivers the game's central premise: "This world is too dangerous for humans to survive... Unless you change what it means to be human." This cryptic message hints at the Biosampler system, which allows players to collect genetic samples from alien creatures and use them to modify their own biology. The pioneers must establish a foothold on an alien world while unraveling why the planet's ecosystem is "out of balance."
Surface conditions
Unlike Planet 4546B, which had several explorable surface islands, Zezura's surface is largely inhospitable. Promotional materials and trailers show a barren, desert-like landscape above the waterline with rocky terrain and minimal vegetation. The true diversity and life of Zezura exists beneath the waves. Atmospheric conditions on the surface remain dangerous, reinforcing the game's focus on underwater exploration and survival.
Confirmed biomes
Biome names have been identified from development files and official media. These may evolve during Early Access, but the following zones have been confirmed:
Biome | Description |
|---|---|
Start Zone | The shallow, safe waters where players first arrive. Rich in basic resources and non-aggressive fauna. Serves as the tutorial and early-game area. |
Coral Gardens | Vibrant coral formations with diverse marine life. Contains two sub-biomes: Dolerite Spires (tall rock pillars) and Graveyard Spires (darker, more dangerous coral structures). |
Kelp Forest | A returning fan-favorite biome from the original Subnautica. Dense underwater forests of towering kelp, providing cover and resources. Likely serves as a mid-game exploration zone. |
Jelly Plateaus | Vast flat plateaus populated by bioluminescent jellyfish-like creatures. Thermal vents provide geothermal energy sources for base building. |
Overgrown Ruins | Ancient alien structures overtaken by marine life. Likely contains lore artifacts and advanced technology blueprints connected to Zezura's past civilization. |
Sparse Plains | Open, relatively barren underwater plains. Low visibility and fewer resources, but may connect key biomes as a transitional zone. |
World Tree | A massive underwater structure resembling a colossal tree. One of the most visually striking biomes, likely housing unique creatures and deep-lore elements. |
VepZone | A specialized biome whose purpose is not yet clear. The name suggests a unique environmental mechanic or creature type. |
Void | The deep, open-ocean abyss beyond the map's main biomes. Traditionally the most dangerous zone in Subnautica games, home to massive leviathan-class creatures. |
The Blight
The Blight is a mysterious bacterium that is spreading across Zezura's ecosystem and disrupting the planet's natural balance. It appears as a corrupting force affecting both flora and fauna. The Blight serves as a central narrative threat. Understanding and potentially curing it may be a core objective of the game's story. Players encounter Blight-affected zones where creatures behave more aggressively and the environment becomes increasingly hazardous.
The Blight draws thematic parallels to the Kharaa bacterium from the original Subnautica, though it appears to be a distinct organism native to Zezura rather than a returning pathogen.
Fauna
Zezura is home to an entirely new set of alien creatures. None of the species from Planet 4546B return. Confirmed or spotted fauna includes:
Creature | Type | Notes |
|---|---|---|
Collector Leviathan | Leviathan-class | A massive glowing leviathan featured prominently in the reveal trailer. Appears to collect or absorb smaller creatures. |
Waterslug | Small fauna | Revealed in official screenshots. A smaller, non-threatening creature found in shallow biomes. |
Thermal Vent Jellyfish | Ambient fauna | Bioluminescent jellyfish-like creatures spotted near geothermal vents in the Jelly Plateaus biome. |
Blight-affected creatures | Hostile variants | Standard fauna corrupted by the Blight bacterium. More aggressive behavior and altered appearance. |
The full creature roster has not been revealed. As with previous Subnautica titles, expect a diverse ecosystem ranging from tiny passive fish to massive leviathan-class predators that patrol specific biomes.
The Biosampler
The Biosampler is a new tool unique to Subnautica 2. It allows players to collect genetic samples from alien creatures and use those samples to modify their own biology. This "change what it means to be human" mechanic is central to surviving Zezura's increasingly dangerous depths. Genetic modifications may grant abilities like enhanced oxygen capacity, pressure resistance, or bioluminescence. Though specifics are still being revealed during Early Access development.
Vehicles
Subnautica 2 introduces redesigned vehicles for exploring Zezura's depths:
The Tadpole: A new submersible vehicle detailed in Dev Vlog 4. It appears to be a small, maneuverable personal submarine, potentially replacing or complementing the Seamoth from the original game
Additional vehicles are expected but have not been officially revealed. The original games featured a progression from personal subs to large mobile bases (Cyclops/Seatruck)
Base building has been completely redesigned with greater flexibility and creativity compared to previous entries. Players can construct customizable underwater bases using modular components.
Multiplayer co-op
For the first time in the series, Subnautica 2 supports online co-op for up to 4 players. Co-op is described as an optional addition. The game is designed primarily as a single-player experience that can be shared with friends. Players explore, build, and survive together on Zezura. The multiplayer implementation was a major factor in the studio's decision to move to Unreal Engine 5.
Connection to previous lore
Subnautica 2 takes place after the events of both Subnautica and Subnautica: Below Zero. While it is set on a new planet with new characters, creatures, and locations, the broader universe and narrative threads of the Alterra Corporation and humanity's expansion into deep space continue. The "Voices from Beyond" narrative episodes released by Unknown Worlds provide backstory connecting the events of the previous games to the pioneer mission that brings players to Zezura.
No characters, vehicles, or creatures from the previous games return directly. Planet Zezura is a fresh start designed to stand on its own while existing within the established Subnautica universe.
System requirements
Spec | Minimum | Recommended |
|---|---|---|
OS | Windows 10 / 11 | Windows 11 |
CPU | Intel i5-8400 / AMD Ryzen 5 2600 | Intel i7-13700 / AMD Ryzen 7 7700X |
RAM | 12 GB | 16 GB |
GPU | GTX 1660 / RX 5500 XT | RTX 3070 / RX 6700 XT |
Storage | 50 GB | 50 GB |
Subnautica 2 is headed to Early Access in 2026 on PC (Steam, Epic Games Store, Microsoft Store) and Xbox Series X|S. PlayStation availability has not been confirmed. Steam Deck and ROG Ally compatibility has been noted.