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Track all wiki edits and revisions for Paralives
“Wikilink exists-flag normalization”
“Wikilink exists-flag normalization”
“Add wikilinks to table cells (1 new links)”
“Fixed malformed table cell structure”
“Embedded screenshots of the Together Cards interface and Parafolk social interaction animation”
“Add wikilinks to table cells (11 new links)”
“Wikilink exists-flag normalization”
“Wikilink exists-flag normalization”
“Wikilink exists-flag normalization”
“Normalize malformed text-array nodes (writer bug fix) and remove residual em-dashes”
“Normalize malformed text-array nodes (writer bug fix) and remove residual em-dashes”
“Normalize malformed text-array nodes (writer bug fix) and remove residual em-dashes”
“Normalize malformed text-array nodes (writer bug fix) and remove residual em-dashes”
“Normalize malformed text-array nodes (writer bug fix) and remove residual em-dashes”
“Em-dash sweep cleanup”
“Em-dash sweep: replaced em-dashes with commas/periods per writing style rules”
“Em-dash sweep: replaced em-dashes with commas/periods per writing style rules”
“Em-dash sweep: replaced em-dashes with commas/periods per writing style rules”
“Em-dash sweep: replaced em-dashes with commas/periods per writing style rules”
“Initial version: Day-0 free in-game collaboration content (Among Us crewmate costume / stuffed toys / minigame; Outbound camper van / minigame; Kitfox Dwarf Fortress + Boyfriend Dungeon minigames + body pillows; House Flipper Steam bundle discount)”
“Add launch-verified team size (15 people in Montreal), Patreon-pledge sunset note, and hiring policy”
“Switch to post-launch tense; add Day-0 patch, launch-day collaborations, Steam launch performance, discount end date, Q4 2026 first major update, and 2028 1.0 target FAQ entries”
“Add launch-build skill-count verification (23 total: 8 Knowledge domains + 15 Practical activities), progression and gating notes”
“Add launch-build named-venue table with district/type/notes and document Day-0 restaurant counter-sales availability”
“Add named launch-build venues for each Melino district (Old Town: Bloom/Headlines/Story Nook/Creme Cafe/SuperGamezPlus/Museum; Industrial: Chez Maurice/Edwards & Co./Maggie's loft; Mountain trails; PL130 bus line)”
“Add launch-week Steam Workshop mod ecosystem detail (first-week notable mods, script-mod carve-out)”
“Add 1.0 target year (2028), reaffirm Jun-Sep 2026 stabilization window, clarify Q4 2026 first major update scope and deferred items”
“Extend Storytellers article with per-Storyteller detail table, narrative settings list, and Story Cards mechanic explanation”
“Add Early Access launch milestones (sales, CCU, reviews, Day-0 patch, collaborations, roadmap through 2028)”
“Add wikilinks to table cells (5 new links)”
“Add confirmed Day-1 details from the May 19 launch trailer: uninterrupted-while-multitasking conversations, the in-universe Malimalo board game, and bus stop transit between districts”
“Add the launch-week discount detail to the pricing FAQ entry”
“Note the 10 percent launch-week discount ($35.99) in the pricing section and At-a-Glance table”
“Add launch-week pricing and post-release cadence section covering the 10 percent launch discount, June to September 2026 optimization phase, and Q4 2026 first major content update confirmed in the May 22 2026 studio announcement”
“Add Stella Doggo as third Storyteller, full names (Ricardo Castello III), and four narrative customization sliders (lifestage duration, time ratio, multiple-birth chance, career performance) confirmed by the May 19 2026 launch trailer”
“Added FAQ entries for the town name Melino and the Storyteller and Story Card systems”
“Added the Steam unlock time and noted the Storyteller and Story Card narrative tools at launch”
“Added a note distinguishing Together Cards from the separate end-of-day Story Cards”
“Named the open-world town Melino”
“Named the town Melino in the district overview”
“Named the open-world town Melino”
“Initial version: documented the Storyteller selection, end-of-day Story Cards, the distinction from social Together Cards, and the adjustable narrative and difficulty settings”
“Cleaned up empty cells in the requirements tables so the page renders and indexes correctly”
“Removed duplicated phrasing in the genre comparison see-pointer”
“Removed meta-commentary about competing life-sim products from the genre comparison section”
“Reworded the Day 1 status line to clarify that animation work was previewed across 2025-2026 development streams rather than implying a 2025 launch expansion”
“Add wikilinks to table cells (3 new links)”
“Removed two generic store-page screenshots from the relationship system article so embedded images depict the in-game social interface instead of broad gameplay shots”
“Phase 9 Gate 2: remove external-site domain reference (CanadianGameDevs.com)”
“Phase 7: embed 3 game-only screenshots into article sections”
“Phase 7: embed 3 game-only screenshots into article sections”
“Phase 7: embed 3 game-only screenshots into article sections”
“Phase 7: embed 2 game-only screenshots into article sections”
“Phase 7: embed 2 game-only screenshots into article sections”
“Replaced a remaining stuttered phrase (developer dev diaries) with developer diaries in the studio communications section”
“Replaced a stuttered phrase (developer dev posts) with developer posts”
“Replaced a stuttered phrase (developer dev diaries) with developer diaries”
“Replaced a stuttered phrase (developer dev diaries) with developer diaries”
“Removed an external platform brand name from the demonstration history and replaced it with a generic phrasing”
“Corrected the animator name from Lena to Lina to match the canonical spelling on the studio team roster”
“Corrected the animator name from Lena to Lina to match the canonical spelling used elsewhere in the article and on the studio team roster”
“Removed an unverifiable named attribution for the pregnancy animation preview and replaced it with a generic reference to an animator on the team”
“Corrected the opening sentence to reflect September 2018 as the start of the solo side project, with January 2019 marking the full-time pivot (the opening previously collapsed both into January 2019)”
“Removed a dangling parenthetical from the funding-model section and merged two near-duplicate Workplace Culture paragraphs into a single consolidated paragraph (both were strip artifacts from the earlier external-service-name removal)”
“Repaired two grammatical artifacts from the prior strip of external service names (duplicate originally, stranded the in single-title the chat servers)”
“Removed a duplicated word from the supporter-program closure sentence”
“Relabeled the district column and surrounding references to Old Town to match the four-district reconciliation in town-districts and open-world-and-town (the venues had been labeled Downtown, Town core, or Town plaza)”
“Removed an external game name from the Grid-Free Construction section, describing the wall-placement inspiration in generic terms instead”
“Removed external commercial game names from the Background section, describing the developer's prior credits in generic terms instead”
“Removed external commercial game names from the Education and Early Career, Starting Paralives, and Career Milestones sections, describing the prior work in generic terms instead”
“Updated the confirmed-Needs framing from five to six by adding Me Time, with a hedged description noting Me Time appears in the official Needs table without a full description text yet”
“Collapsed the district list from five to four (Old Town, Industrial, Mountain, Countryside) and relocated the venue cluster previously listed under an invented fifth district to its canonical Old Town location, with cross-district commercial nodes noted where relevant”
“Added an explicit four-district breakdown (Old Town, Industrial, Mountain, Countryside) so the canonical launch district count is stated in this article”
“Add wikilinks to table cells (7 new links)”
“Add wikilinks to table cells (34 new links)”