This article is a chronological log of the free updates Paralives Studio has released during Early Access, newest first. Paralives entered Early Access on May 25, 2026, and every update during and after Early Access ships free under the studio's no-paid-DLC commitment. Patch cadence is feature-driven rather than calendar-based. For the categorized list of acknowledged bugs and their workarounds, see Known Issues. For upcoming features, see Roadmap and Planned Features.

Version History
Version | Date | Focus | Highlights |
|---|---|---|---|
0.1.6 | July 16, 2026 | Content and fixes | Revamped vacation days requested over the phone, long-chair sit and stand animations, working mirror reflections, a personality level 12 cap with a color change, per-household tutorial train voices, and about twenty fixes |
0.1.6b | July 17, 2026 | Hotfix | Fixed Paras stacking in the same spot in bed, and added a group variation of every recipe |
0.1.5 | July 2, 2026 | Content and fixes | Save-system overhaul (about 30 MB saves, three autosave versions, Steam Cloud sync), Edit Appearance via a mirror or the hospital, lot revert, more custom image assets, plus relationship, work, and fire fixes |
0.1.4 | June 18, 2026 | Content and fixes | Steam Workshop mod tags, the Unpacking-inspired house in the lot library, an options reset-to-default button, plus cooking, water-bill, relationship, and Paramaker fixes |
0.1.4b | June 19, 2026 | Hotfix | Fixed a regression where players could not see or load any existing save files |
0.1.3 | June 6, 2026 | Content and fixes | Teen romance, group eating, the Paralives x Unpacking collaboration, a photosensitivity fade option, and firefighter and fire reliability improvements |
0.1.3b | June 12, 2026 | Hotfix | Fixed a stuck "Reimporting assets" loading screen that appeared when launching the game with mods installed |
0.1.2b | June 1, 2026 | Hotfix | Fixed display-language and mod installs for players whose game sits on a different drive than the operating system |
0.1.2 | May 29, 2026 | Stability | Memory-leak fix, reduced save corruption, roughly 20 percent faster load, autonomous fire extinguishing, train motion-sickness divider |
Day-0 | May 25, 2026 | Launch patch | More than 20 fixes plus Live Mode inventory access and counter meal sales at all five restaurants |
Patch 0.1.6 (July 16, 2026)
Patch 0.1.6 is the fifth major post-launch update, released on July 16, 2026. It reworks how time off from work is requested, fixes a long-standing mirror rendering problem, and clears out a large batch of gameplay bugs. The studio marked the release by retiring the placeholder character Charlie Default, whose leftover save entries the patch cleans up.
New Content
Revamped vacation days: Paras now start a new job with vacation days and accumulate more while working. Days off and paid leave are requested over the phone, and how generous the allowance is depends on the chosen Storyteller.
Long chair animations: new sit-down and stand-up animations play when a Para uses a long chair. See Animations.
Mirror rendering: Paras now appear properly in mirrors instead of being missing from the reflection.
Ask if Single: this social option no longer counts a Romantic Interest as an existing relationship. See Relationships and Social System.
Maximum Para level: personality level 12 is the ceiling. On reaching it the level indicator changes color and the Para stops accumulating experience.
Train voices: every household can now be heard in the tutorial train.
Gameplay Fixes and Tuning
New Paras are now deleted from the save file correctly when a player quits without saving after creating them.
Mac players can add custom images to the appropriate assets, matching the Windows build.
The mushroom pasta meal no longer randomly becomes oversized, and stacking certain items no longer risks a crash.
Bulldozing a lot no longer freezes the game for a moment, and library lots larger than the available lot space can no longer be placed.
A Para can no longer propose to themselves through the Together Cards flow.
Children no longer acquire wrinkles when they age up from toddler. See Lifestages.
Paras now unload properly from Melino once they reach a town exit point.
Skill learning speed is boosted while a Para takes part in a town event. See Town Events.
Saving and reloading while a story card notification is on screen no longer deletes the card, and the "You Have Many Plans for Tomorrow" card now grants three random wants on selection.
The "Make 200 Paradimes" want now tracks selling and buying more accurately, and the "Big House 2" life goal can be selected without adding "Big House 3" instead. See Goals.
Playing hopscotch is now cancelled properly when a Para has to leave for school or work.
Removed the want to level an Outdoorsiness skill, which does not exist, and adults can no longer receive wants to level the speech or potty skills.
Computers no longer default to showing Among Us on screen.
Clothing assets that displayed incorrectly were corrected, a set of curtains had a scaling issue adjusted, and several broken or untranslated strings were fixed. See Localization.
Known Issue Noted With the Patch
The studio flagged that in-game time gradually slows down after roughly 70 in-game days. A fix is in progress; the interim workaround is to adjust time per minute in the Storyteller settings. See Known Issues.
Hotfix 0.1.6b (July 17, 2026)
A two-change hotfix released the day after Patch 0.1.6. It fixed an issue where every Para in a household slept in the same space in bed, and it added a group variation of each recipe to the Cooking System.
Patch 0.1.5 (July 2, 2026)
Patch 0.1.5 is the fourth major post-launch update, released on July 2, 2026. Its headline change is a save-system overhaul, and it adds a way to edit a Parafolk outside the Paramaker along with more decor options and a long list of fixes.
New Content
Smaller save files: new save files average about 30 MB instead of the previous roughly 500 MB.
Multiple autosaves: the autosave now keeps the three most recent versions of each save file, and players can go back to an earlier version from the Load Game menu.
Steam Cloud: save files can now sync through Steam Cloud, so a household can continue on a different computer.
Lot changes: players can revert a lot to its original look.
Edit Appearance: players can freely edit a Parafolk by looking into a mirror or by going to the hospital and pharmacy. This includes every Paramaker option except labels, personalities, and lifestages.
Paramaker music: when zoomed in, the music changes to a simpler, softer version of the track to create a feeling of closeness with the Para.
New picture-frame artworks: about 40 new images were added to the frame artwork.
More custom image assets: custom images can now be added to mugs, rugs, skateboards, curtains, cushions, and flags.
Hand and bath towel items: four new items were added for bathrooms.
Mods quality of life: a toggle-all on/off button was added to the mods menu.
Train Paramaker visual change: the panel was replaced with a set of curtains to favor readability.
New baby presets were added to the randomizer, and the Label interface in the Paramaker received light adjustments.
Late to work: being late to work or school by cancelling the Go To Work action now incurs a performance penalty.
Gameplay Fixes and Tuning
Paras in a relationship no longer become embarrassed when using the toilet while their partner is in the bathroom.
Some missing animations from eating food were corrected.
Art Bundle 2 now completes correctly, and the value of the painting needed to finish the bundle was lowered.
Fixed more edge cases where fires could not be put out on certain lots.
Water recyclers, wind turbines, or solar panels placed on a terrain now reduce the household bills.
Propose and Elope now complete the Happy Marriage life goal properly.
Cancelling Go to Work or school no longer queues up the action every 20 minutes.
Roberto now properly shows up as the master of most skills in the town hall.
Fixed an issue where some player Paras ended up being unloaded from the game.
Teeth were removed from all baby presets.
Buying a lot while a Para is sleeping or sitting no longer spawns them in those positions.
Para nicknames are now saved when a household is saved in the library.
Grass patches that were impossible to delete were removed from some lots.
Patch 0.1.4 (June 18, 2026)
Patch 0.1.4 is the third major post-launch update, released on June 18, 2026. It is mostly a fixes-and-quality update with a few additions, headlined by improved Steam Workshop tagging and the arrival of the Unpacking collaboration house in the lot library.
New Content
Better Steam Workshop tags for mods: creators can choose tags for their mods and custom content so players can browse the Workshop more easily. Modders need to edit their existing mods, households, and lots in-game to select the new tags.
The Unpacking-inspired house from the collaboration trailer is now available in the lot library menu (see Launch Day Collaborations).
Options menu: a button was added to reset each setting to its default value.
Gameplay Fixes and Tuning
Improved the save system to reduce the chances of save files that can no longer be loaded. A multiple-autosave system is in development so players can roll back to a previous save.
A "Loading mods..." screen now appears when launching with mods installed, instead of the game freezing for a few seconds at the main menu.
Cooking: finished meals are sent to the inventory if no empty counter is available, so they no longer disappear. A group-meal portion-grab bug and an oven-in-tight-space cooking interruption were also fixed.
Flushing toilets no longer uses too much water and inflates bank-statement costs. Other water-bill issues are still being investigated.
Parafolk can no longer be interacted with while using the stairs, preventing characters from getting stuck.
Randomizing outfits no longer adds eyebags and wrinkles, and Parafolk now show their teeth when edited in the Paramaker.
The "Exclusive Lovers" label is now cleared after a break-up, and "Try for baby" is only offered to couples where one Para can get pregnant and the other can get others pregnant. Non-applicable couples instead get a want to adopt a baby.
The Community Center food bundle now asks for group portions for cooked recipes, and an Art Bundle 2 bug that wiped a painting's sell value when stored in the inventory was fixed.
Many smaller fixes covered the wall-mounted TV hiding with wall visibility off, toddler idle-animation face deforming, a 12:00am clock display issue, and pathfinding into the industrial district train tunnel shortcut.
Hotfix 0.1.4b (June 19, 2026)
A single-fix hotfix released the day after Patch 0.1.4. It fixed a regression where players would not be able to see or load any of their existing save files.
Patch 0.1.3 (June 6, 2026)
Patch 0.1.3 is the second major post-launch update and the first to add new gameplay content during the June to September stabilization window. It pairs a content drop with a long bug-fix list. The update went live the same day the Unpacking collaboration was revealed with a trailer at the Wholesome Direct 2026 showcase, following a teaser the studio posted the day before.
New Content
Paralives x Unpacking collaboration: a free cross-game drop. Parafolk can play Unpacking on an in-world computer, collect Unpacking-themed stamps for the stamp-collecting hobby, and decorate rooms with Unpacking plushies and objects. The drop adds an Unpacking t-shirt and 10 collaboration-exclusive items recreating familiar objects from Unpacking. A discounted Steam bundle pairs both games. See Launch-Day Collaborations for the full collaboration roster.
Group eating: when a meal is eaten as a group, each Parafolk now grabs and eats their own portion instead of sharing a single interaction.
Teen romance: Teenagers can now flirt and form a romantic relationship with other Teenagers. See Relationships and Social System and Lifestages.
Photosensitivity option: a new accessibility setting controls how quickly objects such as trees and buildings fade out when they block the camera view.
Gameplay Fixes and Tuning
Using the telescope now increases the astronomy skill. See Skills and Knowledge.
More interactions now raise the Fun need, including Play Meli Melo, hopscotch, building sandcastles, playing with plushies, drawing on the floor, dancing and slow dancing, social media, reading books and newspapers, playing video games on a phone or computer, watching TV, and vandalizing. See Needs System.
Fire and firefighters: a smoke detector now correctly summons firefighters, fire no longer spreads into areas Parafolk cannot reach so it can always be extinguished, the number of firefighters that arrive is capped, firefighters keep their outfit, and they now act immediately rather than pausing between interactions. See Fire and Death.
Townie requests now fail automatically if the townie passes away, and the Clean the Beach request spawns its trash bags immediately so it can be completed.
The Town Hall hall-of-fame wall now correctly lists high-skill Townies your Parafolk can beat to claim the master photo. See Town Hall and Library.
Fixed a bug that made bills very expensive because of water consumption. See Economy and Bills.
Save system: further improvements reduce the chance of corrupted save files; voices of children and pre-teen Parafolk are now audible.
Build and cooking: ovens in tight spaces are now usable, frozen-pizza cooking glitches are fixed, the Modino wall sink works, and several pathfinding issues (an apartment staircase, a hairdresser entrance) were resolved.
Modding: playing with more than 50 Steam Workshop mods now works, and the in-game font supports more characters so modders can publish language translations. See Modding and Steam Workshop.
Display: in imperial units, heights now read as inches (for example 5 feet 11 inches) and lot-surface calculations were corrected.
Hotfix 0.1.3b (June 12, 2026)
A single-fix hotfix released on June 12, 2026, six days after Patch 0.1.3. It fixed an issue where players who launched the game with mods installed could get stuck on a "Reimporting assets" screen. The hotfix added no new gameplay systems. The studio noted at the same time that the next content patch was expected the following week. See Known Issues for the running issue list.
Hotfix 0.1.2b (June 1, 2026)
A small hotfix that fixed an issue introduced in 0.1.2: players who had the game installed on a different hard drive from their operating system could not change the display language or install mods. It added no new gameplay systems.
Patch 0.1.2 (May 29, 2026)
The first major post-launch patch, four days after launch. It is a stability and bug-fix update with no new gameplay systems, in line with the planned stabilization window.
Stability: a memory-leak fix to reduce crashes and an improved save system that reduces corrupted-save frequency.
Performance: the initial loading screen takes up to 20 percent less time, the operating-system not-responding popup during loading is gone, and pathfinding was optimized to cut town lag spikes.
Fire: Parafolk can now autonomously extinguish items, fire no longer spreads to stairs or outside the lot, and firefighter calls are more reliable.
Paramaker and interface: a divider was added to the moving train to reduce motion sickness, Chinese character input was fixed, randomizing a character no longer risks unintended nakedness, and interface windows that would not close were fixed. See Paramaker.
Behavior: Parafolk no longer refuse vending-machine snacks when extremely hungry or refuse to sleep in long chairs when exhausted, and an infinite-notification personality-leveling bug was fixed.
Day-0 Patch (May 25, 2026)
Shipped alongside the launch build, the Day-0 patch fixed more than 20 issues found during the pre-release press window and unlocked several Live Mode systems. The most visible additions: interactable items can be added to inventory directly from the Live Mode interaction menu, all five Melino restaurants sell food at the counter, Collectibles have rarity-correct sell values, and a foliage-animation intensity slider was added for motion-sickness accessibility. It also bundled the launch-day cross-game collaborations.