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2026 Roadmap
March 27, 2026 at 05:09 AM
Expand with Q1 delivery status, update history, UE 5.6 migration details, anniversary update spotlight, community reception, and additional wikilinks
The 2026 Roadmap was officially revealed by inZOI Studio in two parts. Part 1, shared on December 26, 2025, covers the quarterly content updates that form the core of the game's Early Access development. Part 2, revealed on January 2, 2026, focuses on three experimental initiatives: modding tool expansion, the new Canvastown world, and online multiplayer. A separate team handles Part 2 content so it does not pull resources from core game development.
Director Hyungjun "Kjun" Kim has emphasized that all timelines are subject to change based on development progress, testing results, and community feedback. The studio follows a "Fundamentals First" approach, meaning core gameplay polish takes priority over ambitious new features. By mid-March 2026, the team confirmed that all 32 items on the Fundamentals First checklist for the first half of the year had been completed, with approximately 60 major features folded into the March 2026 Update (v0.7.0) alone.
The studio aims for seven to eight major updates throughout 2026. Each update goes through internal testing, a community beta period (when applicable), and gradual rollout. Weekly developer diaries published through the official forums and social media keep players informed of what is planned, in progress, and in testing.
Between January and March 2026, the development team shipped several hotfixes and one major content update. The following table tracks which Q1 roadmap features have been delivered as of the March 2026 Update (v0.7.0, released March 26, 2026) and which remain in development.
Feature | Status | Notes |
|---|---|---|
Delivered (v0.7.0) | Added as a courier job in the March 2026 anniversary update | |
Delivered (v0.7.0) | Flower shop business with six farmable flowers, bouquets, and flower baskets | |
Delivered (v0.7.0) | Zois form and recall memories of significant events | |
Delivered (v0.7.0) | Draggable minimap showing Zois, family members, and property icons with filters | |
Calendar and Birthdays | Delivered (v0.7.0) | Birthday tracking with milestones and recurring holidays |
News Feed | Delivered (v0.7.0) | In-game news feed tracking neighborhood events and Zoi activities |
Multitasking | Delivered (v0.7.0) | Zois can eat while walking, hold conversations while carrying food, and react to nearby interactions |
Movie Theater Business | Delivered (v0.7.0) | New business type with four movie genres and popcorn machines |
Vehicle Improvements | Delivered (v0.7.0) | Bicycles, public parking lots, family parking spaces, and vehicle theft mechanics |
Baby Improvements | Delivered (v0.7.0) | Customizable baby appearances, adjusted needs, teething progression, and new baby interactions |
Delayed to April 2026 | Beta branch available since March 5; full rollout postponed for stabilization | |
Multi-Job System | Not yet delivered | Zois holding multiple jobs with interviews and performance evaluations |
Not yet delivered | Law enforcement career with patrol cars and real-time criminal searches | |
Not yet delivered | Active salon gameplay and appearance customization career | |
Competitive System | Not yet delivered | Rivalry mechanics where interactions determine winners and losers |
Not yet delivered | Public reputation based on local community perception | |
European Architecture | Not yet delivered | European-style architecture, furniture, and outfits |
Hanok Architecture | Not yet delivered | Traditional Korean hanok building style and Hanbok outfits |
The following patches were released during Q1 2026. Each one addressed bugs, added small content, or laid groundwork for the larger anniversary update.
Version | Date | Highlights |
|---|---|---|
v0.5.3 | January 9, 2026 | Hotfix addressing gameplay stability issues and minor bug fixes |
v0.5.4 | January 15, 2026 | Added the Drink Dispenser for mixed beverages; fixed food portioning, trials, vehicle, UI, and arrest-related bugs |
v0.6.0 | February 12, 2026 | Mini update with Lunar New Year content, new outfits and accessories, Build Mode assets, Hanok presets for Aram Estate and Junghwa Parkville, and core stability improvements |
v0.6.1 | February 24, 2026 | Hotfix with Fundamentals First improvements, Lunar New Year event refinements, Horse Mask giveaway, pathfinding fixes, weather damage compensation rebalance, and clothing rendering corrections |
v0.7.0 | March 26, 2026 | Anniversary update with approximately 60 major features, 1,300+ new items, minimap, multitasking, Memory system, News Feed, Freelance Delivery career, Florist career, Movie Theater business, baby improvements, vehicle overhaul, and seasons |
One of the most significant technical changes planned for Q1 2026 was the migration from Unreal Engine 5.4 to 5.6. The upgrade targets improved rendering performance, better memory management, and enhanced stability across all platforms.
On March 5, 2026, KRAFTON opened a public beta branch on Steam so players could preview the engine upgrade. The beta was Steam-only, did not support mods, and allowed players to opt out at any time. Save files remained compatible between the 5.4 and 5.6 branches.
Although the full engine rollout was originally scheduled for the March 26 anniversary update, KRAFTON confirmed on March 13 that remaining stabilization tasks required more time. The UE 5.6 upgrade was postponed to an April 2026 patch. The studio noted that the transition itself was successful and that the April release would bring the performance gains to the entire player base.
The first quarter focuses on career expansion, social systems, and creative features. The major technical change is the migration from Unreal Engine 5.4 to 5.6, which went through a public beta on Steam starting March 5 before the full rollout was postponed to April 2026.
Feature | Category | Details |
|---|---|---|
Multi-Job System | Zois can hold multiple jobs simultaneously with interviews, remote work, and performance evaluations | |
Beauty and Salon Career | New active career path with salon gameplay and appearance customization | |
Police Career | Law enforcement career with patrol cars and real-time criminal searches | |
Florist Career | Flower shop career with seed purchasing, planting on fertile soil, and bouquet creation | |
Freelance Delivery Career | Freelance job where clients place delivery orders for the Zoi to fulfill | |
Competitive System | Social | Interactions determine winners and losers, with rivalry mechanics for shared goals |
Reputation System | Social | Zois build public reputation based on local community perception |
Flower Farming | Activities | Full flower farming with arrangement crafting, bouquet making, and fragrance |
Features | Zois form and recall memories of significant events, including trauma | |
Navigation | Early-version minimap for navigating Dowon, Bliss Bay, and Cahaya | |
Calendar System | Features | Birthday tracking with recurring holiday support |
European Architecture | New European-style architecture, furniture, and outfits | |
Hanok Architecture | Traditional Korean hanok building style and Hanbok outfits | |
Engine Upgrade | Technical | Migration from Unreal Engine 5.4 to 5.6 for performance and stability (delayed from March to April 2026) |
The second quarter adds more career variety, performance content, and prison facilities. Canvastown's first release is also targeted for June.
Feature | Category | Details |
|---|---|---|
Freelance Careers | Writing, game development, photography, and blogging as formal freelance careers | |
Taxi Driver | New transportation career option | |
Elderly Careers | Career paths designed for elderly Zois | |
Prison | Properties | Full prison facilities including yard, library, workshop, cafeteria, shower, and visitation room |
K-Pop Content | Activities | Idol styling, stage outfits, and superstar performance events |
Voice Customization | Features | Expanded voice options for character creation |
Themed Environments | Neon slums, fantasy themes, and diverse lot designs | |
Reward System | Gameplay | Ranks, tiers, and goal-based progression rewards |
The third quarter introduces part-time jobs for teenagers, the Event Memory system, and architectural improvements.
Feature | Category | Details |
|---|---|---|
Part-Time Jobs | Expanded part-time job availability, including roles for teenagers | |
Event Memory and Diary | Features | Detailed event tracking with diary entries tied to memories |
Curved Walls | Experimental support for curved walls in windows, walls, and pools | |
Value System | Gameplay | Enhanced value system with deeper personality integration |
The fourth quarter rounds out the year with building system expansions and terrain editing tools.
Feature | Category | Details |
|---|---|---|
Basements | Full basement construction support | |
Terrain Editing | Terrain editing feature launch for custom landscapes | |
Wall Decoration Modules | Interior and exterior wall decoration expansion |
Part 2 of the roadmap was revealed on January 2, 2026 through the "Beyond the Fundamentals" developer post by Kjun. It covers three major initiatives handled by a dedicated internal team, separate from core game development. All three are in active R&D, meaning timelines and scope may shift based on testing and community feedback.
The modding roadmap outlines a progression from improved asset tools toward full scripting support by year's end. The goal is to make modding accessible to creators of all skill levels while eventually supporting Lua-based gameplay modifications.
In October 2025, KRAFTON announced that the scripting language for mods would change from Blueprint to Lua. The team explained that, following an internal review, Lua was chosen because it is more feature-complete, user-friendly, and better documented for long-term expandability. This decision pushed all script modding features into 2026, but the studio believes the trade-off will result in a stronger modding ecosystem.
Month | Milestone | Details |
|---|---|---|
January | ModKit Improvements | JSON-based asset handling replaces older formats; in-game mod management system added to the base game |
March | CAZ Wizard Expansion | Expanded CAZ Wizard supports accessories, motions, and facial modifications; improved project management with search and asset merging; Sound Wizard upgrades for partial audio replacements; runtime installation of graphics asset mods during gameplay |
June | Vehicle Modding | Vehicle modding support launches; migration to Unreal Engine 5.6 begins; content template modding tested (farming as first example); CLO platform integration under testing; PS5 and Mac mod support in research |
October | AI and Multiplayer Mods | Multiplayer-linked modding tested; AI-assisted data modding wizard in development |
December | Lua Scripting | Lua script modding support launches, enabling full gameplay modifications and complex custom behaviors |
The Canvastown roadmap outlines a phased rollout for the new compact world, designed for lower-spec hardware and built on the Fate Engine. Canvastown also serves as the anchor world for inZOI Online.
First announced on November 14, 2025 in a Brainstorm with Kjun forum post, Canvastown is built on the philosophy of "shared narratives." Players can capture specific life scenarios and invite others to experience those exact moments. The Fate Engine generates procedural scenarios that give the compact world a sense of emergent storytelling, even on machines that cannot run the full Dowon, Bliss Bay, or Cahaya maps.
Month | Milestone | Details |
|---|---|---|
March | Fate Engine Integration | Fate Engine and Canvastown systems connected; core scenario generation tested |
May | Fate Engine Expansion | Fate Engine functionality expanded to Dowon, Bliss Bay, and Cahaya; Canvas update and download features added for Canvastown |
June | Canvastown #1 Release | Boutique village with approximately 40 customizable lots |
October | Canvastown #2 Expansion | Pastoral rural expansion with roughly 50 lots and a serene countryside aesthetic |
The online roadmap describes a phased approach to multiplayer, starting with account systems and building toward large-scale dedicated servers. The team has called this "a new direction for the genre" and treats all dates as aspirational. Throughout 2026, the developers plan to actively discuss multiplayer features with the community to shape the direction of inZOI Online.
Month | Milestone | Details |
|---|---|---|
January | Account Foundation | Account-linked personal Zoi creation; save-and-resume for hosted sessions |
February | Web Lobby | Web-based main menu, plaza, and lobby; new online chat channels and chat rooms; updated My Zoi feature for online use |
March | Personal Housing | Personal house customization saved to account; other users can enter homes and play together |
June | Host Tools and Mods | Hosts can adjust game rules and manage participants; official inZOI mods usable in multiplayer sessions |
October | Large-Scale Servers | Dedicated servers supporting hundreds to thousands of concurrent players; exploration of major cities, meeting other players, and social interaction at scale |
The March 2026 Update (v0.7.0), released on March 26, 2026, marked the one-year anniversary of inZOI's Early Access launch. It represents the single largest content drop in the game's history, with approximately 60 major features and over 1,300 new items.
Two of the most notable additions are the Memory system and the News Feed. The Memory system allows Zois to form, store, and recall memories of significant life events (including traumatic ones), making their behavior feel more reactive and personal. The News Feed surfaces neighborhood events and Zoi activities in a scrollable timeline, giving players a window into the broader community around their household.
Other highlights include the minimap (draggable, filterable, showing family members and property icons), a new multitasking system (eating while walking, reacting to nearby interactions), the Freelance Delivery courier career, an expanded Florist career with six farmable flowers and bouquet crafting, a Movie Theater business type with four genres and popcorn machines, improved baby Zois (customizable appearance, teething progression, adjusted needs), bicycles as a vehicle type, public and family parking lots, vehicle theft mechanics, seasonal weather, and keyboard customization.
KRAFTON has structured the 2026 roadmap around a principle they call "Fundamentals First." Rather than chasing flashy new features, the team prioritizes family story progression, birthday systems, autonomy controls, and NPC behavioral improvements as the foundation. New content like Canvastown and multiplayer run on separate tracks so they do not slow down these core improvements.
The Fundamentals First checklist was divided into two halves. The first half (32 items) was completed by mid-March 2026, with the anniversary update serving as the delivery vehicle. After the March release, KRAFTON stated that the team would shift focus toward stability and technical polish before beginning work on the second-half items. The second half of the list emphasizes building system expansions (basements, terrain editing, curved walls) and deeper social mechanics.
Each update goes through internal testing, a community beta period when applicable, and a gradual rollout. The UE 5.6 beta branch (opened March 5) is an example of this approach: players could opt in to test the engine upgrade on Steam while the main branch remained on UE 5.4, and save files stayed compatible between both branches.
The 2026 roadmap received a broadly positive reception from the inZOI community, with players praising the transparency of the quarterly breakdown and the separation of core improvements from experimental R&D projects. The Fundamentals First approach was welcomed as a sign that KRAFTON was listening to player feedback about prioritizing polish over feature creep.
Multiplayer plans drew the most divided reaction. Some players were excited about the prospect of large-scale servers and co-op housing, while others voiced concerns on the official forums that multiplayer development might divert resources from single-player content. KRAFTON addressed this by repeatedly emphasizing that a dedicated, separate team handles Part 2 initiatives.
The delay of the UE 5.6 upgrade from March to April was met with mild disappointment but general understanding, particularly after KRAFTON opened the beta branch so players could preview the performance improvements early. The completion of all 32 first-half Fundamentals First items by mid-March was seen as a strong signal that the studio was delivering on its promises.