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Skills
March 22, 2026 at 08:21 PM
Fixed Flight quest location from Hernand to the Abyss
Skills in Crimson Desert are acquired through a combination of Abyss Fragment spending, observation learning, NPC tutoring, and boss defeats. There is no traditional experience point system or numerical leveling. Instead, character growth is driven by exploration, combat achievements, and direct interaction with the world of Pywel. Pearl Abyss designed the system so that "no two players' Kliff will develop identically," with each player's skill loadout reflecting their personal playstyle and the order in which they explored the world.
Each of the three playable characters (Kliff, Damiane, and Oongka) has a separate skill tree with unique abilities tailored to their combat identity. Switching between characters during gameplay means managing three distinct progression paths. For the complete breakdown of all 84 of Kliff's skills organized by branch, see Kliff Skills.
Method | Description |
|---|---|
Abyss Skill Tree | Spend Abyss Artifacts on core stat upgrades and branch skill nodes. Access: Start > Progression > Abyss Tree. |
Watch and Learn (Observation) | Witness NPCs, enemies, bosses, or spirit holograms perform unique techniques. The screen tints blue and a "Learning in Progress" bar appears in the top-left corner. Hold the observation button (L1 on PlayStation, LB on Xbox) while keeping your camera on the source. Once the counter fills, the skill is learned at no cost. |
NPC Tutors | Some NPCs teach skills directly through dialogue or training encounters. These may require completing prerequisite quests or reaching certain story milestones. |
Boss Defeats | Defeating bosses and equipping their dropped gear grants access to that boss's signature skill. This ties combat rewards directly to progression. |
Story Progression | Certain skills unlock automatically as part of the main story. For example, Flight is granted upon completing the Woman in White quest in Chapter 4. |
Environmental Interaction | Interacting with specific objects or locations may teach new abilities. Spirit holograms near Abyss Cressets and ancient ruins are a common source. The game encourages thorough exploration to discover all skill sources. |

The skill tree is accessed through the game menu (Start > Progression > Abyss Tree). It is structured into three color-coded branches, each governing a different aspect of character development. The tree contains two types of nodes: core nodes (fundamental stat increases like Health, Stamina, and Spirit) and branch nodes (active combat and exploration techniques). The three branches converge at the center of the tree on a single ultimate ability: Falling Palm.
See Kliff Skills for the complete list of all skills with ranks, costs, and detailed descriptions.
Each branch of the Abyss Skill Tree is tied to a primary stat that can be upgraded to a fixed maximum level. Raising these stats increases the corresponding resource pool and unlocks deeper skill nodes within that branch.
Stat | Color | Max Level | Effect |
|---|---|---|---|
Blue | Lv 16 | Increases maximum Stamina; governs physical combat skills, evasion, armed and unarmed techniques, archery, and grappling | |
Red | Lv 18 | Increases maximum Health; governs elemental enhancements, Axiom Force traversal, and Flight | |
Green | Lv 14 | Increases maximum Spirit; governs supernatural abilities like Focus, Keen Senses, and Force Palm |
Active skills consume either Spirit or Stamina depending on their branch. Managing these resources during combat is essential, particularly during boss encounters where extended fights can drain both pools. Upgrading a stat not only increases the pool size but also affects the power and efficiency of skills tied to that branch.
The Blue branch covers physical combat skills: unarmed combat, kicks, grappling, archery, and armed weapon techniques (Forward Slash, Turning Slash, Stab, Sword Flurry, Shield Bash, Blinding Flash). This is the starting point for most players, offering 37 skills that form the foundation of Kliff's combat moveset. Notable unarmed techniques include Pump Kick, Dropkick, Flying Kick, and Meteor Kick, many of which can be learned through the Watch and Learn system.
The Green branch focuses on supernatural abilities: Nature's Echo (phantom clones that replicate attacks), Keen Senses (parry, backstep, and counter), Focus (time slow), and Force Palm techniques. The 29 skills here reward a methodical, reactive combat style. Keen Senses is one of the most important skills in the entire tree, as it unlocks the core defensive mechanics including Parry, Dodge, and Counter. Nature's Echo at Rank 3 is one of the strongest DPS multipliers in the game, summoning phantom clones that duplicate your attacks.
The Red branch covers elemental enhancements (Imbue Elements, Fist of Flame, Mantle of Frost, Surge of Sparks), Axiom Force traversal, and Flight. The 18 skills here expand combat versatility with elemental damage and provide key traversal abilities. Several (Axiom Force, Flight) unlock through the main story. The Imbue Elements skill at Rank 4 cycles between fire, frost, lightning, and wind infusions, enabling elemental combos with the environment.
Falling Palm sits at the convergence of all three branches. Completing any single branch fully unlocks this ultimate ability, which consumes all remaining Stamina for a devastating ground-impact strike. All three playable characters share access to Falling Palm.
Inner Skills are enhanced versions of base skills that unlock when a player upgrades a base skill to a specific level. Rather than being entirely separate abilities, Inner Skills represent a deeper mastery of the original technique, typically adding extra hits, broader area coverage, or additional effects such as elemental infusions or status applications.
Inner Skills use the same resource pool (Spirit or Stamina) as their base versions but often cost slightly more to execute. The trade-off between using a reliable base skill and its more powerful but costlier Inner Skill variant is a key part of combat decision-making, especially during longer fights where resource management matters.
The following table shows verified examples of how base skills branch into their Inner Skill variants as ranks increase.
Base Skill | Inner Skill Variant | Unlock Requirement | Effect |
|---|---|---|---|
Swift Stab | Stab Lv. 2 | Follow-up slash after a charged stab for extra damage | |
Aerial Stab | Stab Lv. 3 | Mid-air forward stab that can be performed while airborne | |
Stab Rend Armor | Stab max rank | Ignores boss and elite Super Armor on hit | |
Forward Slash Proficiency | Forward Slash Lv. 2 | Follow-up lunge and slash after the initial strike | |
Forward Slash Sure Hit | Forward Slash Lv. 3 | The slash cannot miss the target | |
Turning Slash | Turning Slash Rend Armor | Turning Slash Lv. 3 | Ignores Super Armor, allowing you to stagger armored foes |
Evasive Shot Proficiency | Evasive Shot Lv. 2 | Increased firing speed during the evasive motion | |
Evasive Shot Expertise | Evasive Shot Lv. 3 | Fires two arrows simultaneously during the dodge | |
Force Palm Proficiency | Force Palm Lv. 2 | Strikes twice in quick succession instead of once | |
Force Palm Expertise | Force Palm Lv. 3 | Triple-strike variant with increased energy output | |
Echoing Forward Slash | Nature's Echo Lv. 1 | Phantom clone automatically copies your Forward Slash | |
Echoing Spinning Slash | Nature's Echo Lv. 2 | Phantom clone replicates your Spinning Slash attack | |
Echoing Stab | Nature's Echo Lv. 3 | Phantom clone copies your charged Stab for doubled damage | |
Parry | Keen Senses Lv. 1 | Precisely timed block that deflects attacks and opens a counterattack window | |
Dodge | Keen Senses Lv. 2 | Quick sidestep or backstep to evade incoming attacks | |
Counter | Keen Senses Lv. 3 | Follow-up strike after a successful parry or dodge dealing bonus damage |
The Watch and Learn system (also called Observation Learning) is one of Crimson Desert's most distinctive progression mechanics. Instead of unlocking every ability through the skill tree menu, players can learn certain skills by witnessing NPCs, enemies, bosses, or spirit holograms perform them in the world. Skills in the skill tree that can be obtained this way are labeled "observe this skill in action to learn it." You can still unlock these skills by spending Abyss Artifacts if you prefer, but watching for them during gameplay saves those Artifacts for abilities that can only be purchased.
When an observable technique is performed nearby, several visual cues alert the player:
Blue screen tint: The screen shifts to a blue tone, signaling that an observable skill is being performed.
"Learning in Progress" bar: A progress indicator appears in the top-left corner of the screen, showing the skill name and a counter (for example, 1/3 or 2/3).
Observation prompt: An observation prompt appears above the NPC, enemy, or hologram. Hold the observation button (L1 on PlayStation, LB on Xbox) while keeping your camera pointed at the source.
"Technique Observed" notification: Once the counter fills completely, a confirmation notification appears and the skill is added to your moveset.
The Watch and Learn system operates through three types of encounters, each with slightly different behavior.
Boss fights: Most major campaign bosses perform at least one learnable move during their fight. When the boss executes the technique, the screen darkens slightly and the learning bar appears in the top-left corner. Many boss skills require watching the move performed multiple times (shown by the counter, such as 1/3). Do not rush the fight; let the boss cycle through its attacks so you have time to observe each repetition.
Regular enemies: Some common enemies and elite soldiers use moves that Kliff can learn. Because regular enemies die faster than bosses, it helps to slow-roll the encounter. Kill all other enemies first, then bait the remaining enemy into repeating its signature attack until the learning bar fills.
NPCs and spirit holograms: Certain skills are taught by peaceful NPCs going about their daily routines or by spirit holograms found near Abyss Cressets and ancient ruins. Walk up to the NPC or hologram, hold the Observe button, and watch until the learning bar fills. For peaceful observations, the process takes approximately two seconds per observation.
Line of sight required: Your camera must be pointed at the source performing the skill. If you turn away or run too far, the progress bar pauses.
Taking damage interrupts: Getting hit during observation resets the progress for that repetition. Stay at a safe distance and focus on dodging rather than attacking when you see the learning bar appear.
Banked observations persist: Partial progress and fully observed techniques remain banked across gaming sessions. You do not lose progress by leaving an area.
Observation-learned skills are permanent: Skills acquired through Watch and Learn are never removed by respec. Using a Faded Abyss Artifact to reset the skill tree only refunds skills purchased with Abyss Artifacts. Watch and Learn skills remain as a permanent foundation for any build.
Artifact refund on overlap: If you had already spent an Abyss Artifact on a skill and later observe it through Watch and Learn, the previously spent Artifact is refunded.
Multiple techniques from one source: You can observe multiple different techniques from the same enemy before spending any Artifacts. Each observed technique is banked independently.
The following table lists all confirmed skills that Kliff can learn through the Watch and Learn system. These skills are marked in the skill tree with the note "observe this skill in action to learn it."
Skill | Source | Location / Chapter | Effect |
|---|---|---|---|
Kailok the Hornsplitter (boss) | Chapter 2 boss fight | Perform a quick dodge roll after getting hit, preventing combo stun-locks. Activates even if you miss a parry. | |
Matthias (boss) | Chapter 3, Hernand in Chaos | Leap high and deliver a powerful double kick that sends enemies flying. Hitting Matthias with his own Pump Kick leaves him completely vulnerable. | |
Swift Stab | Reed Devil (boss) | Chapter 3 | Execute an immediate follow-up slash after a successful stab, dealing extra damage. |
Aerial Roll | Crowcaller (boss) | Chapter 5, Guest Unbidden | Instantly unleash Stamina to perform a high-speed dash in mid-air. Requires Flight Lv. 1. |
Clothesline | Various enemies and bosses | Multiple chapters | Catch an enemy while running to slam them to the ground. A charging unarmed strike that knocks enemies down on contact. |
Various enemies and bosses | Multiple chapters | Launch your body forward and strike an enemy with both feet, sending them flying. | |
Muskan (boss) | Mid-air weight slam that deals significantly more damage than the standard tree version. Let Muskan repeat his moves before finishing the fight. | ||
Counter | Various enemies | Observable during combat | Follow-up strike after a successful parry or dodge that deals bonus damage. Also unlockable via Keen Senses Lv. 3. |
Observation / story progression | Mid-game | Jump again by stepping on air or an enemy. Consumes Spirit for a second mid-air jump. | |
Various enemies | Observable during combat | Fire an arrow while dodging backward to maintain distance from approaching enemies. | |
Vault | Various enemies | Observable during combat | Leap over an enemy to reposition behind them, opening up backstab opportunities. |
Observation / Unarmed Combat Lv. 5 | Observable in the world | Powerful diving kick that slams downward onto enemies from above. | |
Spinning Slash Proficiency | Observable in combat | Various encounters | Consecutive spinning slashes after the initial leap and spin. |
Aerial Stab | Observable in combat | Various encounters | Mid-air forward stab that can be performed while airborne. Also unlockable via Stab Lv. 3. |
Forward Slash Proficiency | Observable in combat | Various encounters | Follow-up lunge and slash after the initial Forward Slash. Also unlockable via Forward Slash Lv. 2. |
Observable in the world | Various encounters | Wind barrier that blocks incoming projectiles. Up to 3 ranks. | |
Observable in the world | Various encounters | Summons phantom clones that replicate your attacks, effectively doubling damage output at Rank 3. |
Not all Watch and Learn skills come from combat. Some of the most important abilities in the game are taught by peaceful NPCs or by spirit holograms found at specific locations across Pywel. These observations use the same mechanic: hold the Observe button while facing the source.
Skill | Source | Location | How to Trigger | Effect |
|---|---|---|---|---|
Focused Force Palm | Spirit hologram | Road to Scholastone, Hernand region | During Chapter 4 (The Price of Knowledge, Forbidden Knowledge), follow the road toward Scholastone. Near a blocked passageway you will see a blue spirit guide performing the move. Hold the Observe button. | Condense energy in your hands and release it in a powerful unarmed strike. One of the best utility skills, used for both combat and puzzle-solving. Can be missed if you skip the spirit guide. |
Spirit hologram (shadow) | Meandering Hills ruins | During the Reunion quest (Chapter 4), follow the black cat from Lioncrest Watchtower to the ruins. A shadow appears near the sealed gate. Observe the hologram. | Telekinetically lift and move heavy objects. Can also be used in combat to grab large objects and swing them at enemies. | |
Spirit hologram | Meandering Hills, Abyss Cresset area | Found in the same Abyss Cresset area as Nature's Grasp. After learning Nature's Grasp, proceed further and observe the next hologram. | Enhance your concentration for improved precision during combat and ranged attacks. Slows time perception. | |
Fisherman NPC | Nas River Fishing Dock | Walk up to any fisherman NPC along the riverbank and hold the Observe button (L1/LB). The screen turns blue and a learning bar fills. | Unlocks the ability to fish at any body of water. Also grants a basic Fishing Rod to your inventory. | |
Spirit hologram (blue ghost) | Abyss Without Balance quest area | During the Abyss Without Balance quest, you will see a blue ghost placing a power cell. Observe the ghost with the Observe button. | Press R3 / Right Stick when you have enough Spirit to deal damage and push back an enemy. Reduces enemy defense on hit. |
Damiane and Oongka each have their own set of skills that can be learned through the Watch and Learn system. These are separate from Kliff's observable skills and tied to each character's unique combat identity.
Skill | Notes |
|---|---|
Sword Flurry Proficiency | Rapid multi-slash variant of Sword Flurry. Observable during combat. |
Skewer | Sprint forward with a skewered enemy. Requires Piercing Light Lv. 2. Observable in combat. |
Dodge | Evasion timing ability. Also unlockable via Keen Senses Lv. 2. |
Quick Reload | Increases firearm reload speed. Observable from enemies using firearms. |
Spinning Scissors Throw | Sprint into a leg-wrap throw that spins the enemy. Requires Grappling. Observable in combat. |
Skill | Notes |
|---|---|
Rampage Proficiency | Adds a downward strike and finishing attack to Rampage. Observable during combat. |
Charge | Shield charge attack. Also unlockable via Armed Combat Lv. 3. Observable from enemies. |
Lariat Follow-up | Perform multiple consecutive lariats. Requires Grappling Lv. 5. Observable in combat. |
Explosive Leap | Targeted explosive landing. Requires Focus Lv. 3 and Marksmanship Lv. 3. Observable in combat. |
Players can reset their skill trees using Faded Abyss Artifacts, consumable items that refund all invested Abyss Artifacts from a given branch. This allows full experimentation with different builds without permanent commitment.
The respec system revolves around Faded Abyss Artifacts. To initiate a respec, open the Skill Tree menu and look for the Reset Stats option displayed at the bottom right of the screen. Consuming a Faded Abyss Artifact returns every Abyss Artifact you have spent, allowing you to redistribute them freely.
Rare loot drops: Some enemies, particularly mini-bosses and elite mobs, can drop Faded Abyss Artifacts as rare loot.
Merchant purchases: Certain specialty merchants across Pywel sell Faded Abyss Artifacts, though the price increases with each purchase.
Quest rewards: Specific side quests and faction quests grant Faded Abyss Artifacts as completion rewards.
Exploration: Hidden chests in remote or hard-to-reach locations sometimes contain these items.
Each respec consumes one Faded Abyss Artifact. Since the items become more expensive to buy and harder to find over time, frequent respeccing is costly.
Observation-based skills are not reset. Skills learned through Watch and Learn remain unlocked permanently. The respec only affects skills purchased with Abyss Artifacts.
Stat upgrades tied to the primary branches (Stamina, Spirit, Health) are refunded along with skill points, so you can fully rebuild your progression path.
The respec does not change your character level, equipment, or quest progress.
Several specific skills have been named in official trailers, hands-on previews, and developer interviews. These represent a sample of the total skill pool available.

Ability | Type | Description |
|---|---|---|
Precision Focus | Ranged | Enters slow-motion mode while diving or jumping, allowing precise bow shots at targets below. Particularly effective for aerial attacks and hitting weak points. |
Flurry Slash | Melee | A rapid multi-hit sword combo that deals heavy damage to a single target. Useful for burst damage against bosses and tougher enemies. |
Turning Slash | Melee | A vicious sweeping blow that deals damage and hurls the enemy backward on impact. Creates distance and can knock enemies off ledges or into environmental hazards. |
Neckbreaker | Grapple | An RKO-style grapple move that slams the enemy headfirst into the ground. Part of the unarmed combat system and chains from other wrestling moves. |
Utility | A bright flash that blinds and temporarily incapacitates nearby enemies. Creates openings for follow-up attacks or tactical repositioning. | |
Clothesline | Grapple | A charging unarmed strike that knocks enemies down on contact. Can be chained from sprinting for surprise engagement. Learnable through Watch and Learn. |
Spirit | Delivers a powerful open-palm strike using Spirit energy. It can launch enemies backward and interacts with elemental infusions. Reduces enemy Defense on hit. |
Skills are not isolated abilities; they interact with the broader combat system. Elemental effects can be layered on top of physical skills, grapple moves can chain into weapon attacks, and mounted abilities complement on-foot techniques. The Axiom Bracelet further expands skill utility by letting players imbue any physical attack with elemental power, turning a basic Flurry Slash into a fire or ice variant.
Each playable character has unique skills available only to them, so switching between Kliff, Damiane, and Oongka offers access to fundamentally different toolkits rather than cosmetic variations of the same moves.
Each playable character has a unique set of skills spread across the three stat branches. The total skill count includes base skills and their Inner Skill variants. All three characters also share access to Falling Palm as a universal convergence ultimate.
Character | Total Skills | Stamina (Blue) | Health (Red) | Spirit (Green) |
|---|---|---|---|---|
84 | 37 | 18 | 29 | |
74 | 48 | 12 | 14 | |
70 | 41 | 12 | 17 |
For the complete breakdown of each character's skills organized by branch, see the dedicated pages: Kliff Skills, Damiane Skills, and Oongka Skills.
While each character has unique skills, a significant number of abilities are shared across all three playable characters. These shared skills form the common foundation of the combat system and are available regardless of which character you are currently controlling.
Skill | Category | Description |
|---|---|---|
Armed Combat | Melee | Core weapon attack skill; the starting point for all armed combat |
Unarmed Combat | Melee | Bare-handed fighting techniques including punches and strikes |
Grappling | Melee | Grab-based techniques including throws, slams, and holds for close-range control |
Marksmanship | Ranged | Standard bow shooting skill for ranged attacks |
Charged Shot | Ranged | Hold to charge a more powerful arrow with increased damage and penetration |
Ranged | Fire an arrow while dodging backward to maintain distance | |
Focused Shot | Ranged | Precision aiming mode for accurate long-range shots at weak points |
Spirit | Slows time perception; allows precise targeting and reaction to incoming attacks | |
Spirit | Unlocks core defensive mechanics: parry, backstep, and counter | |
Parry | Defense | Precisely timed block that deflects an attack and opens the enemy to a counterattack |
Dodge | Defense | Quick sidestep or backstep to evade an incoming attack |
Counter | Defense | Follow-up strike after a successful parry or dodge that deals bonus damage |
Defense | Extended roll to create distance from dangerous area attacks or boss sweeps | |
Traversal | Second jump in mid-air for reaching higher platforms and extending aerial combos | |
Traversal | Grants the ability to glide and fly using the Axiom Bracelet | |
Swift Flight | Traversal | Increased flight speed for faster aerial traversal across Pywel |
Frost Mantle | Elemental | Wraps the character in frost energy; blocks one incoming hit as a safety net |
Imbue Element | Elemental | Infuses weapon attacks with a chosen element via the Axiom Bracelet |
Spirit | Spirit-based ranged pull that draws enemies closer or interacts with environmental objects | |
Melee | Powerful aerial kick that slams downward onto enemies from above | |
Melee | Lunging kick that covers distance quickly and can interrupt enemy actions | |
Vault | Utility | Leap over an enemy to reposition behind them, opening up backstab opportunities |
Utility | Bright flash that blinds and temporarily incapacitates nearby enemies | |
Ultimate | Convergence ultimate shared by all characters; consumes all remaining Stamina for a devastating ground-impact strike |
The shared skill pool ensures that switching between characters never feels like starting from scratch. Core combat fundamentals like parrying, dodging, and ranged attacks work the same way on all three characters, while each character's unique skills build on top of this shared foundation to create distinct playstyles.
Abyss Artifacts are items found throughout the game that function as skill points. Unlike traditional RPGs where you earn experience and level up, Crimson Desert ties character growth to these collectible items. Every Artifact you find represents a direct investment in your character's abilities.
Source | Details |
|---|---|
Quests | Main story missions and side quests frequently reward Abyss Artifacts upon completion. |
Boss battles | Defeating bosses is one of the most reliable sources. With 76 bosses in the game, this is a significant supply. |
Combat XP Bar | A gold bar appears to the left of your minimap. Defeating enemies fills the bar, and each full bar yields an Abyss Artifact. |
Hidden locations | Exploring off the beaten path reveals caches and hidden spots containing Artifacts. |
Sealed Abyss Artifact challenges | Special puzzle and combat challenges found throughout Pywel that reward Artifacts upon completion. |
Many skills can be learned for free through observation. When you observe an enemy or NPC performing a unique technique, the game slows down and a Learning bar appears. Hold L1 (PlayStation) or the observation button to learn the skill directly. If you had already spent an Abyss Artifact on that same skill, the artifact is refunded. Since observation-learned skills are free, they save valuable Abyss Artifacts for abilities that can only be unlocked through the skill tree. A recommended early-game strategy is to prioritize spending Abyss Artifacts on Health and Stamina stat upgrades rather than on combat skills, because many combat skills can be obtained for free through Watch and Learn encounters.
Health and Stamina stat nodes: Expanding your Health and Stamina pools early makes both combat and exploration much easier. Many combat skills can be learned for free through Watch and Learn, but stat upgrades can only come from Abyss Artifacts.
Keen Senses to Rank 3: Unlocks Parry, Dodge, and Counter. The single most important early investment for surviving boss fights.
Core weapon combos: Invest in basic combo extensions for your primary weapon. Longer combos mean more damage per opening.
Watch for Evasive Roll: During the Chapter 2 Hornsplitter fight, watch for the Evasive Roll observation prompt. This saves one Abyss Artifact.
Nature's Echo: One of the strongest DPS multipliers in the game. At Rank 3, phantom clones duplicate your attacks for effectively doubled damage output.
Observation-learned skills: By mid-game, you should have encountered multiple Watch and Learn opportunities. These free skills form a permanent combat foundation.
Secondary weapon skills: Begin branching into a second weapon type for versatility against different enemy types.
Focused Force Palm: Learn this from the spirit guide on the road to Scholastone in Chapter 4. This is missable if you skip the hologram, and it is required for certain puzzle-solving barriers.
Imbue Elements Rank 4: Cycles between fire, frost, lightning, and wind infusions. Enables elemental combos that exploit enemy weaknesses.
Scholarship perks: The Explorer perk is extremely valuable for completionists, revealing the entire map and all points of interest.
Advanced Inner Skills: Max out your primary combat skills to access their most powerful Inner Skill variants, like Stab Rend Armor (ignores Super Armor) and Echoing Stab.
Character-specific abilities: Fully develop the unique skill trees for Damiane and Oongka to access their full combat potential.
Flight is a traversal skill located in the Red (Health) branch of the Abyss Skill Tree. It allows the player to glide while airborne, covering large distances and accessing otherwise unreachable areas across Pywel.
The Flight skill is unlocked by completing the Woman in White main quest in the Abyss. Once the quest is finished, the skill appears in the Red branch of the skill tree and can be activated immediately.
While airborne (after jumping from a high point or being launched), hold Square (PlayStation) or X (Xbox) to begin gliding. Gliding consumes Stamina at approximately 25 points per second. When stamina is fully depleted, the character stops gliding and falls straight down. Managing stamina through the Blue (Stamina) branch upgrades and consumables is critical for longer flights.
Swift Flight: An upgrade that increases diving speed, allowing faster descents and more control during steep glides. Useful for covering ground quickly or repositioning during aerial combat.
Skystep: A technique that lets the player gain altitude mid-flight by expending a burst of stamina. This extends effective flight range and enables reaching higher platforms or crossing larger gaps.
Aerial Roll: A high-speed dash performed in mid-air. Learnable through Watch and Learn by observing the Crowcaller boss in Chapter 5. Requires Flight Lv. 1 as a prerequisite.
While gliding, players can transition into aerial combat moves, striking enemies below or engaging airborne targets. Combining the Flight skill with ranged weapons or certain skill tree abilities opens up vertical combat strategies not available on the ground.
While each branch contains dozens of skills, certain abilities stand out as essential investments that define combat effectiveness throughout the game.
Skill | Type | Why It Matters |
|---|---|---|
Keen Senses (Rank 3) | Defensive | Unlocks Perfect Dodge, which restores Stamina on successful timing. The single most important defensive skill. |
Stab (Max Rank) | Melee | Highest DPS basic skill. The Rend Armor perk at max rank ignores boss and elite Super Armor. |
Melee | Reliable gap-closer. Upgradeable to 3 ranks; unlocks combo extensions at higher ranks. | |
Multishot | Ranged | Fires 10 arrows in a cone, devastating against groups. One of the strongest AoE skills in the Blue branch. |
Giant Swing | Grapple | Grabs an enemy and spins them before launching. Requires Grappling Rank 3. |
Melee | Leaping AoE spin slash. 2 ranks for increased coverage and damage. |
Skill | Type | Why It Matters |
|---|---|---|
Nature's Echo (Rank 3) | Spirit | Summons phantom clones that replicate attacks, effectively doubling damage output. One of the strongest DPS multipliers. |
Focus (Rank 3) | Perception | Slows time perception. Sub-skills Focused Repulsion and Focused Insight provide additional utility. |
Force Palm (Rank 5) | Spirit | Energy strike that reduces enemy Defense. Chains into Aerial Force Palm, Healing Force Palm, and other variants. |
Traversal | Consumes Spirit for a second mid-air jump. Essential for reaching elevated platforms and extending aerial combos. | |
Nature's Snare (Rank 3) | Spirit | Projectile-blocking barrier. Useful against ranged enemies and boss projectile attacks. |
Force Current | Spirit | Long-range pulse attack that builds stagger on enemies. Good for opening fights from a distance. |
Skill | Type | Why It Matters |
|---|---|---|
Imbue Elements (Rank 4) | Elemental | Cycles between fire, frost, lightning, and wind infusions. Enables elemental combos with the environment. |
Fist of Flame | Elemental | Fire-imbued charging punch that incinerates enemies. High burst damage. |
Mantle of Frost | Elemental | Freezing barrier that blocks one incoming hit. Excellent for boss fights as a safety net. |
Flight (Rank 2) | Traversal | Grants gliding ability. Unlocked through the Woman in White main quest. Swift Flight upgrade increases speed. |
Veil of Fog | Utility | Creates fog that breaks enemy line of sight. Useful for repositioning during difficult encounters. |
Winch | Utility | Pulls enemies toward you and slams them. Good for crowd control and isolating priority targets. |
Check the skill tree before spending: Before buying a skill with an Abyss Artifact, open the skill tree and look for the "observe this skill in action to learn it" label. If a skill can be observed, save your Artifacts for abilities that can only be purchased.
Prioritize stat upgrades early: Many combat skills can be obtained for free through Watch and Learn. Spend your early Abyss Artifacts on Health and Stamina stat nodes instead, since those upgrades can only come from Artifacts.
Do not rush boss fights: Most bosses need to perform the learnable move multiple times before the counter fills. Drag the fight out and focus on dodging rather than dealing damage until you see the learning bar complete.
Always face the source: Your camera must be pointed at the enemy, NPC, or hologram performing the skill. If you turn away or dodge out of line of sight, the learning progress will pause.
Kill other enemies first: When learning from a regular enemy rather than a boss, clear out all other hostiles first. Then bait the remaining enemy into repeating its signature attack without interruption.
Observed skills survive respec: When you reset your skill tree using Faded Abyss Artifacts, all Watch and Learn skills remain unlocked. This means you can rebuild your character around different purchased skills while keeping every observed ability.
Explore thoroughly: Some NPC tutors and spirit holograms are tucked away in side paths, ruins, and Abyss Cresset areas. Thorough exploration directly increases your combat potential by giving you free abilities.
Interact with every NPC: Life skills like Fishing are unlocked by observing NPC craftspeople and workers in the world. When you see someone performing an activity, hold the Observe button to check if there is a skill to learn.
Focused Force Palm is missable: The spirit guide on the road to Scholastone in Chapter 4 teaches Focused Force Palm. If you skip past it, you may miss this important utility skill used for both combat and puzzle-solving.