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Overview

Greymane Cloth Armor is a High Quality Cloth Armor body armor piece in Crimson Desert. The exact item record describes wearable armor for Kliff and Oongka, with Defense 2 to 21 and Movement Speed Lv.1. This positively contradicts the earlier broken, unequippable junk template; its old sale/donation options and 175 Silver quote are not independently established as this armor's current transaction rules.
Stats
Stat | Value |
|---|---|
Grade | High Quality |
Armor Type | |
Slot | Body |
Price | 175 Silver |
How to Obtain
The exact armor record names Carl at Camp Storage and lists Kliff and Oongka. It has Defense 2 at +0, 9 at +5 and 21 at +10, with Movement Speed Lv.1 throughout. This is functional wearable equipment rather than the broken-scrap template formerly used in the introduction. The April 24 Version 1.04.02 notice explicitly says Carl's Greymane Contribution Shop change was applied in Version 1.04.00. The older six/seven-point costs, current two-piece stock, dispatch-earning equivalence, refund guarantees and detailed dye/appearance behavior below remain separate observations, not proof supplied by that shop announcement.
This item can be found as loot in the open world or obtained through specific quests and encounters.
Notes
Cloth armor provides lighter protection compared to Leather Armor, Chain Mail, and Plate Armor, but typically offers better mobility stats.
Equipment can be improved through the Refinement System at a Blacksmith.
Acquisition: version 1.04.00
The Version 1.04.02 notice says the Greymane Contribution Shop had already been added in Version 1.04.00 at the Greymane Camp. It names Carl. The older account placed him at the same counter handling donations and lost-item recovery, and quoted the chest at 6 Greymane Contribution points. It quoted the matching cloak at seven points and described only those two stocked pieces, with head, gloves and boots absent. That precise stock census and price list remain earlier shop observations, not details established by the patch sentence.
Contribution points required for the shop are earned the same way as other Greymane regional contribution currencies: by completing Greymane-linked side activities, faction objectives, and Dispatch Missions that specifically award contribution. Players who have already been running repeatable dispatches for camp funds will usually have more than enough points to buy both pieces on their first visit after the patch.
Sell-back. The older account quotes same-price sell-back: six Contribution for the chest and seven for the cloak. Those exact refund terms are not established by the patch or item record; check the current transaction before relying on a cost-free return. The earlier recommendation to rotate the pieces through Kuku inventory depends on those unverified shop rules.
Future set completion. The earlier account predicted later additions and said maximum vendor Trust did not unlock more pieces. Neither that future release prediction nor the exact Trust gate is established by the shop notice. The older styling suggestion is to pair the chest with a neutral hood or the Greymane Cloth Gloves for a semi-coordinated look, and the cloak drapes cleanly over most mid-weight chest pieces.
Shop Item | Cost | Resell Value |
|---|---|---|
Greymane Cloth Armor (chest) | 6 Greymane Contribution points | |
Greymane Cloak (cloak slot) | 7 Greymane Contribution points | 7 Greymane Contribution points |
Appearance
The Greymane Cloth Armor is a loose-fit tunic styled to match the worn, traveler-coded aesthetic of The Greymanes. The chest piece reads as a layered cloth wrap belted at the waist, with visible stitching around the collar and cuffs and a muted, road-dust color palette rather than the brighter dyes common on city-vendor outfits. It sits more like an explorer's daily wear than formal plate or ornate cloth, matching the camp setting it is sold at.
The earlier appearance account pairs the chest with a cloak that falls past the hip, describing both moving together during sprints and climbs. Its claim that only those two outfit pieces are currently available is not a fresh complete stock check; the visual description remains an earlier observation.
Tips
If you are low on silver but rich in contribution points from running repeatable camp dispatches, the cloth armor is one of the cheapest ways to diversify your chest-slot wardrobe without touching your coin purse.
Check the actual resell transaction before experimenting with the look in camp. The older claim of a zero-cost return depends on the quoted refund matching the purchase price, and does not establish that returning to another chest piece is always financially neutral.
Cloth armor is the lightest armor class and favors mobility over defense, so the Greymane set is a better fit for travel, dialogue, and light-exploration sessions than for liberation fights against enemy camps. Keep a dedicated combat chest piece in Kuku storage if you expect hostile encounters.
Pairing the Greymane Cloth Armor with the matching cloak gives the cleanest coordinated look currently possible from the shop. Until additional set pieces are added, that two-piece combination is the closest to a complete outfit.
Because the shop is housed at the Greymane camp provisioner's counter, drop by whenever you are already visiting to donate resources or retrieve a lost item. Turning it into a single routine stop avoids a dedicated fast-travel just to shop for cosmetics.