AION 2 ships with eight classes, all available to both Elyos and Asmodian factions. The roster covers the full Holy Trinity of tank, healer, and damage, with two melee DPS, two ranged or magic DPS, one dedicated tank, and one dedicated healer at launch, plus a hybrid support and a summoning specialist.
Class Roster
Class | Primary Role | Style |
|---|---|---|
Templar | Tank | Shield-and-sword frontline; threat generation, control, and damage soak |
Gladiator | Melee DPS | Heavy weapons, AoE strikes, and aggressive in-fighter pressure |
Assassin | Melee DPS | Stealth, mobility, and lethal single-target burst |
Ranger | Ranged DPS | Bows and traps, kiting, sustained physical damage at distance |
Sorcerer | Magic DPS | Glass-cannon caster with high AoE and single-target damage plus control |
Elementalist | Magic DPS | Elemental magic alongside summoned spirits that fight beside you |
Cleric | Healer | Primary healer with party buffs and emergency utility |
Chanter | Hybrid Support | Buffs, secondary healing, and situational control to fill gaps in a party |
Naming Note
The magic summoning class is called Elementalist in the global build and most English-language coverage. Korean coverage and some translated patch summaries refer to the same class as Spiritmaster, which carries over from earlier franchise naming. Both names refer to the same kit: a magic DPS who fights alongside summoned spirits tied to elemental affinities. When reading patches translated from Korean, treat the two names as interchangeable.

Choosing a Class
All eight classes are viable for solo play and group content. The most common picks for first-time MMO players are Cleric (always wanted in groups), Templar (forgiving tank kit with strong defenses), or Ranger (safe ranged playstyle that scales well with skill). Players who want the highest skill ceiling often gravitate toward Assassin and Sorcerer.
There is no class change after creation in the current build, though you can level multiple characters and reuse the account-wide progression where the system allows.
Combat Style
Every class uses the same hybrid combat system described under Combat and Skill Chains: tab-target with active dodge, parry, and skill chains. Each class has its own chain pathways, positioning bonuses, and resource mechanics, but the underlying input loop is consistent across the roster.
Party Synergy and Season 3 Balance
The Season 3 dev passes (April 21 and April 28, 2026) reworked party synergy across the roster. The first pass removed party-wide synergy effects from the four DPS classes (Assassin, Ranger, Sorcerer, and Elementalist), so skills that used to apply to allies now affect only the user, or were replaced with self-only versions. In return, tank and support classes (Templar, Gladiator, Chanter, and Cleric) had their team-wide synergy strengthened so they remain attractive party picks.

The follow-up pass on April 28 adjusted six classes (Gladiator, Templar, Chanter, Cleric, Sorcerer, and Ranger) with numerical balancing rather than structural changes. Examples include Gladiator Fury Explosion target-attack reduction tweaks and Chanter Rotating Strike scaling adjustments. The intent stated in the dev streams was to keep the four DPS classes competitive in solo and small-group content while giving tank and support classes a clearer reason to fill their roles in eight-player groups.
Progression
All classes share the Daeva System and Daevanion Board for talent investment past the base skill cap. Class-specific skill rotations evolve as new content is added; refer to the live patch notes from the KR and TW build for the current balance state.