AION 2 takes place across the world of Atreia, a planet that fractured into two hemispheres in the IP's foundational catastrophe. The Elyos hemisphere of Elysea sits above; the Asmodian hemisphere of Asmodae sits below; and the void of Reshanta, also called the Abyss, occupies the gap between them. NCsoft has stated that the AION 2 world is approximately thirty-six times larger than the original game's, with seamless terrain that covers a corresponding multiple of the original world's surface area.
The official guidebook's region pages put the layout in map terms: the Elyos realm lies in the south of Atreia and its Daeva present themselves as elegant and holy, while the Asmodian realm lies in the north and its Daeva are rough and warlike, with a bestial edge.
The world is documented territory by territory as well. Verteron and Altgard are the Elyos and Asmodian starting territories, Eltnen and Morheim are the territories added with Chapter 1 on the Korean and Taiwanese build, and Reshanta is the contested middle layer. Story and Lore covers how the world got into this state.
World Structure
Layer | Description |
|---|---|
Elysea (upper hemisphere) | Elyos faction territory; bright, ordered regions with classical architecture; PvE content for the Elyos plus shared open-world content |
Asmodae (lower hemisphere) | Asmodian faction territory; harsher climates and gothic motifs; PvE content for the Asmodian plus shared open-world content |
Reshanta / Abyss | Contested middle layer of floating islands and aerial battlefields; the home of open-world faction PvP |
Seamless Open World
Travel between regions does not require loading screens for most of the world. The seamlessness is one of the design pillars announced for AION 2, and Unreal Engine 5's streaming systems are used to keep the transitions invisible during normal play. Loading still appears when entering instanced dungeons or specific PvP arenas.

Verticality
Regions are designed with verticality as the primary axis. Cliffs, floating islands, sky-temples, and multi-tier cities reward players who can fly. The same map at ground level often hides paths that only become visible from the air. This design extends into PvE encounters, where many ground-level routes are gated behind aerial puzzles or vertical climbs.

Reshanta and the Abyss
The Abyss layer is the heart of open-world PvP. Reshanta is split into multiple sub-maps with different flight rules. Lower Reshanta supports full powered flight, while the Mid-Layer added during Season 3 on the KR and TW servers restricts players to gliding, walking, or running. Each sub-map has its own contested objectives and time-windowed events. See PvP and the Abyss for the PvP rules and reward structures. A third contested field, Chaotic Upper Reshanta, arrived with the July 1, 2026 Chapter 1 update on the Korean and Taiwanese build. It caps item level and combat power and carries no bosses or Artifacts, so the fight there is decided on play rather than gear.
Reshanta Layer | Flight | Role |
|---|---|---|
Lower Reshanta | Full powered flight | Open-world aerial faction PvP; the canonical 3D battlefield of the IP |
Mid-Layer | Gliding, walking, or running only | Added in Season 3 on the KR and TW build; emphasizes ground positioning and chokepoint control |

Region Naming
AION 2's region names and map layout are not a one-to-one carry-over from the original game. Some IP-anchor names appear in the new world (Atreia, Elysea, Asmodae, Reshanta, the Abyss), but specific zones from the first game should not be assumed to exist in AION 2 unless verified in the live build.
Territories: Eltnen and Morheim
The July 1, 2026 Chapter 1. Lands of Sand and Snow update added two new territories on the Korean and Taiwanese service: Eltnen for the Elyos and Morheim for the Asmodians, each with new stories, quests, field bosses, Monoliths, Strongholds and Sealed Dungeons. The update notes say the two territories are released in parts across Chapter 1 and Chapter 2, and a September 16, 2026 fix hid pillars and a Kibelisk that had been visible in the not yet released second part of Eltnen.
As of October 7, 2026, two days after the global launch, NCsoft's global service notices and the global FAQ have named Poeta, Ishalgen, Verteron and Altgard areas (in Hero Quest fixes and a Quest Tracker teleport to Verteron or Altgard) but have not announced Eltnen, Morheim or the level 50 cap for the global service; NCsoft's English press release of July 6, 2026 described them as part of the Chapter 1 update, which launched on the Korean and Taiwanese service on July 1, 2026. As of October 15, 2026 no global announcement has added them: the global Halloween event that began on October 14 places its coin merchants only in Verteron and Altgard, while the Korean version of the same event also places them in Eltnen and Morheim. Treat the two Chapter 1 territories as Korean and Taiwanese content until a global announcement says otherwise.
Territory Directory
Territory | Faction | Added | Page |
|---|---|---|---|
Verteron | Elyos | Launch, November 2025 (Korean build) | |
Altgard | Asmodian | Launch, November 2025 (Korean build) | |
Eltnen | Elyos | Chapter 1, July 1, 2026 (Korean build) | |
Morheim | Asmodian | Chapter 1, July 1, 2026 (Korean build) | |
Reshanta (the Abyss) | Contested | Launch, with layers added later |
The field maps on the Korean build are Verteron, Altgard, Eltnen and Morheim, plus the Reshanta layers (Chaotic Lower, Middle and Upper Reshanta) and the Abyss Rift Zone. None of them is a capital city: as of October 7, 2026 no Sanctum or Pandaemonium map appears in the game's map list or in any of the Korean service's update notes from November 2025 to October 7, 2026, and the faction hubs are villages inside the territories.
Villages
Faction | Territory | Main villages (official guidebook and Korean notes) |
|---|---|---|
Elyos | Verteron | Dawn Legion Base, Wind Breeze Merchants HQ, Zumion Village |
Elyos | Eltnen | Lacephin Village; a Tsenka Merchants village (챈가룽 상단 마을) is also named among the Elyos villages |
Asmodian | Altgard | Safe Haven (도망자 마을), Quai Campsite, Nornir Assembly, Steel Hammer Merchants HQ |
Asmodian | Morheim | Patamor Village, Kromede's Island (크로메데의 섬; provisional English) |
What each village is, and the Abyss bases that serve the same role in Reshanta, is covered on Villages and Settlements.
Open-World Systems
System | What it is | Page |
|---|---|---|
Hero Quests | The main story, told in episode chains for each faction | |
Field bosses | Named open-world bosses on fixed respawn timers | |
Monoliths and Empyrean Traces | A Monolith per territory, levelled by finding hidden Traces | |
Strongholds and Sealed Dungeons | Exploration instances cleared once per character on the Korean and Taiwanese service: enemy camps and hidden caves | |
Kibelisks | Teleport points that are activated once and then used from the World Map | This page |
Shugo Festival | Mini-game events run in separate maps | |
Portals into the opposing faction's territory | ||
Dimensional Invasion | An hourly field event in each faction's territory: waves of enemies and a boss, rewards by contribution | |
Hidden Cubes | Treasure containers hidden in the field; key-only cubes need a Key: Hidden Cube | |
Duty quests | Repeatable missions and Duty Scrolls with rotating rewards, from level 45 on the global service | |
Journal | The quest log, with Episode, District, Duty and Ascension tabs | |
Travel | Kibelisks, Kisks, windstreams, updrafts, portals and quest teleports |
Kibelisks and Travel
Kibelisks are the teleport network of each territory. Kibelisks are activated one by one, and the World Map keeps a numbered Kibelisk list for teleporting. The game lists 61 activations each for Verteron and Altgard, with an achievement for activating every one. Guards were posted at every Kibelisk location on the Korean build in November 2025. Flight adds two more ways to move: Updraft and Windstream both have their own achievements, as do total time spent flying, gliding and swimming.
Kibelisks are also free revival points, and windstreams and updrafts carry players between areas without using flight power. The full travel layer, including Kisks, territory portals and quest teleports, is on Travel and Teleportation.
Map Pins
On the global service, the October 7, 2026 update set the Map Pin limit to 30. This limit is separate from the Transparent Map overlay described below for the Korean and Taiwanese service.
Transparent Map
The Transparent Map is a navigation overlay added to the Korean and Taiwanese build on July 22, 2026. It draws the current area's terrain outline and its walkable routes semi-transparently over the game screen, centred on your position. The point of difference from the minimap is that it does not box off a corner of the screen: you can read the surrounding paths and landmarks while still seeing the world through it.
A follow-up patch on July 29, 2026 added a keyboard shortcut, Alt+M, to toggle the overlay on and off, stopped the lock button's background from drawing while the map is locked, and matched the colour of NPC and object names in the overlay's tooltips to their nameplate colours so the two read consistently.
Markers on the overlay cover the things players actually navigate toward:
Quest objectives
NPCs, split by function: shops, crafting stations and warehouses
Travel points, including Kibelisks, spacetime rifts and flight circles
Dungeon entrances
Field bosses
A further collectible world-objective marker also appears on the overlay. The Korean and Taiwanese build names it, but no English rendering has been published, so it is left unnamed here rather than given a guessed translation.
Hovering a marker brings up a short tooltip with the target's name, its altitude, and how far away it is, which matters in a game where the route to something is often vertical. Party and force members show their positions on the overlay as well.
The overlay is available in major territories and in instanced content including Sealed Dungeons, quest dungeons and party dungeons. The route layer and the map layer have separate opacity sliders, so players who want the paths without the terrain wash can dial one down independently of the other.
Abyss Geography
The guidebook describes the Abyss layers as fields of floating rock and the remains of fortresses destroyed in the Last War. The lower layer has a faction base in the northeast (프리뭄 거점, Primum Base) and one in the southwest (테미논 거점, Teminon Base); the middle layer has bases on the eastern and western stems of Latesran (라테스란의 동쪽 줄기, 서쪽 줄기). Some zones of the middle layer hide every player's position from the minimap, enemies and allies alike, and four monster islands reached by updrafts were added to it on May 27, 2026. The English renderings of the base names are provisional. See Reshanta.