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Xol Tier 3 siege unit merged from three Rollers that lands with Reverberate to slow enemy attack and movement speed while extending its own range.
Xol Tier 2 flying support unit that heals allies on contact for 8 a second and grants Overclock, merged from two Spectrons.
The Xol flux harvester, a flying Tier 0 unit that respawns 60 seconds after dying and can Overclock nearby allies. Carries Medium armour.
The Xol scouting drone, a 25 hexite flying scout with no weapon, no supply cost and a limit of three on the field at once.
Cha'Kru Kingdom Tier 2 heavy infantry, two per order. Formerly named Rageborn. Every fourth attack is a Stomp that damages and slows nearby enemies.
Legion Tier 1 melee infantry with 200 health, 1 armour and double damage against Light armour. Ground targets only.
Legion Tier 3 caster infantry. Fires every 0.4 seconds to build energy, then spends 50 of it on Tempest for 40 damage a second over an area.
Cha'Kru Kingdom Tier 1 suicide crab, five per order at one supply each. Explodes for 40 area damage, doubled against Light armour.
Free Corsairs Tier 1 infantry hired three at a time. Jumps cliffs and steals 50 hexite with Thieve without costing the owner anything.
Legion Tier 1 raider that jumps down cliffs, hits ground and air for 24 at range 5, and gains +200% against air with Hallowed Strike.
Legion Tier 1 light ranged infantry, ordered three at a time for 50 hexite. The cheap body the faction spends everywhere, including on its own rituals.
Marran Tier 3 tank that fires while moving. Every fourth attack releases an 80 damage beam in a line. 350 health on 350 shields.
Endari Tier 3 heavy ground unit with 1,200 health, splash damage and Devour, which swallows a non-massive ground unit whole.
Temporary melee form of the Endari hero Umbra, lasting 20 seconds. 500 health, 2 armor, Hero armour and a 50 damage splash weapon.
Free Corsairs Tier 3 heavy tank. 1,000 health, 2 armor, and 64 damage a second in a short arc with a bonus against Light armour.
Grell Tier 2.5 light flier ordered three at a time. Triple damage against air and double against Medium armour on a one second cycle.
Grell Tier 3 melee heavy with 900 health and 3 armour. Charges with Ravage and hatches four Arkanids when it dies.
Grell Tier 1.5 short range bruiser with splash damage, a tunnel escape, and an attack speed ramp as it loses health.
Xol Tier 1 light ground unit built two at a time, folding into a rolling sphere at double speed and serving as a merge component for four larger units.
Tier 2.5 Protectorate artillery: 150 hexite and 100 flux, 300 health, Medium armour, six missiles per volley and a siege mode reaching 26.25.
Free Corsairs Tier 3 vehicle unlocked by the level 6 talent. Lays three contact mines and shoots ground and air at range 9.
Free Corsairs Tier 1 marksman hired two at a time. Range 20, 100 health plus a 100 shield pool, and double damage against Light armour.
Endari Tier 1 ranged infantry hired two at a time. Throws its own spines for 12 damage and slows down once they run out.
The flying night form of the Endari outpost Silent Hollow. 2,000 health, Building armour, and it keeps producing the roster while airborne.
Cha'Kru Kingdom Tier 3 heavyweight from the Temple of Stars. 1,000 health, 50 status resist, and a Rift that walls off ground for eight seconds.
Marran Tier 1 hovertank bought two to a squad. Fast recharging shields, move speed 750, and a 50 percent damage bonus against Medium armour.
Xol Tier 3 artillery unit firing four volleys at range 20 with +100% against Heavy armour, and able to hurl five Rollers at a target.
Legion Tier 3 Massive tank with 1,000 health, four turret slots, and a main gun dealing 38 damage with +50% against Heavy armour.
Xol Tier 2 rolling transport that carries eight Rollers, crushes ground units beneath it, and can be destroyed deliberately in a 600 damage Crash.
Xol Tier 1 ranged ground unit that charges its shot to double damage out of combat and merges into the Synapse and the Eradicator.
Cha'Kru Kingdom Tier 1 mercenary infantry, three per order from the Temple of Anqas. Hits ground and air and moves faster out of combat.
Cha'Kru Kingdom Tier 1 healer, two per order from the Temple of Anqas. Formerly named Cultist. It heals and carries no weapon at all.
Cha'Kru Kingdom Tier 1 armoured crab, two per order. Five flat armour cuts every incoming hit by five, with a floor of one damage.
Tier 3 Protectorate Massive walker: 225 hexite and 225 flux, 1000 health, Heavy armour, loads infantry, heals them and sieges into Fortress Mode.