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ZeroSpace features four base factions plus six mercenary groups, each with its own units, heroes, and playstyle.
The Protectorate is humanity's military faction in ZeroSpace, a defensive, supportive force and the army you lead in the Campaign.
The Legion of Truth are the fanatical horde faction of ZeroSpace, the only force that fields all of its heroes in a single battle.
The Free Corsairs are ZeroSpace's pirate mercenary group, built for hit-and-run raids, traps and resource theft.
The Grell are the biomass-spreading insectoid faction of ZeroSpace, living in symbiosis with the plant-like Koru.
The Xol are the robotic fourth main faction of ZeroSpace, able to merge and reconfigure their army in the middle of a fight.
One of six mercenary groups in ZeroSpace, built around layered energy shields and long-range fire, fielded from a mobile Bulwark.
The Arandi Empire is a ZeroSpace mercenary group that warps space, mind-controls enemy units and fields its roster from a flying Penumbra.
The Cha'Kru Kingdom fields the largest mercenary roster in ZeroSpace, worshippers of the Leviathan who build twin earth and water temples.
A ZeroSpace mercenary group of war-driven aliens who summon a caged champion, the Beast, and the only group led by two commanders.
The Endari are outcasts of the Arandi Empire in ZeroSpace, cloaking their forces and calling a night that sends their outpost into the air.