The Griffin is the Protectorate support aircraft, a Tier 3 flyer that repairs friendly vehicles with its Support Matrix beam, carries detection, and can unlock an EMP that strips energy and shields from an enemy group. It also has a real weapon, unusual for a support unit. Figures below describe build ZS.c36778 of 11 September 2026 and move with the weekly patch cadence.
Stat Block
Stat | Value |
|---|---|
Cost | 125 hexite and 175 flux |
Health | 200 |
Shields | None |
Armor | 1 |
Armor type | Medium |
Status resist | None listed |
Move speed | 650 |
Vision | 18 |
Supply | 6 |
Build time | 53 seconds |
Tier | 3 |
Domain | Flyer |
Infuse / Reanimate / Replicate | 17.1875 each |
Built by | Skydock |
Weapons
Weapon | Damage | DPS | Range | Cooldown | Targets | Bonuses |
|---|---|---|---|---|---|---|
Magellan Light Pulse Cannon | 12 | 11 | 14 | 1.1 seconds | Ground and air | None |
Abilities
Ability | Effect | Cooldown | Cost |
|---|---|---|---|
Support Matrix | Repairs a friendly vehicle at 11 range. Since 11 August 2026 it repairs one target at a time, at a raised rate | 0.5 seconds | No listed cost |
EMP | Requires the EMP upgrade. Drains 50 energy and shields, knocks back and briefly slows enemy units | 50 seconds | No listed cost |
Upgrades
Upgrade | Tier | Cost | Effect | Researched at |
|---|---|---|---|---|
EMP | 1 | 150 flux, 60 second research | Unlocks the EMP ability | Mechanical Research Lab |
Service Relay | 1 | 150 flux, 60 second research | +30 percent Support Matrix repair rate | Mechanical Research Lab |
Role
The Griffin is what keeps an expensive Protectorate vehicle army alive. Support Matrix repairs a vehicle continuously from 11 range, and since the 11 August 2026 pass it does so to one target at a time rather than three, at a much higher rate per second. That change made Griffins better at sustaining a single Juggernaut or Strider through a fight and worse at topping up a whole line between fights.
EMP is the other reason to build one. Draining 50 energy removes ability casts, stripping shields cuts effective health on units that carry them, and the knockback plus brief slow buys the time a slow Protectorate army usually needs. On a 50 second cooldown it is a once per engagement effect, so it is held for the moment the enemy is about to commit.
The Magellan Light Pulse Cannon at 14 range against ground and air means a Griffin is never a passenger. Eleven damage per second is low, but it reaches as far as a Titan missile and it shoots while the repair beam is running.
The Griffin also carries detection, which matters against cloaked units and against a laid Proximity Mine. At 200 health with 1 armor it is still a flyer that dies to focused anti air, so it wants to sit behind the vehicles it is repairing.
Faction Context
Griffins are produced at the Skydock with the Hauler and the Ironwing, and both upgrades sit in the Mechanical Research Lab.
The faction's sustain layers up rather than overlapping: production and base structures repair units that retreat to them, the Hauler heals biological units in the field, the Prospector carries a single large healing wave, and the Griffin is the only one of the four that repairs vehicles. A vehicle heavy Protectorate composition without a Griffin has no way to recover the health it spends.
Tier and Armour Interactions
Medium armour with 1 flat armour on a flyer. That single point matters more than it looks against the many small hits that most anti air weapons deliver, since armour subtracts per hit with a floor of 1.
The Magellan Light Pulse Cannon carries no armour type bonus, which is consistent with a support unit: the Griffin is not chosen for the damage it adds but for the damage it prevents.
Counters
Strong against:
Unit | Why |
|---|---|
a 75 health flyer inside a 14 range weapon that also detects | |
any 25 health builder it can reach | |
Cloaked units | the Griffin carries detection, so it reveals what the rest of the army cannot see |
Weak to:
Unit | Why |
|---|---|
+200 percent against flyers | |
+100 percent against air | |
+100 percent against Medium armour | |
40 damage per second against air at 14 range, matching the Griffin range while hitting far harder | |
+50 percent against Medium armour, at a lower cost per unit |
Balance History
11 August 2026: heal targets reduced from 3 to 1, and healing per second increased from 12 to 22.
Notes
The engine name is Troop_Prot_Griffin_C. Several other games in this catalogue have an article at the slug griffin, and this page covers only the ZeroSpace unit.
For the rest of the roster and how to read a stat block, see Units. For hexite, flux, supply and the power pool behind unit conversions, see Resources and Economy. For the commanders that lead a Protectorate army, see Heroes and Commanders.
Every number on this page is read from build ZS.c36778, the entity release stamped 11 September 2026. ZeroSpace patches weekly during Early Access and 42 of its 87 versus units changed stats in the 15 days before that build, so treat the figures here as dated rather than permanent.