Loading...
The Legion scout. A 25 hexite flyer with vision 18 and 75 health, capped at three owned and no longer a valid Reanimate target.
A healing site left behind when the Legion hero Galavax sacrifices a Thrall. Immobile, Building armour, and filed under units rather than buildings.
Valkaru Tier 1 melee unit bought four to a squad for 250 hexite. 325 health, 1 flat armour and 2 supply each.
The Valkaru champion, summoned through the group top bar power rather than bought. 1,000 health, a 130 damage melee strike and the Massive tag.
Marran Tier 4 railgun infantry, unlocked only by the level 6 talent. Doubles its 40 damage against Heavy armour at 15 range.
Valkaru Tier 3 support walker with no weapon. Repairs allies for 12 a second and pulls enemies toward itself on a 30 second cooldown.
Endari Tier 2 flyer, formerly the Drake. Hits air and ground at range 12 and bombards a line with Scorch the Land.
Endari Tier 1 melee unit hired three at a time. Moves at 700 and phases through other units to reach what it wants to hit.
Free Corsairs Tier 1 light vehicle hired two at a time. Fires while moving and speeds up its attacks against anything standing close.
The Endari are outcasts of the Arandi Empire in ZeroSpace, cloaking their forces and calling a night that sends their outpost into the air.
Tier 1.5 Protectorate splash infantry: 75 hexite and 25 flux, 275 health, Medium armour, a flamethrower with +100 percent against Light.
Tier 0 Protectorate builder drone: 25 health, Medium armour, move speed 2000, and the unit that raises every Protectorate structure and the Strider.
Xol Tier 2 harassment flier merged from two Rollers, spawning hallucinations on attack and dealing +50% damage against Medium armour.
Valkaru Tier 2 ranged infantry bought two to a squad. Splash damage at 12.5 range, 375 health and 5 flat armour each.
Arandi Empire Tier 3 mercenary flier. Its Phase siege mode slows enemy attack and movement speed by 30 percent across an area.
Tier 2 Protectorate scout vehicle built in pairs: 125 hexite and 25 flux for two, 140 health, Light armour, move speed 800.
Grell Tier 2.5 siege unit. Roots in place for range 27 splash artillery and spreads biomass wherever it stands.
The Grell builder unit. Raises every Grell structure but only on biomass, and turns into a fast flying scout when infused.
The Grell flux harvester. Spawns Cultivators, spreads biomass while stationary, and respawns 60 seconds after it is killed.
Free timed-life Grell swarm unit spawned by Keepers, Reavers and the Deep Nest. Tier 0, 5 health, Light armour, ground only.
Grell timed-life suicide unit spawned by the Deep Nest. Explodes for 250 damage with 100 percent splash and double damage against buildings.
Grell Tier 3 flying brawler with 700 health, double damage against Heavy armour, and a periodic area burn called Faerie Fire.
Grell Tier 2 melee unit ordered in pairs. Converts damage taken into free Arkanids, one for every 60 health it loses.
Grell Tier 1 melee swarm unit, ordered three at a time. Fast, cheap, and upgraded toward stealth on biomass and cliff jumping.
Grell Tier 3.5 caster. Double damage against air at range 12, an acid puddle, and a drain that either harms enemies or heals allies.
Tier 0 Protectorate flux harvester with a 150 point Repairnites healing wave, 275 health and Medium armour in the September 2026 build.
Tier 0 Protectorate scout: 25 hexite, 75 health, no armour type, vision 18, capped at three per player in the September 2026 build.
Tier 2 Protectorate air transport: 100 hexite and 100 flux, 500 health, Heavy armour, heals loaded units and can land to heal nearby troops.
Tier 1.5 Protectorate anti heavy infantry: 75 hexite and 75 flux, 180 health, Light armour, a 30 damage rail cannon at 13 range.
Tier 2 Protectorate gunship: 75 hexite and 100 flux, 175 health, Medium armour, twin autocannons with +50 percent against Medium.
Tier 3 Protectorate laser vehicle: 100 hexite and 150 flux, 350 health, Medium armour, 13 range, +75 percent against Heavy and 100 armour penetration.
Tier 2.5 Protectorate mech: 125 hexite and 75 flux, 425 health, Medium armour, a rotary cannon, an anti air missile and an unlockable jetpack.
Tier 3 Protectorate support aircraft: 125 hexite and 175 flux, 200 health, Medium armour, repairs vehicles, carries detection and an EMP.
Tier 3 Protectorate tank: 175 hexite and 125 flux, 1000 health, Heavy armour, 100 damage shells with +100 percent against Heavy and a thermal discharge.
Arandi Empire Tier 1 mercenary vehicle. 60 damage on a three second cycle from range 13, and the projectile passes through everything in its path.
Arandi Empire Tier 1 mercenary infantry, two per order. Fast, cheap, hits ground and air on a 0.4 second cycle and slows what it shoots.
Tier 4 Protectorate ultimate: a Massive 3000 health walker with a timed life, 160 damage spike, 99 status resist and a large explosion on death.
Arandi Empire Tier 4 mercenary spellcaster, unlocked by the level 6 talent. Its attacks bank energy that is spent granting armour to nearby allies.
Xol Tier 1 melee unit with a 100 point shield that resists large hits, rebuilds itself in molten form, and merges in pairs into the Defiant.
Xol Tier 2 heavy melee unit that fills ABES energy by being attacked and releases an automatic area pulse when full. Merged from two Xythers.