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ZeroSpace's persistent seasonal co-op mode, where the community fights for territory across a shared galaxy map.
ZeroSpace features four base factions plus six mercenary groups, each with its own units, heroes, and playstyle.
ZeroSpace fields over 150 units and buildings across its factions, with veterancy that rewards keeping forces alive.
Heroes and Commanders are the powerful leader units in ZeroSpace, providing abilities and support without dominating the battlefield.
A beginner's guide to ZeroSpace: pick a faction, learn the economy, use your hero, and choose which mode to play first.
ZeroSpace is a cinematic sci-fi real-time strategy game with a story-rich, party-based RPG campaign, co-op, and competitive play.
The Protectorate is humanity's military faction in ZeroSpace, a defensive, supportive force and the army you lead in the Campaign.
The official Windows PC specs for the ZeroSpace Early Access build, plus its fourteen supported languages, accessibility options, and platform features.
ZeroSpace launched in Early Access on July 20, 2026, with its campaign, co-op Galactic War, and competitive Skirmish all included.
The ZeroSpace Campaign is a cinematic, choice-driven single-player story where you lead the Protectorate across the Orion Sector.
ZeroSpace is developed by Starlance Studios with Ironward, a crowdfunded, community-driven sci-fi RTS years in the making.
Skirmish is ZeroSpace's competitive and co-op battle mode, with ranked 1v1, 2v2 and free-for-all ladders plus games against the computer.
The Mothership is your home base and upgrade hub in the ZeroSpace Campaign, where you manage crew and improve your forces.
ZeroSpace's economy runs on two resources, hexite and flux, plus a supply system and map control through experience towers.
Crew and Recruitment covers building your roster in ZeroSpace: recruiting shock troopers, specialists, and heroes for the campaign.
The Legion of Truth are the fanatical horde faction of ZeroSpace, the only force that fields all of its heroes in a single battle.
Survival is ZeroSpace's beta wave-defence mode, where one or two commanders hold out against escalating enemy waves and climb a ranked ladder of their own.
The Free Corsairs are ZeroSpace's pirate mercenary group, built for hit-and-run raids, traps and resource theft.
The Grell are the biomass-spreading insectoid faction of ZeroSpace, living in symbiosis with the plant-like Koru.
The Xol are the robotic fourth main faction of ZeroSpace, able to merge and reconfigure their army in the middle of a fight.
One of six mercenary groups in ZeroSpace, built around layered energy shields and long-range fire, fielded from a mobile Bulwark.
A dated record of every ZeroSpace update since the Early Access launch on July 20, 2026, and the studio's stated cadence.
The nineteen multiplayer maps enumerated for ZeroSpace in Early Access, with player count, experience towers and ladder availability.
The Arandi Empire is a ZeroSpace mercenary group that warps space, mind-controls enemy units and fields its roster from a flying Penumbra.
The Legion builder. A 25 health flyer moving at 2,000 that raises every Legion structure and assembles the Terror Tank and Dreadnought.
Arandi Empire Tier 2 mercenary caster. Mind Control takes an enemy unit outright, and friendly units dying nearby leave hallucinations behind.
A ZeroSpace mercenary group of war-driven aliens who summon a caged champion, the Beast, and the only group led by two commanders.
Tier 1 Protectorate jetpack infantry: 50 hexite, 125 health, Light armour, a 7 damage rifle that hits ground and air, and three upgrades.
Grell Tier 1 ranged attacker. Hits air and ground at range 8, upgrades into a cloaking raider, and gains its Medium bonus from research.
The Cha'Kru Kingdom fields the largest mercenary roster in ZeroSpace, worshippers of the Leviathan who build twin earth and water temples.
Valkaru Tier 3 heavy infantry with 800 health. Pours fire in a narrow line for 150 percent bonus damage against Light armour, and leaps to stun.
Marran Tier 2 tank bought three to a squad. Its attacks stack a debuff, and the sixth stack deals area damage and slows the target.
Marran Tier 1 infantry bought three to a squad. Deploys into a fixed firing position for double range, with a 50 percent bonus against Light armour.
Endari talent unlocked swarm unit hired four at a time. Attaches to a target, slows it 25 percent and drains 5 health a second.
Tier 3 Protectorate laser vehicle: 100 hexite and 150 flux, 350 health, Medium armour, 13 range, +75 percent against Heavy and 100 armour penetration.
Tier 2 Protectorate gunship: 75 hexite and 100 flux, 175 health, Medium armour, twin autocannons with +50 percent against Medium.
The Grell builder unit. Raises every Grell structure but only on biomass, and turns into a fast flying scout when infused.
Tier 1.5 Protectorate anti heavy infantry: 75 hexite and 75 flux, 180 health, Light armour, a 30 damage rail cannon at 13 range.
Tier 2 Protectorate air transport: 100 hexite and 100 flux, 500 health, Heavy armour, heals loaded units and can land to heal nearby troops.
Tier 2 Protectorate scout vehicle built in pairs: 125 hexite and 25 flux for two, 140 health, Light armour, move speed 800.