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Heroes and Commanders are the leader units at the center of every ZeroSpace army. You pick a hero at the start of a match or mission, and that hero anchors your force with special abilities and battlefield presence. The design goal is support and flavor rather than a single unstoppable champion: heroes help command your army and perform special feats, but they do not dominate on their own.
How Heroes Work
You choose one hero at the beginning of a game, drawn from your faction or a mercenary faction.
Heroes scale their health and damage with your faction's experience level, so they grow alongside your army.
When a hero falls, it respawns automatically after a delay rather than being lost for good.
Abilities are cast from a shared interface, so you can use hero powers without switching away from your army.
Most heroes cost 220 hexite and occupy 10 supply, so the leader you pick takes a large share of an early army cap.
Heroes use their own Hero armor type, carry shields stacked on health, and hold a status resist value that most line units do not.
Hero Stats
A hero is built differently from a line unit, and the stat block shows where. It carries shields on top of health, a status resist value, a rebuild timer instead of a permanent death, and a supply cost far above its physical size. The Protectorate hero Marv is a fair sample of the shape:
Stat | Marv |
|---|---|
Cost | 220 hexite |
Health | 130 |
Health regeneration | 12 |
Shields | 130 |
Armor type | Hero |
Status resist | 40 |
Move speed | 500 |
Vision | 18 |
Supply | 10 |
Trait | Rebuilds on death |
Rebuild time | 60 seconds |
The rest of the roster varies around that shape rather than departing from it. Mera and Anrubic run 175 health and 175 shields against Marv's 130 and 130. Status resist is where they separate: Anrubic carries the highest recorded value at 70, Mera, Krag'vorn, Mondar and Torq sit at 60, and Marv, Prefect Aster and Kraegar at 40. Every hero on the list rebuilds 60 seconds after dying. The two Valkaru heroes are the outlier on supply, costing 5 each rather than 10. These figures come from the community entity database rather than a first party page, and they move with the patch cadence.
Early Game Importance
In the opening minutes, your hero is key to securing the map's XP towers, which feed the faction leveling that powers the rest of your build. That makes smart hero positioning an important early skill. Kraegar and his pet are the studio's own example of how far that can be pushed: it described them as expert hunters who clear and capture XP towers significantly faster than most heroes, giving the pair a deliberately strong early game.
Faction Differences
Not every faction uses heroes the same way. Most field a single hero at a time, but the Legion of Truth can deploy three heroes at once, building its whole identity around them. That happens only once its Altar is standing, and a Legion player still begins the match with one; playing Legion also gives up access to mercenary heroes entirely. In the Campaign, ten specialist heroes can be recruited and developed. See Crew and Recruitment for how campaign heroes join your roster and Units for the forces they lead.
How many leaders exist in multiplayer depends on what you count, and three different figures are all defensible. The Early Access questionnaire on the store listing says ten heroes to choose from, which is the selectable count. The official faction pages name fourteen commanders across the four main factions and six mercenary groups. The community entity database goes further and carries eighteen hero entries under sixteen distinct names, because Marv and Mera each exist as a Protectorate hero and a Grell hero with matching stats, and because it includes Krag'vorn, who is spawned rather than picked. A fourth figure, fourteen distinct commanders, appears in the store's About block, but that block still describes a pre launch build with three playable factions and seven mercenary groups, so it is not evidence for the shipped roster.
Two Heroes in One
Two entries on the roster arrive as a pair rather than a single unit. The Valkaru send Mondar and Torq together: they can pass each other their hammer, and each becomes enraged when the other dies, which is why they cost 5 supply apiece instead of the usual 10. The studio liked the idea enough to reuse it, and an update on January 5, 2025 gave the Legion's Kraegar a pet, Krag'vorn, who spawns alongside him and grows stronger by consuming the carcasses of fallen allies. Neither partner is a separate pick at the start of a match.
Named Commanders by Faction
The studio has named at least one commander for every main and mercenary faction. The Legion of Truth are the exception to the usual one-hero rule and field all of their heroes in a single battle.
Faction | Commander | Title |
|---|---|---|
Aster | Prefect | |
Mera Arcadia | Legate | |
Vynthra | Avatar of the Planetmind | |
Galavax | Commander | |
Inquisitress | Commander | |
Kraegar | Commander | |
Anrubic | Commander | |
Hel | Ambassador | |
Mondar | Anathema | |
Torq | Commander | |
Caylan Yearl | Corsair Captain | |
I'olin | Malicant Enforcer | |
Loi'kru | Voice-King | |
She Who Stalks | Hero of the Conclave |
Two further heroes appear in the community entity database but on none of the official faction pages, so neither carries a published title:
Hero | Faction | How You Get Them |
|---|---|---|
Marv | Protectorate and Grell | Selectable at the start of a match, with identical stats on either side |
Krag'vorn | Spawns alongside Kraegar rather than being chosen |
Co-op Commanders
The Galactic War runs a smaller, separate roster. Three commanders are playable across its co-op missions: Prefect Aster for the Protectorate, Galavax for the Legion of Truth and Vynthra for the Grell. Each fields its own version of the faction's units and buildings rather than the versus roster, and since August 19, 2026 Galactic War units are no longer affected by Versus and Skirmish balance changes at all, so a hero can now behave differently in the two halves of the game.
A roadmap chart published in October 2025 projected 15 heroes for the Early Access versus build, with new commanders and heroes marked for the 1.0 release and beyond. That figure is a plan drawn up nine months before launch rather than a count of what shipped.