The Legion Labourer is the Legion of Truth flux harvester and its field repair unit, a Tier 0 body built at the Garrison Tower for 75 hexite in 12 seconds. It gathers flux at 0.7 a second, or 1.4 from a rich node, heals mechanical units and structures for 20 a second, and costs no supply. A player may own 15 at a time.
Figures below describe the September 2026 Early Access build, the one carrying the identifier ZS.c36778, and they move with the weekly patch cadence. Roughly half the versus roster had a stat touched in the fortnight before that build was captured, so treat every number here as dated rather than permanent.
Stat Block
Stat | Value |
|---|---|
Cost | 75 hexite, no flux |
Health | 150 |
Shields | 0 |
Armor | 0 |
Armor type | Medium |
Status resist | None listed |
Move speed | 500 |
Vision | 16 |
Supply | 0 |
Build time | 12 seconds |
Tier | 0 |
Domain | Ground unit |
Maximum owned | 15 |
Flux gathered | 0.7 a second, 1.4 from rich flux |
Infuse cost | Not eligible |
Reanimate cost | Not eligible |
Replicate cost | Not eligible |
Built by | Garrison Tower |
Unlocked by | Garrison Tower |
Supply 0 is a real value here rather than a missing one. Harvesters, drones and a handful of special units cost no army supply in this game.
Weapons
None. The Labourer has no attack of any kind.
Abilities
Ability | Type | Cooldown | Range | Effect |
|---|---|---|---|---|
Heal | Automatic | 0.5 seconds | 1 | Restores 20 health a second. The unit text describes this as building and repairing mechanical units and structures. |
Upgrades
None. The Labourer has no upgrade path of its own.
Conversion Costs
None. The Labourer is not eligible for Infuse, Reanimate or Replicate, so it has no conversion prices. Reanimate is the Legion conversion mechanic, paid out of the same top bar power pool as the Grell Infuse and the Xol Replicate. While the unit lives it attacks and moves 30% faster. When it dies it gets back up, 30% slower than the original, and keeps fighting. It does not apply here.
Role
The Labourer handles one of the two Legion resources. Flux comes from the Labourer working a flux node; hexite comes from Extractors raised on a hexite patch by the Garrison Tower, which is a structure rather than a unit. That split matters because the faction most expensive units are flux heavy: a Dreadnought costs 250 flux and a Terror Tank 200, so Labourer count is the practical gate on reaching them. The economy behind that is covered in Resources and Economy.
Repair is the second job and the one that separates it from a pure harvester. Twenty health a second at range 1 on mechanical units and structures means a damaged Terror Tank can be brought back without rebuilding it, which on a 90 second build time is the difference between a setback and a loss.
The cap of 15 owned is a hard planning number. A Legion player cannot simply out saturate a flux node with more bodies.
Faction Context
The Labourer comes out of the Garrison Tower along with the Legion Build Drone and the Scouting Drone, the three units the faction starts with. The Build Drone raises structures and assembles the heavy units; the Labourer gathers and repairs. They are two halves of the same job rather than duplicates of it.
Tier and Armour Interactions
Medium armour with an armour value of 0, which since August 11, 2026 is the armour type every harvester and extractor in the game carries. Before that date there was a separate harvester armour type; the balance pass deleted it, folded those units onto Medium and rewrote six units bonuses to match.
That change is the reason a Labourer is a target rather than a chore. The Grell Skrell deals +100% against Medium, and the Legion own Exalted deals +50%, so both are effectively harassment units aimed at a flux line. Armor is also a number held separately from the type. It subtracts flat damage from every hit with a floor of 1 damage, so it blunts fast weak attacks far more than single heavy ones. With an armour value of 0, a Labourer has none of that protection.
Counters
Strong Against
Target | Why |
|---|---|
Nothing | The Labourer has no weapon. It is an economy and repair unit only. |
Weak To
Threat | Why |
|---|---|
Bonuses against Medium armour | Every anti Medium bonus in the game points at harvesters since August 11, 2026. |
Raiders | The Exalted jumps down cliffs at 650 move speed and deals +50% into Medium. |
Anything at all | 150 health, no armour value, no weapon and 500 move speed. |
Balance History
Date | Change |
|---|---|
August 11, 2026 | Move speed increased from 450 to 500. The harvester armour type was deleted in the same pass and harvesters moved onto Medium armour. |
Notes
The roster record for this unit is COMPLETE.
The heal entry is published with a rate and a cooldown but the record does not separate building from repairing, so the 20 health a second figure covers what the unit text calls both.
Per unit numbers are drawn from a community maintained entity catalogue that the studio links from each of its own faction pages. It is the only place the full stat block is published, and it is not a studio document, so the figures are best read as careful community documentation of a build rather than as an official specification. Dated balance notes, by contrast, come straight from the studio patch posts.