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ZeroSpace is built around distinct Factions that play very differently from one another. There are four base factions and seven specialized mercenary factions, and players can combine a base faction with mercenary forces to build a custom army. At Early Access launch, three of the four base factions are playable.
Base Factions
Faction | Identity | Playstyle |
|---|---|---|
Human military | Defensive and supportive, with self-healing structures and durable, veteran units | |
Grell | Insectoid species tied to plant life | Spreads biomass across the map and grows its economy organically |
Legion of Truth | Fanatical horde | Fields up to three heroes at once, backed by powerful customizable tanks and cheap, fragile basic units |
Xol | Robotic machine race | Merges simple units together into larger, more complex ones (in development, not yet playable) |
The Grell rely on a creeping biomass substance that they spread across terrain, which also reduces the vision of enemies standing on it. The Legion of Truth break the usual one-hero rule by deploying three heroes together, leaning on elite tanks and expendable basic troops called thralls. The Xol are still being finished and are not part of the initial Early Access roster.
Mercenary Factions
Alongside the base factions, seven mercenary factions add specialized battle groups you can fold into your forces for extra flexibility. The seven are:
Marran
Valkaru
Dread Raiders
Koru
Arandi Empire
Cha'kru Kingdom
Endari
Each faction brings its own units, structures, and Heroes and Commanders, so learning their strengths is a big part of both Skirmish and the Galactic War. Across all of them, ZeroSpace offers more than 150 units and buildings.