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Swollen Drowned are bloated undead variants in Windrose that use an area-of-effect toxic-spit attack. They are among the most dangerous trash mobs in the game because their primary attack is unblockable and covers a wide arc.
Primary Attack
The Swollen Drowned's signature attack is a black toxic substance spat in a cone-shaped arc in front of them. The attack is telegraphed with a red-glow indicator (Windrose's standard "unblockable" signal), so it can be seen coming. Standing still or retreating straight backward is usually fatal because the arc is wide. The correct counter is to dodge laterally around the enemy and attack from behind, where the arc does not cover.
Drowned Family
The Swollen Drowned is one branch of the wider Drowned family of undead. Where the base Drowner is a straightforward melee attacker and the Armored Drowned trades mobility for protection, the Swollen Drowned is the ranged-denial member of the group, built around its toxic spit rather than raw melee pressure. Knowing which Drowned you are facing tells you whether to close the gap, break through armor, or sidestep a cone.
Variant | Threat |
|---|---|
Base melee undead; the most common Drowned | |
Plated melee variant; needs armor penetration or staggers | |
Swollen Drowned | Unblockable toxic-spit cone; dodge sideways and hit from behind |
Counter Strategy
Lock on with T so dodges reorient relative to the enemy
Watch for the red-glow windup
Dodge to the side (not backward) when the windup begins
Complete a second dodge if stamina permits, circling behind the target
Pause briefly to let stamina regenerate before the attack window opens
Attack from behind where the toxic arc does not reach
Locations
Coastal Jungle - less common; typically guards points of interest
Cursed Swamps - substantially more common; often grouped with Drowner packs and Plague Thrall enemies
Dungeon encounters - the cone-shaped arc is especially punishing in narrow corridors
Tactical Notes
Do NOT try to block the toxic spit; blocking against unblockable attacks still consumes stamina without preventing damage
Lingering plague pools may remain on the ground briefly after the spit; stay mobile
Swollen Drowned have lower HP than some melee undead, so one post-spit attack is often enough to kill
Pair with a ranged weapon to bait the spit from a safe distance
Fire is the only listed damage weakness, so a fire-element weapon or thrown incendiary speeds the kill
Data Export
Combat stats, traits, and drop data below are taken from the current Windrose data export and reflect game version 0.10.0.0.277. Numbers may shift in future patches.
Combat Stats
Stat | Value |
|---|---|
Health | 1,760 |
Max Health | 1,760 |
0 | |
Defence | 120 |
Stagger Defence | 3 |
Move Speed | 100 - 600 |
Traits
Gameplay traits assigned to this creature by the current data export: Human, Undead.
Damage Type Weaknesses
Damage Type | Multiplier |
|---|---|
Fire | x0.4 |
Attacks
Action | Damage | Type | Armor Pen |
|---|---|---|---|
Melee (L1) | 220 | Slash | 0 |
Melee (L2) | 220 | Slash | 0 |
Melee (L3) | 220 | Slash | 0 |
Melee (R1) | 140 | Slash | 0 |
Game Data
Drops
From | Drop |
|---|---|
1-2 | |
1 | |
1 | |
1 |
See Also
Drowned - the undead family this enemy belongs to
Armored Drowned - plated melee variant
Drowner - base undead variant
Enemies - full enemy roster
Combat - dodge and block mechanics
Soulslite Combat - unblockable attack system