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Platform availability, release timeline, system requirements, and beta history for Silver Palace, including PC, mobile, and console details.

The playable character roster in Silver Palace, covering the seven characters of the first closed beta and the expanded roster of the second.

Cinderella, a 5-star Ignis character in Silver Palace who rides a mechanized pumpkin carriage and wields flame weapons.
The seven confirmed element types in Silver Palace, including Ignis, Glacies, Fulmen, Gravitas, Radiatio, Ferrugo, and Alba, each with distinct combat roles.
Cynthia II, a 5-star Ignis aristocratic character in Silver Palace with fire-based support abilities and noble lineage from House Luna.

The Detective, the player-created protagonist of Silver Palace who investigates crimes in Silvernia.
Lorin, the Chief Inspector of the River Constabulary in Silver Palace, a 4-star Fulmen character who fights with electric boxing gloves.

Timeline of Silver Palace's development from announcement through beta testing.

Firtho, a 4-star Radiatio doctor character in Silver Palace who fights with a massive saw cleaver and medical syringes.

The first closed beta test for Silver Palace, held January 13-18, 2026, including available content, characters, and system requirements.

Alf, a 4-star Ignis maid character in Silver Palace who assists the Detective with a lever-action shotgun and flamethrower.
Argos, a 4-star Glacies bartender character in Silver Palace who fights with a cane sword and supports allies with healing drinks.
Happy Elements is the Beijing-founded game company and parent corporation behind Silver Studio and Elementa, known for Ensemble Stars! and other mobile titles.

The seven elemental types in Silver Palace, their gameplay effects, confirmed carriers, and how a character's element drives their Resonance Effect.

Rex, the Superintendent of the River Constabulary in Silver Palace, a playable 5-star Hero carrying the Fulmen attribute.
Character switching in Silver Palace, covering team composition, real-time swaps, Synchronised Combat, and the Silverdrip Ambush resource mechanic.
Motives, the equippable weapon system in Silver Palace that provides stats, passive effects, and defines each character's combat tools.

Movement mechanics in Silver Palace including the Silverium Pegasus mount, grappling hook, and vertical traversal tools.
The competing factions in Silvernia, including the River Constabulary, S.T.A.T.S., MISS, the Fableborne, the United Mining Industry, corporate monopolies, crime syndicates, royal affiliates, cults and the hostile groups contesting Morgue Street.
MISS (Maid Institute, Society, and Services), the organization of maids operating within Silvernia in Silver Palace.
Silverium, the revolutionary element that powers Silvernia's industry and forms the basis of conflict in Silver Palace.

The Dichotomy Beta Test, the second closed beta for Silver Palace, which ran from 23 July to 13 August 2026 on Windows PC with a male protagonist option and an expanded roster.
The Catalyst equipment system in Silver Palace, covering equippable items that grant damage and support buffs through Silverdrip activation.
Commissions are the quest categories in Silver Palace, spanning Major Cases, Curious Cases, Private Requests, City Errands and the Advancement Test.
The Nameless Ashes Case, the central mystery in Silver Palace's Chapter 1 involving a series of spontaneous combustion deaths in Silvernia.

The Quick Time Event (QTE) combat mechanics in Silver Palace, covering combo chains, parries, dodge slowdowns, stun gauges, and execution finishers.

The Silverium Pegasus is a synthetic mount in Silver Palace made of Silverium, capable of high-speed ground galloping and aerial flight across the open world.
City Roaming is the daily objective system in Silver Palace, awarding Steps that convert into Reputation, Ounces and Reactor Crystals.

Stealth gameplay in Silver Palace, covering sneak attacks, interrogation, syringes, QTE recovery, and the Danger Radar.
Reputation is the account-wide progression track in Silver Palace, gating Crisis Level increases through the Advancement Test.