Overview
Argos is a 4-star Glacies (Ice) character with the Witness attribute in Silver Palace. He is a bartender and former member of MISS. His title is "The Eye of Argos."
Profile
Detail | Value |
|---|---|
Epithet | The Eye of Argos |
Rarity | 4-star |
Class | |
Reactor attribute | |
Occupation | Bartender |
Workplace | Memoir Bar |
Affiliation | |
Availability | Playable from the Monotype Beta onward |
Appearance
Argos has short dark green (mint) hair with matching eyes. He wears a sleeveless dark tuxedo with red diamond-shaped earrings, a light blue and black apron, and carries a large corkscrew on his left side.
Combat
Argos wields a cane sword with a hidden cyan blade, which also is a cane-gun. His abilities include ice manipulation for crowd control and therapeutic drink-based support abilities that heal allies. He excels at parrying and works best in a support role, though he can hold his own in combat.
He has strong elemental coverage alongside Ignis (fire) characters. Pairing him with a fire carrier lets a team apply both ice and fire effects in the same rotation, though each character triggers their own Resonance effect from their own meter rather than sharing one.
Background
Argos is a young bartender with a persuasive turn of phrase. He is a former MISS member who now runs a bar. His name echoes Argus Panoptes of Greek mythology, the many-eyed giant, which connects to his title "The Eye of Argos" and to the observational role he plays in investigations. That naming choice matches a broader convention across the cast, where folkloric and mythological motifs surface through character titles and faction names.
Element And Class
Argos channels Glacies (Ice), one of the seven combat elements. He is a 4-star Witness-class character (see Character Classes). The Witness class fits his bartender background: support-leaning, buff-and-trigger oriented, and equipped with unique investigation dialogue options that emerge from his network of customers. The class name also fits the detective-fiction motif that runs through every Class designation in Silver Palace.
Former MISS Membership
Argos used to be a member of MISS before leaving the organization to run his bar. His departure makes him a useful intermediary for the Detective: he has institutional context for how MISS operates but is no longer bound by its policies. He works alongside Alf (active MISS Maid No. 49) without the friction that an inter-faction recruitment would generate.
The second beta build complicates that reading. Its social panel still files him under MISS and calls a male member something of a rarity, while describing him as a bartender at the Memoir Bar with more to him than the job suggests. Whether he left the organisation outright or only stepped back from its visible work is not stated in any official material.
Combat Mechanics
Argos's cane sword conceals a cyan blade and a cane-gun mechanism, giving him both melee and ranged options without a stance-switch UI. His Glacies kit emphasizes parry windows over raw output: a well-timed parry triggers ice crowd control plus a follow-up sip from one of his cocktails that heals an ally. This dual offensive-support pattern is the Witness archetype distilled.
Beta Build Kit
The numbers below come from the second closed beta build. Figures from a beta are the kind of thing most likely to be retuned before release, and none of them have been published officially.
Name | Type |
|---|---|
Cane and Spirits | Basic Attack |
Celebratory Champagne | Skill |
The Eye of Argos | Ultimate |
Screwdriver | Tactical Assault |
Bartending Insight | Passive |
Confession is his resource. It caps at 12 and builds at 1 a second, and the skill spends the lot to fire the cane gun and grant Piercing Gaze for 10 seconds. Under Piercing Gaze the fourth hit of his combo becomes an unsheathe attack automatically, and pressing basic attack immediately after a parry unleashes one on the spot, which is where the parry-heavy description of him comes from. His ultimate shatters a mixed drink in midair and leaves an All-Seeing Domain for 6 seconds that damages everything standing in it. The passive is a team buff: after an ultimate every character gains 1,000 ATK for 40 seconds, with a further bonus scaled off his own maximum HP and capped at 150.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 696 | 67 | 27 |
20 | 1,357 | 131 | 103 |
The first Potential break costs Rectified Condensate Concentrate x1, Recyclable Whitesand x3, Wax Droplet x3 and 6,250 Ounces.
Level | Name | Effect |
|---|---|---|
1 | City Wanderer | During Piercing Gaze, his level 2 charged attack raises the damage the whole team deals by 20% on hit. |
2 | Non-Violent Communication | Tactical Assault damage up 20%. |
3 | Self-Fulfilling Prophecy | His skills cut enemy DEF by 15% for 40 seconds. |
4 | Perceptual Blindness | Ultimate damage up 10%. |
5 | Old Reserves | After his ultimate, the whole team deals 15% more Glacies damage for 40 seconds. Does not stack. |
6 | All-Seeing Eye | During Piercing Gaze, his final damage rises 10%. |
Resonance Pairings
Argos is most often played alongside Ignis (Fire) characters. Resonance itself is a per-character meter that each character fills as they attack, with the effect set by that character's Reactor attribute (see Resonance), so a mixed Glacies and Ignis team triggers two different Resonance effects rather than one shared bonus. Two common pairings:
Argos + Cinderella: Glacies crowd control opening into Ignis burst damage, a clean control-then-burn rotation.
Argos + Alf: Lower-rarity-friendly version of the same pattern; both are 4-star characters, making this a beginner-accessible team.
Official Profile
Argos's official title is "The Eye of Argos". His profile opens with the line "Memoirs, alumni books, and case files. Words like reflections in wine."
He works in a bar where all sorts of people gather, which places him at one of the information exchanges of Morgue Street. He carries a cane gun at all times, described as a useful tool for deterring inebriated troublemakers, though the profile notes he would rather converse with his shakers. His character title page adds that he lends an ear to all, from fallen nobles to those caught in the currents of a society in upheaval, and that he therefore sees everything that transpires in Silvernia, events both big and small.
In combat Argos supports his partners: those exhausted in battle can count on him for a freshly shaken mix with therapeutic properties. That places him in a restorative support role within the character switching system. His quote offers his services broadly: "At your service, patron. Whether it's throwin' hands or passin' notes in a test, count me in." His character title page carries a different greeting for the same character: "At your service, as always, patron. Whether we're charging into battle, or clinking a glass together." The two official presentations word the line differently rather than one revising the other.
Acquaintance
His Acquaintance panel in the second closed beta build carries a short profile and a five-level affinity track. None of it has been published officially.
Detail | Value |
|---|---|
Birthday | 25 May |
Interests and skills | Mixology, staff combat, reading microexpressions |
Likes | Paid leave, busy environments, dusk, street performers |
Dislikes | Demanding employers, trouble-making customers, unequal treatment |
Preferred gifts | Honey Gin; Gossip Magazine; Vintage Records |
Level 2 impression of the Detective | Memoir Regular |
Level 3 impression of the Detective | Troublesome Customer |
One detail from the panel cuts against the job. He never drinks a drop while on the clock, and for a bartender he cannot hold his liquor well. The same panel calls him a fine conversationalist and a jack of all trades who has worked every kind of job around High Peers, which is the practical basis for the information he trades in.