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The Great Thief
April 11, 2026 at 01:54 PM
Expanded The Great Thief with verified Danzaburou passive values, stats table, best characters, alternatives, team comps
The Great Thief is an A-Class Arc in Neverness to Everness that rewards mono-element team compositions with a team-wide Break Intensity bonus. When the team includes 3 or more characters of the same Esper Type as the Arc's wielder, all characters of that type gain increased Break Intensity. This makes The Great Thief a specialized Arc for teams built around element stacking.
Break Intensity determines how quickly and effectively a character can break enemy shields and stagger bars. Higher Break Intensity means faster shield depletion and more frequent stagger windows, which translates to more damage opportunities for the entire team. The Great Thief converts the decision to run a mono-element team into a tangible combat advantage.
"The moment I saw you, I couldn't resist being captivated. Your soft fur, that mischievous look on your face; I was mesmerized so long that it wasn't until you left that I realized... where are my grilled skewers?"

The humorous flavor text describes an encounter with a charming animal thief, likely a cat or similar creature, that distracts its victim with cuteness before stealing their food. The lighthearted tone contrasts with the Arc's serious mechanical implications, and the "thief" imagery connects to the Arc's name. The idea of strength through unity (the animal's ability to disarm through charm) mirrors how mono-element teams gain power through element stacking.
When the team includes 3 or more characters of the same Esper Type as the wielder, all characters of that Esper Type gain a Break Intensity bonus. The bonus is flat, not percentage-based, meaning it adds a fixed value to each qualifying character's Break Intensity stat.
Level | Break Intensity |
|---|---|
L1 | +70 |
L2 | +84 |
L3 | +98 |
L4 | +112 |
L5 | +126 |
At L5, The Great Thief provides +128 Break Intensity to every character on the team who shares the wielder's Esper Type. This is a substantial boost that can significantly reduce the time needed to break enemy shields, especially when all three (or more) qualifying characters are actively cycling through combat.
The Great Thief is not character-specific but composition-specific. It works best in teams with 3 or more characters sharing the same Esper Type.
Team Comp | Synergy |
|---|---|
Anima mono teams | Teams built around 3+ Anima characters (such as Nanally, Jiuyuan, and other Anima units) can equip The Great Thief on any member to boost the entire squad's Break Intensity. |
Incantation mono teams | Teams with 3+ Incantation characters (such as Sakiri, Baicang, and other Incantation units) gain the same Break Intensity benefit. |
Lakshana mono teams | Lakshana-heavy teams featuring characters like Hathor and other Lakshana units can leverage The Great Thief for faster shield breaks. |
In mixed-element teams with fewer than 3 characters of the same type, The Great Thief's passive does not activate. Teams that prioritize elemental diversity for reaction coverage will not benefit from this Arc.
The Great Thief is available through the standard gacha acquisition methods for A-Class Arcs:
Method | Details |
|---|---|
Miracle Box tiles | A-Class Arcs appear on Miracle Box tiles within the gacha board. |
10-pull pity | Guaranteed A-Class or higher item within every 10 pulls. |
Available through in-game shops and reward tracks that offer A-Class equipment. |
Build your team with at least 3 characters of the same Esper Type before equipping The Great Thief. The Arc provides zero value in mixed-element teams that do not meet the 3-character threshold.
Only one copy of The Great Thief is needed per team. The bonus applies to all qualifying characters regardless of who carries the Arc, so equip it on whichever team member benefits least from an alternative Arc.
The Break Intensity bonus is especially valuable in content with shield-heavy enemies or stagger mechanics. Prioritize The Great Thief in Anomaly Commissions or boss fights where breaking enemy shields quickly opens large damage windows.
Pair The Great Thief with other mono-element support tools. KongMu Gear sets that provide elemental resonance or shared stat bonuses can further reward the mono-element approach.
Base statistics for The Great Thief at Level 80 Rank 1, cross-referenced with the Arcs Database and community weapon databases. The Arc is a Caster-class piece built around stagger output rather than raw offense.
Stat | Value |
|---|---|
Rarity | |
Weapon Type | Caster |
Base ATK | 475 |
Secondary Stat | Break Intensity |
Secondary Value | 120 |
Passive Name | Danzaburou |
Passive Condition | 3+ allies share wielder's Esper Type |
The 120 Break Intensity substat is tied for the highest value on any A-Class Arc, shared only with Failing You, Heavy in My Heart. Combined with the Danzaburou passive, The Great Thief delivers more raw stagger output than any other A-Class Arc in the launch pool.
The passive, named Danzaburou, applies only when the team roster includes at least 3 characters sharing the wielder's Esper Type. When the condition is met, every character of that Esper Type (including the wielder) gains a flat bonus to Break Intensity. The bonus scales with the Arc's enhancement level.
Two behaviours matter for planning:
Does not stack. Equipping two copies of The Great Thief on different Casters on the same team grants the bonus only once. The second copy is wasted from a passive standpoint, so only one Arc slot needs it.
Flat, not percentage. The Break Intensity boost is a fixed integer value added to each qualifying character's Break Intensity stat. It benefits low-base Casters just as much as high-base ones, which is why A-Class support units gain more from it proportionally than S-Class main DPS units do.
Passive applies off-field. Even a character benched during the Esper Cycle still receives the Break Intensity boost while waiting on the reserve slot, which means swap-based stagger chains carry the buff through every rotation.
At max refinement (Level 5), the Danzaburou passive adds +126 Break Intensity to each of the three or more qualifying allies. For a team with three Casters of the same Esper Type, the total team-wide Break Intensity gain is 378, which is comparable to what several S-Class Arcs offer but without the S-Class pull cost.
The Great Thief is not locked to a specific Esper. It works on any Caster whose team runs 3 or more members of the same Esper Type. The table below covers confirmed launch Espers where the Arc produces strong results.
Character | Esper Type | Why It Fits |
|---|---|---|
Incantation | Eibon staffer whose Kiroumaru companion multiplies stagger proc windows; pairs naturally with a triple-Incantation lineup. | |
Incantation | ETD-4 captain with ranged spellcaster pressure. Triple-Incantation teams with Baicang plus Sakiri use the Great Thief to crack elite shields faster. | |
Anima | Anima main DPS with follow-up attack scaling. A triple-Anima Nanally lineup stacks the Break Intensity bonus during her Ultimate windows. | |
Anima | Long-range Anima Caster with healing utility, ideal as the flex slot that holds the Great Thief inside a triple-Anima comp. | |
Varies | As a stagger-focused support, any triple-type comp built around her can equip The Great Thief on the Caster slot to amplify break output across the board. |
Several Arcs cover similar roles. Each has different trade-offs:
Arc | Rarity | Key Difference |
|---|---|---|
A-Class | Same 475 ATK and same 120 Break Intensity substat, but a different passive that does not require a mono-type team. Pick this one if you want the Break Intensity stat line without the 3-of-a-kind condition. | |
A-Class | Higher base ATK (555) with a lower 60 Break Intensity substat. Mind Royale favours raw damage Casters; The Great Thief favours stagger-dedicated Casters. | |
Dangerous Game | A-Class | Lower 380 base ATK with 96 Break Intensity. A budget alternative if The Great Thief is unavailable; the lower base ATK is noticeable on damage-focused Casters. |
Against S-Class Arcs, The Great Thief holds up well for stagger-focused Casters because the +126 flat Break Intensity often beats the percentage multipliers on many S-Class options once the 3-of-a-kind condition is live. The gap widens in Anomaly Boss fights where breaking the shield gates a large damage phase.
The Great Thief turns a mono-element roster into a team-wide Break Intensity engine. The 3-of-a-kind condition is the only hurdle, and three solid compositions clear it comfortably.
Composition | Core Units | Role Notes |
|---|---|---|
Triple Incantation | Sakiri's Kiroumaru and Baicang's ranged spellcasting stack Incantation pressure; The Great Thief gives the full trio +126 Break Intensity at L5. | |
Triple Anima | Nanally leads as DPS; Jiuyuan sustains; the flex slot wields The Great Thief so Nanally can keep her own weapon. | |
Stagger-focused hybrid | Daffodil + 2 same-type Casters | Daffodil's stagger support kit stacks with Danzaburou. This composition aims specifically to chain break windows in elite fights. |
For broader roster planning, see the Combat System breakdown of stagger thresholds and the Arcs and Weapons overview for slot compatibility.
Level 5 refinement is a sharp power spike. The jump from L4 (+112) to L5 (+126) is the single largest per-level gain on Danzaburou, so if you have two or three copies, push the first one to L5 before spreading refinements across a second instance.
Do not equip The Great Thief on a Caster whose team lacks the 3-of-a-kind condition. The passive silently disables itself and the 475 base ATK / 120 Break Intensity substat alone do not justify slotting it over a better-matched A-Class weapon.
Pair The Great Thief with gear sets that also reward mono-element play. Resonance-style set bonuses stack multiplicatively with the flat Break Intensity gain, pushing the team past stagger thresholds on tougher enemies.
Track Break Intensity through the in-game combat log during test runs. The gauge depletes visibly faster once Danzaburou is active, which is the clearest sanity check that the 3-of-a-kind condition is met.
When pulling on the standard banner, The Great Thief is one of the stronger free-tile A-Class pickups for new players because it does not require a specific Esper. Reroll guides often cite it as an early mono-team enabler.
The Great Thief is an A-Class Arc available through the standard gacha system. Every 10-pull on the Arc banner guarantees at least one A-Class or higher item, so consistent pulling will produce copies without demanding heavy soft-pity investment. The Arc also appears on Miracle Box tiles within the gacha board and as a selectable reward in certain event shops.
Refinement copies come from repeat pulls or from the universal A-Class Arc dust converter in the Equipment Enhancement system. For the fastest path to L5, prioritize event shop selections and rainbow currency purchases over pure banner pulls.
Arcs: overview of all Arc rarities and the equipment system.
Esper Elements: element types and Esper Type classifications.
Esper Cycle: the character switching system in combat.
Gacha System: how to obtain Arcs and characters.