Overview
Anomaly Commissions are repeatable combat encounters in Neverness to Everness where players face off against anomaly enemies. These commissions form a core part of the game's endgame content loop, providing a consistent source of rewards and progression materials after completing the main story. Players accept commissions from designated boards or NPCs throughout Hethereau and fight increasingly challenging anomaly enemies.
Standard Anomaly Commissions
Standard commissions pit the player against anomaly enemies at various difficulty tiers. Each commission has recommended power levels, and the rewards scale with difficulty. Players can tackle these commissions solo or in co-op with other players. The encounters test the player's mastery of the combat system, including team composition, elemental reactions, and defensive mechanics.
High Risk Commissions
High Risk Commissions are an elevated difficulty variant that introduces new boss encounters not found in standard commissions. These encounters feature tougher enemies with unique mechanics, higher health pools, and more complex attack patterns. The rewards from High Risk Commissions are correspondingly better, making them the preferred farming target for endgame players.
Boss Design
Each anomaly boss in the commission system features varied visual design, unique combat mechanics, and rich backstory. The bosses are not generic enemies; they have lore connections to Hethereau's complex history and the supernatural phenomena affecting the city. Learning each boss's attack patterns, vulnerability windows, and elemental weaknesses is key to defeating them efficiently.
Boss fight durations were significantly rebalanced during the Co-Ex Test. In earlier beta phases, some encounters lasted approximately 10 minutes, which many players found tedious. The development team shortened these to roughly 3 minutes, creating faster and more engaging fights without sacrificing mechanical depth.
Launch Improvements
Based on feedback from the beta tests, Hotta Studio is improving Anomaly Commissions for the official launch. New areas are being added to the commission rotation, and the overall experience is being refined. The team has acknowledged that commission content needed more variety and is expanding the pool of available encounters.
Related Pages
Endgame Content: all endgame activities including commissions, dungeons, and bounties.
Combat System: the combat mechanics tested in commissions.
Esper Cycle: elemental reactions used to defeat anomaly bosses.