Overview
Arcs are the weapon/equipment items in Neverness to Everness. Each character equips Arcs to gain stat bonuses, passive effects, and sometimes active abilities. The Arc system works alongside the KongMu Gear system to form a character's complete build.
Rarity tiers
Arcs come in four rarity tiers:

S-Rank The highest tier. Strongest stats, most powerful abilities.
A-Rank Strong and versatile. Many are competitive with S-Rank in the right builds.
B-Rank Solid baseline. Available early and useful as stepping stones.
Unknown Rank Special or exclusive Arcs that fall outside the standard classification.
Upgrade system
Each Arc has five upgrade levels. Higher levels increase stat bonuses and ability potency. Upgrading requires materials gathered from gameplay activities. The scaling is significant: a level-5 Arc can provide double the stats of a level-1 version of the same Arc.
Stat categories
Arcs provide bonuses in several areas:
ATK Attack damage percentage increases.
HP Health pool enhancement.
DEF Defense percentage increases.
Break Intensity Affects the stagger system in combat.
Damage type modifiers Bonuses to specific element damage (Chaos DMG, Anima DMG, Incantation DMG, Cognito DMG, etc.).
Specialized effects Charge Speed, CRT DMG, cooldown reduction, and other unique modifiers.
Ability types
Arcs feature different kinds of effects:

Conditional stat bonuses e.g., "ATK +10% when HP above 50%."
Team-wide buffs Effects that benefit all four party members.
Active Arc abilities Triggered abilities with cooldowns, marked as "Arc: [Name]."
Stack-based mechanics Buffs that accumulate with specific actions, up to a maximum.
Resource generation Field Essence, Essentia, and other combat resources.
Acquisition
S-Class and most A-Class Arcs are obtained through gameplay rather than the gacha. This is a deliberate design choice. Only a few A-Class Arcs appear on the Scarborough Fair board. This separation means pulling for characters and equipping them with weapons are two distinct progressions, and players do not need to split their gacha budget between characters and weapons.
Build integration
Arcs are one half of the equipment system. The other half is KongMu Gear, which uses a Tetris-like placement system for stat enhancement. Building a character involves choosing the right Arc for their role and then optimizing KongMu Gear placement for complementary stats.
The NTEGame.com database lists approximately 30 Arcs with unique mechanics, ranging from support-focused shields to DPS-oriented damage amplifiers. Example: "Ready-Ready" (A-Rank) offers base ATK +16-32%, increases Basic Attack damage by 16-32%, and triggers boss damage multipliers reaching 10-20%.
Related pages
KongMu Gear The other half of the equipment system.
Gacha System Where some A-Class Arcs can be obtained.
Combat System How Arcs interact with attributes and reactions.