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Arcs are the weapons used by Casters in Neverness to Everness. Unlike traditional weapon systems where players craft or loot gear, Arcs are obtained primarily through the Scarborough Fair gacha system. Each Arc provides a base ATK stat alongside a secondary stat that shapes a character's build. Arcs come in three rarity tiers: S-Rank, A-Rank, and B-Rank. Higher-rank Arcs generally offer stronger base stats and more impactful passive abilities.
This page serves as a comprehensive reference for every confirmed Arc in the game. For an overview of how Arcs work within the combat system, including equipping, upgrading, and synergy with Casters, see the Arcs and Weapons article. For details on lower-rarity options, the B-Class Arcs page covers budget picks and starter recommendations.
The primary method for acquiring Arcs is pulling on the Scarborough Fair banner system. Arc pulls operate on a separate pity system from character pulls. Key details:
Soft pity kicks in at 60 pulls, guaranteeing an S-Rank Arc.
Each 10-pull guarantees at least one A-Rank or higher Arc.
There is a 25% chance that the guaranteed S-Rank will be the featured limited Arc on the current banner.
B-Rank Arcs can also drop from standard pulls and are available as rewards from some gameplay modes.
Some Arcs can be obtained through events, story progression, and the in-game shop.
Every Arc has two main statistical components that determine its effectiveness in combat:
Base ATK: The flat attack power provided by the Arc at maximum level. This value is added directly to the Caster's ATK stat. S-Rank Arcs range from 424 to 666 base ATK, A-Rank Arcs range from 395 to 555, and B-Rank Arcs range from 316 to 380.
Secondary Stat: A percentage or flat bonus to a specific attribute. Common secondary stats include ATK%, CRIT Rate, CRIT DMG, HP%, DEF%, Charge Efficiency, and Break Intensity. The secondary stat plays a major role in which Casters benefit most from a given Arc.
In general, Arcs with higher base ATK tend to have lower secondary stat values and vice versa. For example, Camellia Society has the highest base ATK of 666 but only 12% CRIT Rate, while Good Boy's Grand Adventure sits at 474 base ATK but offers a massive 45% ATK bonus as its secondary stat.
S-Rank Arcs are the highest rarity weapons in the game. There are currently 21 confirmed S-Rank Arcs. These weapons offer the strongest base stats and the most powerful passive abilities, making them the ideal choice for endgame content and competitive play.
Name | Rank | ATK | Secondary Stat | Value |
|---|---|---|---|---|
S | 666 | CRIT Rate | 12% | |
S | 666 | CRIT DMG | 24% | |
S | 570 | ATK | 30% | |
S | 570 | ATK | 30% | |
S | 570 | CRIT Rate | 24% | |
S | 570 | CRIT Rate | 24% | |
S | 512 | ATK | 27.5% | |
S | 512 | CRIT DMG | 44% | |
S | 512 | CRIT DMG | 44% | |
S | 512 | ATK | 27.5% | |
S | 512 | ATK | 27.5% | |
S | 512 | ATK | 27.5% | |
S | 512 | CRIT Rate | 22% | |
S | 512 | ATK | 27.5% | |
S | 512 | ATK | 27.5% | |
S | 512 | ATK | 27.5% | |
S | 512 | DEF | 38.5% | |
S | 512 | Charge Efficiency | 33% | |
S | 474 | ATK | 45% | |
S | 424 | HP | 41.25% | |
S | 512 | ATK | 27.5% |
A-Rank Arcs are strong and accessible alternatives to S-Rank weapons. With 16 A-Rank Arcs available, these weapons provide solid stats and are significantly easier to obtain through pulls. Many A-Rank Arcs serve as excellent placeholders while building toward an S-Rank, and some remain competitive even at endgame thanks to their passive effects.
Name | Rank | ATK | Secondary Stat | Value |
|---|---|---|---|---|
A | 555 | Break Intensity | 60 | |
A | 475 | ATK | 25% | |
A | 475 | ATK | 25% | |
A | 475 | CRIT DMG | 40% | |
A | 475 | HP | 25% | |
A | 475 | Break Intensity | 120 | |
A | 475 | CRIT Rate | 20% | |
A | 475 | HP | 25% | |
A | 475 | HP | 25% | |
A | 475 | Break Intensity | 120 | |
A | 475 | ATK | 25% | |
A | 395 | DEF | 52.5% | |
A | 395 | ATK | 37.5% | |
A | 395 | ATK | 37.5% | |
A | 395 | DEF | 52.5% | |
A | 395 | HP | 37.5% |
B-Rank Arcs are the most common weapons and will make up the majority of what new players obtain early on. While their stats are lower than A-Rank and S-Rank Arcs, they still serve a useful purpose for leveling and filling out a roster. For a detailed breakdown of B-Rank weapons, see the dedicated B-Class Arcs page.
Name | Rank | ATK | Secondary Stat | Value |
|---|---|---|---|---|
B | 380 | Break Intensity | 96 | |
B | 380 | ATK | 20% | |
B | 380 | ATK | 20% | |
B | 380 | ATK | 20% | |
B | 316 | HP | 30% |
Match the secondary stat to your Caster's role. DPS characters benefit most from CRIT Rate, CRIT DMG, and ATK% secondaries. Support and tank characters perform better with HP%, DEF%, or Charge Efficiency.
Do not ignore A-Rank Arcs. Several A-Rank Arcs like A Time Will Come (CRIT Rate) and Watch Your Heads! (CRIT DMG) are strong options for DPS characters when an S-Rank is not available.
Break Intensity matters for Break-focused teams. Arcs like The Great Thief and Failing You, Heavy in My Heart offer high Break Intensity values that can significantly improve team Break damage output.
Consider base ATK vs. secondary stat tradeoffs. High base ATK Arcs like Camellia Society (666 ATK) work well on characters who scale heavily from flat ATK, while high secondary stat Arcs like Good Boy's Grand Adventure (45% ATK) excel when the rest of the build already provides sufficient flat ATK.