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Honor of Kings: World's equipment system. Five rarity tiers (white / green / blue / purple / gold), gear-level suppression, and set bonus breakpoints confirmed at the April 10, 2026 PC launch.

Honor of Kings: World's launch season, S0, centered on Jixia Academy and the 11-Resonance launch roster. Covers season structure, Dream Realm events, login rewards, and the S0 battle pass.
Flow Pathway (流脉) is the universal second-layer progression system for every Resonance in Honor of Kings: World. It unlocks a new tier every 5 Yuan Liu levels and caps its passive unlocks at level 55.

A comprehensive guide to multiplayer in Honor of Kings: World, covering the World Layering phantom system, cross-platform play, co-op story progression, dungeons, raids, matchmaking, AI companions, social features, guilds, interest groups, and team composition synergies.

Honor of Kings: World launched with 11 playable Resonances (共鸣) including 10 characters from the Honor of Kings MOBA and one original S0 hero, Leng Chun.

Comprehensive guide to weapons in Honor of Kings: World, covering all four Primal Flow weapon types, weapon rarity, acquisition methods, and the mid-combo switching system.

The main story of Honor of Kings: World follows the Child of the Primal Flow through 27 chapter entries across Jixia Academy, hero biographies, and regional boss encounters.

The party and matchmaking system in Honor of Kings: World supports 2-4 player dungeon co-op, 8-player raids, cross-platform play, and rank-based matchmaking.

Progression in Honor of Kings: World covers character leveling, gear acquisition, skill trees, hero mastery, and stat building. The level cap is 100 with a planned expansion to 120.
Flow Styles in Honor of Kings: World are called Resonances (共鸣) in the canonical Chinese naming. Each represents a full combat moveset equipped by the player.

All confirmed weapon types in Honor of Kings: World, covering their attack speed, range, combo flow, and connection to Flow styles.

Honor of Kings: World's signature Resonance System (共鸣). Players equip two Resonances at once and hot-swap mid-combat. Includes the two-layer vein-advancement progression.

Non-combat systems in Honor of Kings: World including crafting, housing, gathering professions, mounts, and the post-launch roadmap for lifestyle content.
Huanling (唤灵) are summoned spirit companions in Honor of Kings: World that players bind to their bracelet. Each has its own skill tree and passives.

Dungeon and raid content in Honor of Kings: World, covering story dungeons, challenge dungeons, weekly raids, AI companions, and loot systems.

Exploration mechanics and traversal options in Honor of Kings: World, including traversal methods, dungeon structure, environmental puzzles, and collectibles.
AI companion assistants in Honor of Kings: World allow every piece of content to be completed solo, filling absent player roles in dungeons and raids.
Cooking and food systems in Honor of Kings: World, part of the confirmed crafting and lifestyle activities available in Primaera.
Eight-player raid content for Honor of Kings: World is widely reported but has not been officially confirmed by TiMi. Confirmed co-op currently spans two to four players.

Walkthrough for the opening prologue chapter of Honor of Kings: World, covering the tutorial combat sequences and the boss fight against Di Xin before character creation.
Yuan Liu Level (元流等级) is Honor of Kings: World's account-wide player level. It gates main story chapters, unlocks systems, and advances the Boliu (波流) world breakthrough mechanic.

Red-light counter in Honor of Kings: World is the player-side response to a boss's red-glow telegraphed attack. Performed via a timed perfect dodge, the counter staggers the boss.

Honor of Kings: World's parry system rewards frame-perfect counters against telegraphed boss attacks, with Kai's kit built specifically around this mechanic.

Detailed guide to boss encounters in Honor of Kings: World, covering major bosses like Bi Fang, the Puppet Master, and the Bianlian Monkey, along with core boss mechanics.

The Talent System (天赋) in Honor of Kings: World is a third Resonance-specific customization layer that adds new moves, modifies release effects, or strengthens skill attributes.
Jing Po (晶珀 / Crystal Amber) is Honor of Kings: World's premium currency, used for cosmetics, battle passes, and the Heavenly Reward banner. Free players can earn it through gameplay.

Cuilian (淬炼, "Tempering") is the canonical in-world lore term for how each person channels Flow energy into combat ability in Honor of Kings: World. It is the likely source of Tencent's English translation "Refinement."
Kun-Tour (鲲游) is Honor of Kings: World's story-driven exploration system, spread across the launch-map regions and serving as the primary source of materials for the Huanling summoning system.

Hero Record is Honor of Kings: World's permanent Resonance side-quest system. It is used for hero-specific record tasks, appearance unlocks, and default hero-form access.

Heavenly Reward (天赏) is Honor of Kings: World's only pity-style gacha mechanic at launch, and it applies exclusively to Mythic-tier cosmetic outfits. It does not affect combat balance.

The hero transformation system in Honor of Kings: World, a separate mechanic from Flow styles that lets the Flowborn temporarily become specific heroes.

Guide to mounts and traversal methods in Honor of Kings: World, including horses, hoverboards, gliders, and zip lines.
The Primal Flow is the innate combat style of the Child of the Primal Flow protagonist in Honor of Kings: World, accessed through the Flow Pathway (流脉) progression system.

Guide to the fast travel system in Honor of Kings: World, covering waypoint discovery, teleportation mechanics, and how fast travel connects to other traversal options.

Dream Realm dungeons (梦境奇谭 / Mengjing Qitan) are the primary endgame gear farm in Honor of Kings: World, entered after the main story ends and stamina-gated for each run.

Overview of the individual Resonance combat styles in Honor of Kings: World. Specific ability lists beyond verified S0 details should be treated as in-progress.
The Study Lodge (学舍) is the player housing system in Honor of Kings: World. Players can build, decorate, invite friends, and dispatch pets on tasks from their Lodge.