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Overview
Honor of Kings: World launches on mobile platforms on April 17, 2026. This follows the PC public beta that went live on April 10, 2026, and completes the game's three-client launch on PC, iOS, and Android. Pre-download for the mobile client opened on April 15, 2026 at 8:00 AM Beijing Time, per the official announcement carried by IT之家 (ithome.com article 938469) and the official TapTap moment 792168305296146612 on April 10, 2026.
The mobile build is not a separate product. It shares the same server environment, the same account system, and the same progression as the PC build through cross-platform support. A player who started in the prologue on PC on April 10 can continue the same save on mobile on April 17 without re-grinding or re-rolling.
Key Dates
Platform | Phase | Date | Beijing Time |
|---|---|---|---|
iOS / Android | Pre-registration open | April 22, 2025 | Not specified |
iOS / Android | Pre-registration closed | April 10, 2026 | At PC launch |
iOS / Android | Mobile pre-download open | April 15, 2026 | 08:00 |
iOS / Android | Mobile launch | April 17, 2026 | To be announced |
All platforms | S0 Season end | To be announced | Not announced |
Client Size and Device Requirements
Mobile client sizes and minimum device requirements are tuned for current-generation flagship phones. Tencent's messaging in the mobile launch announcement reuses the same values published for the February 2026 Zhengming Test mobile build, with optimization improvements applied since the test.
Platform | Minimum OS | Approx. Client Size | Recommended Silicon |
|---|---|---|---|
iOS | iOS 15 or later | ~28 GB | Apple A14 Bionic or later |
Android | Android 11 or later | ~25 GB | Snapdragon 8 Gen 1 class or newer |
Android (target tier) | Android 13 or later | ~25 GB | Snapdragon 8 Gen 2 class for 60 FPS High |
At the recommended tier, the game targets 60 frames per second on High settings. On mid-range devices (Snapdragon 7 Gen 2 class or older), dynamic resolution scaling keeps the frame rate stable by reducing internal resolution and dropping select visual effects. There is no cloud gaming fallback built into the mobile client itself, but players on underpowered devices can switch to the Tencent Cloud Gaming client as a separate app.
Cross-Save and Cross-Play
The core promise of the three-client launch is full cross-save and cross-play. From April 17, 2026 onward, any single account can be used to log in on PC, iOS, or Android, and all progress is persisted on the server side. Specifically, the following are shared across platforms:
Account level and Yuan Liu Level
All Resonance bond levels and unlocks
Jingpo currency balance and purchased cosmetics
Battle Pass progress and season S0 rewards
Main story and side quest progress
Cosmetics, outfits, and housing layout
PvP matchmaking pools also unify across platforms. A PC player can face a mobile player in Martial Duel or Void-Territory Clash ranked modes. Because PvP modes are stat-normalized, platform of origin does not give a balance advantage.
Mobile-Specific Features
The mobile build ships with a few features tuned specifically for touch input and portable play:
On-screen virtual joystick with customizable layout and button sizing
Gyroscope aiming for bow-based Resonances like Jialuo
Auto-path finding for main quest objectives, with option to toggle off
Simplified photo mode with touch-friendly pose and lens controls
Bluetooth controller support for iOS 16 and Android 12 or later
Battery and thermal modes that trade frame rate for sustained performance
Launch Content Parity
All S0 Season launch content is present on mobile from April 17, 2026. This includes all 11 launch Resonances, the full main story arc through the Jixia Interlude, all PvP modes, four-player co-op bosses, housing, crafting, and cooking. There is no content gap between endpoints at launch.
Pre-Registration Reward Claim
Mobile players who pre-registered the game receive the full pre-registration reward bundle on first login. Players who pre-registered but had logged in first on PC can still claim all rewards on mobile since rewards are account-bound, not platform-bound. The starter cosmetic outfit, initial Jingpo, mount skin, and 'Founding Primaera' title all appear in the inbox of the shared account on first mobile login.
Known Mobile-Specific Concerns
Based on community reporting during the April 10 to 15 PC window, the most frequently raised questions about the mobile launch are:
Thermal throttling on sustained open-world exploration, especially on older Snapdragon 8 Gen 1 devices. Tencent has not published a mitigation path beyond the battery and thermal mode toggle.
Touch-control combo timing for the perfect-dodge and red-light counter systems, which on PC use dedicated dodge and counter inputs. On mobile these share screen real estate with basic attacks, raising the mechanical skill ceiling.
Storage consumption of about 25 to 28 GB, which is large for players with 128 GB devices. There is no 'lite' or 'on-demand' asset streaming mode at launch.
Cross-platform PvP matchmaking concerns that mobile players face a disadvantage against PC in ranked modes. TiMi has not responded to these concerns with a platform-split matchmaking option.
Sources
Primary sources for this article are the IT之家 April 10, 2026 announcement (article 938469), the official TapTap moment 792168305296146612 (mobile staff launch post), and the cross-posted Weibo announcement from the official @王者荣耀世界 account on April 10, 2026. Device requirement details are from the Zhengming Test mobile system requirements documentation updated for public release. Cross-save confirmation is from the April 11, 2026 launch-day Q&A thread ('师姐问答').
China Simultaneous PC And Mobile Day
The April 2026 pre-launch commentary emphasized that, in mainland China, PC and mobile launched on the same calendar day: April 10, 2026. Both clients went live together with the full S0 season content, the same server environment, and the same account system already wired to share progression from the first minute. A Chinese player could clear the prologue on PC in the morning and continue the same save on a phone during an evening commute without hitting a single migration step. This unified-day launch was flagged in pre-launch coverage as a deliberate choice to avoid the staggered 'PC first, mobile later' pattern that has fragmented player communities on other Tencent action RPGs.
Region Tracked In This Wiki
The April 17, 2026 date in this article refers specifically to the mobile launch window that this wiki tracks for its region. In mainland China, the PC and mobile launches were simultaneous on April 10, 2026, as documented in the Spring 2026 Release article. The April 17, 2026 window represents a release beat that applies to the region followed by this wiki rather than a separate global phase, and it is the mobile anchor date used in this article's key-dates table and client-size section. Readers who are specifically tracking the China PC simultaneous debut should treat April 10 as the shared launch day; readers tracking the tracked mobile beat should use April 17 as the mobile anchor.
Cross-Platform Progression As A Selling Point
Shared PC-and-mobile progression was one of the most heavily marketed features during the pre-launch cycle, and the commentary treated it as a defining selling point rather than a nice-to-have. The full scope of what travels between clients is documented in the Cross-Platform article: account level, hero unlocks, gear and talent loadouts, currency balances, housing layout, pet and summoned-spirit collections, and social surfaces including friends, guilds, and world chat. On mobile specifically, this means a player who pre-built a main character on PC during the week between the two launch dates inherits that full save state on the first mobile login; there is no starter cutscene, no re-roll of the prologue, and no delay before engaging endgame content.
The same shared-server design also means mobile players see PC friends in the world and on party invites. A guild that started on PC on April 10 can expand onto mobile devices on launch day in this region without any platform-partition step, because friends lists and guild rosters are account-bound and visible to every client type. See the Cross-Platform article for the full friends-across-platforms behaviour documented in the pre-launch commentary.
Daily Routine Assumes A Single Account
Because the mobile and PC builds share the same Stamina System vitality pool, the daily routine can be executed on whichever device is more convenient at any given hour. The 80-point-per-dungeon cost, the Frosty Bottle daily doubler from the exchange shop, and the World Level reward tiers all behave identically regardless of the client. In practice, this means the tracked-region mobile debut on April 17, 2026 opens a second device option for existing account holders rather than spinning up a new progression track, which is the core reason the cross-platform design was called out so prominently in pre-launch coverage.