
Overview

Honor of Kings: World launches on mobile platforms on April 17, 2026. This follows the PC public beta that went live on April 10, 2026, and completes the game's three-client launch on PC, iOS, and Android. Pre-download for the mobile client opened on April 15, 2026 at 8:00 AM Beijing Time, per the official announcement carried by (938469) and the official moment 792168305296146612 on April 10, 2026.
The mobile build is not a separate product. It shares the same server environment, the same account system, and the same progression as the PC build through cross-platform support. A player who started in the prologue on PC on April 10 can continue the same save on mobile on April 17 without re-grinding or re-rolling.
Key Dates
Platform | Phase | Date | Beijing Time |
|---|---|---|---|
iOS / Android | Pre-registration open | April 22, 2025 | Not specified |
iOS / Android | Pre-registration closed | April 10, 2026 | At PC launch |
iOS / Android | Mobile pre-download open | April 15, 2026 | 08:00 |
iOS / Android | Mobile launch | April 17, 2026 | To be announced |
All platforms | S0 Season end | To be announced | Not announced |
Client Size and Device Requirements
Mobile client sizes and minimum device requirements are tuned for current-generation flagship phones. Tencent's messaging in the mobile launch announcement reuses the same values published for the February 2026 Zhengming Test mobile build, with optimization improvements applied since the test.
Platform | Minimum OS | Approx. Client Size | Recommended Silicon |
|---|---|---|---|
iOS | iOS 15 or later | ~28 GB | Apple A14 Bionic or later |
Android | Android 11 or later | ~25 GB | Snapdragon 8 Gen 1 class or newer |
Android (target tier) | Android 13 or later | ~25 GB | Snapdragon 8 Gen 2 class for 60 FPS High |
At the recommended tier, the game targets 60 frames per second on High settings. On mid-range devices (Snapdragon 7 Gen 2 class or older), dynamic resolution scaling keeps the frame rate stable by reducing internal resolution and dropping select visual effects. There is no cloud gaming fallback built into the mobile client itself, but players on underpowered devices can switch to the Tencent Cloud Gaming client as a separate app.
Cross-Save and Cross-Play
The core promise of the three-client launch is full cross-save and cross-play. From April 17, 2026 onward, any single account can be used to log in on PC, iOS, or Android, and all progress is persisted on the server side. Specifically, the following are shared across platforms:
Account level and Yuan Liu Level
All Resonance bond levels and unlocks
Jingpo currency balance and purchased cosmetics
Battle Pass progress and season S0 rewards
Main story and side quest progress
Cosmetics, outfits, and housing layout
PvP matchmaking pools also unify across platforms. A PC player can face a mobile player in Martial Duel or Void-Territory Clash ranked modes. Because PvP modes are stat-normalized, platform of origin does not give a balance advantage.
Mobile-Specific Features
The mobile build ships with a few features tuned specifically for touch input and portable play:
On-screen virtual joystick with customizable layout and button sizing
Gyroscope aiming for bow-based Resonances like Jialuo
Auto-path finding for main quest objectives, with option to toggle off
Simplified photo mode with touch-friendly pose and lens controls
Bluetooth controller support for iOS 16 and Android 12 or later
Battery and thermal modes that trade frame rate for sustained performance
Launch Content Parity
All S0 Season launch content is present on mobile from April 17, 2026. This includes all 11 launch Resonancesthe full main story arc through the Jixia Interludeall PvP modesfour-player co-op bosseshousingcraftingand cooking. There is no content gap between endpoints at launch.
Pre-Registration Reward Claim

Mobile players who pre-registered the game receive the full pre-registration reward bundle on first login. Players who pre-registered but had logged in first on PC can still claim all rewards on mobile since rewards are account-bound, not platform-bound. The starter cosmetic outfit, initial Jingpo, and mount skin all appear in the inbox of the shared account on first mobile login.
Known Mobile-Specific Concerns
Based on community reporting during the April 10 to 15 PC window, the most frequently raised questions about the mobile launch are:
Thermal throttling on sustained open-world exploration, especially on older Snapdragon 8 Gen 1 devices. Tencent has not published a mitigation path beyond the battery and thermal mode toggle.
Touch-control combo timing for the perfect-dodge and red-light counter systems, which on PC use dedicated dodge and counter inputs. On mobile these share screen real estate with basic attacks, raising the mechanical skill ceiling.
Storage consumption of about 25 to 28 GB, which is large for players with 128 GB devices. There is no 'lite' or 'on-demand' asset streaming mode at launch.
Cross-platform PvP matchmaking concerns that mobile players face a disadvantage against PC in ranked modes. TiMi has not responded to these concerns with a platform-split matchmaking option.
Region Tracked in This Wiki
The April 17, 2026 date in this article refers specifically to the mobile launch window that this wiki tracks for its region. The PC client launched on April 10, 2026, and the mobile client followed on April 17, 2026. See the Spring 2026 Release article. The April 17, 2026 window represents a release beat that applies to the region followed by this wiki rather than a separate global phase, and it is the mobile anchor date used in this article's key-dates table and client-size section. Readers tracking the PC debut should treat April 10 as the PC launch day, while the tracked mobile beat uses April 17 as the mobile anchor.
Cross-Platform Progression as a Selling Point
Shared PC-and-mobile progression was one of the most heavily marketed features during the pre-launch cycle, and the commentary treated it as a defining selling point rather than a nice-to-have. The full scope of what travels between clients is documented in the Cross-Platform article: account level, hero unlocks, gear and talent loadouts, currency balances, housing layout, pet and summoned-spirit collections, and social surfaces including friends, guilds, and world chat. On mobile specifically, this means a player who pre-built a main character on PC during the week between the two launch dates inherits that full save state on the first mobile login; there is no starter cutscene, no re-roll of the prologue, and no delay before engaging endgame content.
The same shared-server design also means mobile players see PC friends in the world and on party invites. A guild that started on PC on April 10 can expand onto mobile devices on launch day in this region without any platform-partition step, because friends lists and guild rosters are account-bound and visible to every client type. See the Cross-Platform article for the full friends-across-platforms behaviour documented in the pre-launch commentary.
Daily Routine Assumes a Single Account
Because the mobile and PC builds share the same Stamina System vitality pool, the daily routine can be executed on whichever device is more convenient at any given hour. The 80-point-per-dungeon cost, the Frosty Bottle daily doubler from the exchange shop, and the World Level reward tiers all behave identically regardless of the client. In practice, this means the tracked-region mobile debut on April 17, 2026 opens a second device option for existing account holders rather than spinning up a new progression track, which is the core reason the cross-platform design was called out so prominently in pre-launch coverage.
Dual-Client Celebration Rewards (April 17, 2026)
To mark the simultaneous availability of PC and mobile clients, Tencent pushed a server-wide login reward bundle on April 17, 2026. The bundle is quoted by official marketing as carrying a 648 yuan retail value, which aligns the gift with the top tier of in-game recharge bundles.
Contents of the Bundle
Wang Zhaojun - Ice Flower Crown (王昭君 - 冰雪之华): a Wang Zhaojun cosmetic outfit distributed to every account that logs in during the event window. The skin was previously a paid item.
Ten-pull pack (10 Forgotten Pacts, 忘形之契): ten pulls on the Heavenly Reward cosmetic banner, delivered as ten Forgotten Pact tokens rather than as random cosmetic drops.
Rename card: a single-use item that lets the account change its display name. Useful for players who accepted a default or system-filtered name during pre-registration.
Appearance Beads (幻颜珠, Huanyan Beads): the in-game currency used to re-run character-creation sliders after the initial free reroll. See the Character Customization Fees article for how these are normally earned or priced.
Refund for Early Wang Zhaojun Skin Purchasers
Because the Wang Zhaojun Ice Flower Crown skin is now distributed for free, players who had already purchased the skin before the April 17 event are automatically refunded 3,980 Jingpo to their in-game wallet. The refund is processed server-side and does not require a support ticket. Players who purchased the paid battle pass or any other Wang Zhaojun cosmetic are unaffected; only the Ice Flower Crown entitlement triggers the refund.
Why This Matters
The 648-yuan-valued bundle is documented in the Week One Report (see Launch Reception) as part of TiMi's response to launch-window criticism. The scale of the giveaway, and in particular the refund for the Wang Zhaojun skin, marks one of the larger same-platform apology gestures for a Tencent live-service launch in 2025 or 2026, and has been framed in Chinese gaming commentary as both a goodwill payout and an implicit acknowledgement that the launch window did not meet TiMi's internal bar.
Bridge to S1 (May 29, 2026)
After the April 17 mobile launch, the live build continued through patch 1.0.68 (released May 26, 2026 per the CN store listing). The next major content milestone is the S1 World Beginning Season opening on May 29, 2026, which is the first full live-service season after launch and the first season-pack expansion of the post-S0 catalog. S1 ships across both PC and mobile clients in parity, maintaining the cross-save and cross-play promise established at mobile launch.