Overview
Exploration in Honor of Kings: World covers a reported 64 sq km of terrain across Primaera's regions. The landscape mixes open plains, mountains, underground ruins, wetlands, forested highlands, and urban settlements. The official website lists over 30 dungeons, 20 settlements, and 200 points of interest.
Traversal methods
On foot with running, sprinting, climbing, and jumping. Standard movement for tight spaces and indoor areas.
Horseback for faster ground travel. Horses can gallop across the open plains and grasslands.
Flying mounts for aerial traversal. These let players reach elevated locations and cross large distances without following ground paths.
Zip lines placed at fixed points throughout the world. These allow fast travel between specific locations, especially useful for crossing valleys and gaps.
Glider for controlled descent from high points. Spotted in VGC's preview footage and confirmed in gameplay trailers.
Over 50 fast-travel waypoints are scattered across the map, letting players teleport to previously visited locations. 500+ collectible items are reported across the world.
Dungeons

The game contains over 30 dungeons. Each dungeon includes combat encounters, environmental puzzles, side paths, and loot. Dungeons are designed for both solo play (with AI companions) and cooperative multiplayer (2-4 players).

The GDC 2025 press demo featured a dungeon with ice grenade mechanics. Players used ice grenades to freeze movable blocks, then repositioned the frozen blocks to create platforms and pathways. This gave press a look at how the game mixes combat with puzzle-solving within dungeon environments.
Environmental interaction
The world includes interactive elements beyond standard traversal. Destructible objects, movable obstacles, and elemental environmental effects (such as freezing water surfaces or igniting flammable objects) add layers of interaction. These mechanics appear in both open-world exploration and dungeon puzzles.
Points of interest
Over 200 points of interest are distributed across Primaera. These include hidden caves, abandoned structures, ancient monuments, NPC encampments, and resource nodes. Discovering a point of interest for the first time typically grants experience and may unlock lore entries or collectibles.
Dynamic world
The game features a dynamic weather system and day-night cycle. Different weather conditions and times of day may affect which enemies appear, what resources are available, and how certain environmental puzzles function. The specific mechanical effects of weather and time have not been detailed in press coverage.
Regions
The explorable world includes the following confirmed locations:
Jixia Academy and its surrounding training grounds
Springbrook Plains, the starting area with ruins and wetlands
Dragon Valley, formed from a fallen dragon's skeleton
Stargazing Range, a mountainous area with the Stargazing Terrace
East Aerfall Highlands, containing ancient Mechanoid ruins
West Aerfall Highlands, home to Frostcloud Town
Dreamweave Plains, with the Harvest Fields
Chang'an, the central hub city
Underground, a subterranean realm with abandoned ruins