Overview

Boss encounters in Honor of Kings: World are designed around the stagger system. Players attack a boss until its posture gauge fills, triggering a stagger that opens a DPS window. The challenge is deciding when to use your ultimate and how to coordinate with teammates.
Bi Fang
Bi Fang is based on the mythical one-legged bird from the Classic of Mountains and Seas (Shanhaijing), a text of Chinese mythology. The game reimagines Bi Fang with a mechanized appearance, adding metallic structural elements to its traditional design. A gameplay reveal trailer and a Creative Bloq article both highlighted Bi Fang as an example of how the art team draws from Chinese mythology while adding their own mechanical twist.
Crimson Beast
The Crimson Beast originated as a jungle monster in the Honor of Kings MOBA. In World, it has been scaled up to a full boss encounter. A 6-minute developer diary narrated by the game's producer showed the fight in detail, including multi-phase transitions and environmental hazards. RPG Site covered this dev diary when it was released.
Puppeteer boss
The Gamescom 2025 hands-on demo featured a boss that summoned multiple minions during the fight. Ungeek's preview described the encounter as testing both single-target DPS against the boss and AoE damage against the adds. This was the same demo where press outlets first experienced the full cooperative boss fight flow.
Cooperative structure
Boss encounters support 2-4 player co-op, with 8-player raids planned for the most challenging content. Dungeons leading to bosses include environmental puzzles, alternate paths, and hidden treasure. In the GDC 2025 demo, one dungeon featured ice grenade mechanics where players froze blocks to create platforms and pathways.
All boss content is also soloable with AI companions. Lead Designer Simon confirmed at GDC 2025 that solo players will not be locked out of any content.