The Prologue: World-Ending War (known in Chinese as 序章 灭世之战) is the opening chapter of Honor of Kings: World. It functions as an extended combat tutorial wrapped around a cinematic battle against the legendary tyrant Di Xin. The chapter introduces the core action controls, the flow technique skill system, perfect dodges, execution finishers, and ultimate abilities before handing players the tools to create their own Child of the Primal Flow and step into Jixia Academy.
Overview
The prologue opens with a pre-rendered cinematic depicting the cataclysmic battle that gives the chapter its name, the so-called World-Ending War. Rather than placing the player in the role of a returning Jixia student from the start, the game casts the player into an unnamed figure on the battlefield and uses the encounter to teach every major combat verb in a controlled setting. Because this opening sequence is scripted as a cutscene kill (剧情杀), the outcome of the fight is predetermined. The narrative frame exists to introduce the setting, the threat, and the combat grammar of the game, and to give weight to the later arrival at Jixia Academy where the story proper begins.
According to the official Tencent portal and the GamerSky public beta walkthrough, completing the prologue leads directly into character creation and then into the first Jixia arc, Jixia Chapter 1: Dreams Awaken at Spring Creek Valley. On launch day, Tencent received player feedback that the prologue ran long, and issued an emergency hotfix the same day to add a skip option for portions of the prologue cinematics.
Objectives at a Glance
Learn basic movement and objective tracking.
Clear a trash mob encounter to learn normal attacks and flow techniques (Q, E, R).
Clear a second encounter to learn dodging, perfect dodge follow-ups, and the Z-key execution finisher.
Defeat Di Xin in a scripted boss fight that teaches the T-key ultimate technique.
Watch the closing cinematic and create your Child of the Primal Flow character.
Step-by-Step Walkthrough
1. Opening Cinematic and Movement
After the title sequence, the game hands you control of a fully leveled placeholder warrior on a scarred battlefield. The first prompt teaches movement with the W/A/S/D keys. Holding Shift triggers a sprint, and pressing V toggles the quest objective tracker. Follow the marker forward across the opening arena to trigger the first combat encounter.
2. First Combat: Basic Attacks and Flow Techniques
Several lesser enemies ambush you in the first arena. The tutorial overlay introduces the foundation of combat. Left mouse button performs a normal attack string. The three hotkeys Q, E, and R cast your three flow techniques (流技), each mapped to one of the three signature skills of the current character. Every flow technique can be followed up with a normal attack to extend a combo, and each technique also has a short follow-on button prompt for a chained variant. The lesson rewards experimentation: cycle Q into left click, then E into left click, then R, to see how combos feel before the real tests begin.
3. Second Combat: Dodge, Perfect Dodge, and Execution
A second wave of enemies appears after a short cutscene. This encounter teaches defensive play. Tap Space or a short press of Shift to roll out of an attack. If the dodge is timed so that an enemy strike whiffs in the last possible frame, the game registers a perfect dodge and briefly slows time. Pressing the left mouse button during that window launches an enhanced normal attack that deals extra damage and recovers faster than a standard swing. Landing flow techniques on enemies also fills an execution gauge (命流处决). When the gauge is full, pressing Z triggers a finisher animation that clears staggered opponents in a single move. The tutorial ends once the execution is performed on a chosen target, which then triggers the transition cinematic into the main boss.
4. Boss Fight: Di Xin
The prologue climaxes in a duel against Di Xin (帝辛), the last king of Shang in Chinese legend and the dark antagonist of the battle. The GamerSky walkthrough describes this fight as an advanced combat tutorial (进阶战斗操作教学) layered on top of a scripted story encounter. Di Xin telegraphs his attacks clearly, and the pace of his animations is deliberately slow so that the new player has time to practice dodging, perfect dodging, and follow-ups. During the fight, a pop-up introduces the final core mechanic: the ultimate technique (绝技), triggered with the T key once its separate charge meter is ready.
Two features make this encounter safer than any later boss. First, the entire fight is a cutscene kill: emptying Di Xin's health bar triggers the closing cinematic regardless of the exact moment. Second, if the player's health is reduced to zero during the tutorial, the game quietly refills it and lets the fight continue. Together, these rules mean there is no way to fail the prologue. Players are free to spend the fight experimenting with every combo, every dodge window, every execution, and the new T-key ultimate without fear of a game over screen.
5. Closing Cinematic and Character Creation
When Di Xin falls, a cutscene plays that transitions from the battlefield of the past to the modern-day gates of Jixia Academy. The player is then moved into the character creation screen, where the real Child of the Primal Flow (元流之子) is built. Character creation offers:
A gender selection.
A detailed face creation suite with both presets and granular sliders.
A display name of at least two characters. Names are unique on the server, and a future change requires a paid rename item, so choose carefully.
Once the character is confirmed, the prologue is marked complete and the game moves into the first main story arc at Jixia Academy.
Controls Introduced
Input | Action | When Taught |
|---|---|---|
W / A / S / D | Move in the four cardinal directions | Opening sequence |
Shift (hold) | Sprint | Opening sequence |
V | Toggle objective tracker | Opening sequence |
Left mouse button | Normal attack, enhanced attack after perfect dodge | First combat |
Q, E, R | Flow techniques, each with a follow-up prompt | First combat |
Space or tap Shift | Dodge; perfect dodge grants slow-motion window | Second combat |
Z | Execution finisher, costs a full execution gauge | Second combat |
T | Ultimate technique, consumes its own charge meter | Di Xin boss fight |
Boss: Di Xin
Di Xin is the sole named enemy in the prologue. He is drawn from the real historical figure Zhou of Shang, a ruler whose myth tradition portrays as the harbinger of the dynasty's downfall. In the context of Honor of Kings: World, he serves as the on-screen face of the World-Ending War that frames the entire campaign. His fight details and moveset data are covered in the broader Boss Encounters reference.
Property | Detail |
|---|---|
Name | Di Xin (帝辛) |
Chapter | Prologue: World-Ending War |
Role | Tutorial boss, scripted fight with cutscene ending |
Failure state | None, player health refills automatically on zero |
Mechanic taught | T-key ultimate technique (绝技) |
Attack pacing | Slow and heavily telegraphed to give new players time to react |
Puzzles and Collectibles
The prologue does not contain any environmental puzzles, chests, waypoints (渡石), or collectible pickups. The entire chapter is a corridor tutorial: the only interactable objects are the enemies in each arena, the objective marker, and the tutorial pop-up windows. Collection content, including spirit lanterns, treasure chests, and the first true waypoints, appears starting in Jixia Chapter 1.
Rewards
Because the prologue hands the player a pre-built avatar and wipes the slate clean at character creation, it does not grant traditional loot or currency. The substantive rewards are structural:
Unlocks the character creator and finalizes the Child of the Primal Flow.
Unlocks the full combat toolkit (normal attacks, flow techniques, perfect dodge, execution, ultimate).
Unlocks Jixia Chapter 1 and the Jixia Academy overworld.
Registers the main story progression flag, which is the gate for later daily tasks and companion unlock quests.
GamerSky's launch-day walkthrough notes that players who rush directly from this point through the first Jixia arc can typically reach character level 9 within about 30 minutes, at which point the first repeatable main daily mission opens. The prologue itself is short, usually clearable in ten to fifteen minutes depending on how long the player spends experimenting against Di Xin.
Tips and Tricks
Use the Di Xin fight as a free combat dojo. Since there is no fail state, test every chain: Q into left click, E into left click, Q into E, flow technique into perfect dodge into enhanced attack, then end on an execution. The patterns you rehearse here carry over to the first real bosses in Jixia Chapter 1.
Watch for the T-key prompt. It appears only during the boss phase and it is the only time the prologue teaches the ultimate. If you miss the prompt or skip it, the mechanic will still be available later, but the game will not explicitly re-teach it in Jixia Chapter 1.
On public beta launch day, Tencent added a partial skip option for prologue cinematics via emergency update. If you are rushing through on an alt or returning after a wipe, check the settings menu for the skip option before starting.
Do not stress over your name. The first name you pick is locked until you spend a rename consumable, so avoid filler placeholders; at the same time, the prologue avatar's appearance is thrown away before character creation, so do not mistake it for your permanent look.
Perfect dodge is the most valuable mechanic you can drill here. The game rewards perfect dodges with a brief slow-motion window and a buffed next hit, both of which matter far more in later boss content than raw damage output.
Story Context
Although the prologue's framing is vague by design, the broader lore clarifies the stakes. The Baidu Baike entry for the Child of the Primal Flow describes the canonical protagonist as a Jixia Academy student who has just returned from a long study journey. On returning to campus, strange powers erupt from their body: a surge of what the text calls dark energy shatters their dorm tea table, and reflex summons a shield from their wristband to block falling debris. These unexplained abilities, combined with lost memories of the journey, are the mystery that drives the first Jixia arc. Headmaster Laozi (老夫子) is depicted as aware of the truth but unwilling to reveal it, and steers the player toward discovering the answer through combat and fieldwork.
The World-Ending War of the prologue exists in the distant mythic past of the setting, and the full connection between that battle and the present-day student is reserved for later chapters. The prologue's job is to land the image: an apocalyptic conflict, the fall of Di Xin, and the implication that the power the player accidentally wielded against him now sleeps inside the Child of the Primal Flow.
After the Prologue
The chapter immediately after the prologue is Jixia Chapter 1, titled in Chinese 梦启春溪原 and rendered in the GamerSky walkthrough as Dreams Awaken at Spring Creek Valley. The opening of that arc sets players down at the Suolui Camp, introduces Dongfang Yao as the first companion character, and then brings in Xi Shi to guide the player through a forest region and unlock the game's first waypoint. Later main-story chapters gradually introduce the rest of the opening cast, including Meng Ya, Master Lu Ban, and Sun Bin.
Related
Main Story and Quests: the umbrella page for the campaign and its chapter list.
Boss Encounters: moveset, counter, and reward reference for every named boss including Di Xin.
Dream Realm Events: the endgame instanced encounters that reuse and re-theme the prologue's combat verbs.
Jixia Academy: the central hub where the main story continues after character creation.
Child of the Primal Flow: the player character, whose powers are introduced in the prologue's scripted battle.