Overview
Outside of combat, Honor of Kings: World includes crafting, housing, gathering, and exploration systems. Multiple press previews from GDC and Gamescom 2025 confirmed these features exist. VGC and WCCFTech both mentioned housing as a confirmed feature. The developers have framed non-combat content as an important part of the long-term experience.
Gathering professions

Players gather resources through four methods: mining, herbalism, hunting, and salvaging. Different regions of Primaera yield different materials, encouraging players to explore the full map. Third-party sources describe gathering as a profession system where each method levels up independently through use, unlocking access to rarer materials at higher levels. The specifics of the profession leveling system have not been covered in press articles.
Crafting
Gathered materials feed into the crafting system, which produces and upgrades equipment. Third-party sources report equipment ratings from 1-6 stars and eight gear slots (helmet, chest, gloves, pants, boots, and three accessories). Crafting is described as a core activity alongside combat and exploration. Players can craft at stations in Chang'an and other settlements.
Housing
Players can build and customize personal homes, including farms and community projects. VGC's preview and WCCFTech's coverage both confirmed housing as a feature. The system is planned for the v1.2 post-launch update, positioning it as part of the endgame lifestyle loop rather than a launch feature.
Pets
A pet system is expected to launch alongside housing in v1.2. Pets and housing together are described as the "cozy endgame hook" by third-party sources, suggesting these systems are designed to give players ongoing, low-stress activities outside of combat progression.
Mounts and traversal
Players move through Primaera on foot, by horseback, or using flying mounts. Zip lines are positioned throughout the world for fast traversal between points of interest. VGC's preview also spotted a glider in gameplay footage. The world contains over 50 fast-travel waypoints and 500+ collectible items, according to third-party data. More detail on traversal methods is available in the Exploration article.
Post-launch content roadmap
Third-party sources report the following planned updates after launch:
v1.1 adds the Forbidden Mountains region
v1.2 adds housing and pets
v2.0 adds a new continent and raises the level cap from 100 to 120
These dates and version numbers come from aggregator sources and have not been officially confirmed by TiMi Studio Group or Level Infinite.