Overview

Huanling (唤灵, "Summoned Spirits") are a companion system in Honor of Kings: World. Each Huanling is a creature whose Flow (流) can be bound to the player's bracelet, allowing the player to summon and control it in combat. Every Huanling has its own individual skill tree and passive abilities, scales with level, and can be equipped as a combat partner alongside the player's equipped Resonances. The system is confirmed by current community data.
How Huanling Work
The player's bracelet is the core item that enables the Resonance and Huanling systems. For Huanling specifically, the bracelet can bind to the Flow of a creature the player encounters and befriends or defeats. Once bound, the Huanling can be summoned in combat to fight alongside the player. Unlike a simple minion or familiar system, Huanling have their own progression: each has a dedicated skill tree, individual passive abilities, and a personal level. Players invest in their Huanling roster the same way they invest in Resonances, turning them into meaningful mechanical partners rather than cosmetic pets.
Example Huanling
primary text names 梦奇 (Mengqi) as an example of a confirmed Huanling. Mengqi is a character from the broader Honor of Kings universe, a dream-spirit figure associated with sleep and whimsy, and the Baike reference confirms Honor of Kings: World uses this character as a Summoned Spirit rather than as a playable Resonance at S0 launch. Additional Huanling are expected to be added over time, both from existing Honor of Kings characters and from HoKW-original creatures.
Role in Gameplay
Huanling fight alongside the player, providing extra damage, crowd control, or utility depending on the specific Huanling
Each Huanling scales with its own level, so players can invest in their preferred Huanling for endgame content
Skill trees let players customize a Huanling's behavior similarly to how Talents customize Resonances
Huanling can be dispatched on tasks from the player's Study Lodge (学舍) when not directly in use
The full list of Huanling types has not been published as of launch but includes named characters from broader Honor of Kings lore
Relationship to Resonances
Huanling are a separate system from Resonances. Where Resonances are full combat styles the player channels through their own character, Huanling are companions bound to the player's bracelet as spirit allies. Players can have one Huanling active while fighting with their two equipped Resonances, giving Honor of Kings: World combat three simultaneous active combat elements: Resonance A, Resonance B, and the summoned Huanling.
No Gacha
Consistent with Honor of Kings: World's cosmetic-only monetization model, Huanling are not gacha-gated. They are earned through gameplay, typically by encountering creatures, completing quests, defeating specific enemies, or exploring specific regions. Players cannot buy Huanling directly with real money.
Confirmed Huanling (唤灵) Companions at Launch
launch coverage and PP助手's companion guides, the following Huanling are confirmed with their acquisition methods:
Huanling | Chinese | Acquisition |
|---|---|---|
Luban No. 6 | 鲁班六号 | Earned via 稷下精选 (Jixia Selections) exploration quest chain |
猩红神兽 | Earned via 破敌灭影 (Shadow-Slaying Challenge) event boss completion | |
Azure Divine Beast | 蔚蓝神兽 | Earned via 寒冰领域 (Frozen Domain) limited-time activity |
Mengqi | 梦奇 | Rare pet; Week-1 sign-in reward. Wraps player in bubble shield with HP regen |
Huanling vs Pets
The Pets system and Huanling system are separate at launch. 宠物 (Pets) refers primarily to home-farm mascots that can be dispatched for farm protection and consume 宠物口粮 (pet food). 唤灵 (Huanling) refers to combat spirit summons that participate in fights alongside the player's two-slot Resonance loadout. Some creatures like Mengqi span both roles (rare home pet that also offers combat utility).
Combat Slot
Players equip one Huanling in the combat loadout alongside their two active Resonances. The Huanling has its own skill kit (active and passive) that plays alongside the Resonances. Huanling cannot be used in PvP, only in PvE content.