Overview
The Talent System (天赋, tiānfù) is Honor of Kings: World's third Resonance-specific customization layer. It sits on top of Resonance Breakthrough (base stats) and Flow Pathway (skill multipliers and passive unlocks), and it lets players modify individual skills in ways that the other two layers cannot. Each Resonance has its own talent pool, and talents are the primary expression of player build identity inside a single Resonance. Source: combat mechanics feature, zh.game-walkthrough.com S0 guide, PP Assistant talent guide.

Three Effect Categories
's launch combat feature groups each Resonance's talents into three effect categories:
Strengthen skill attributes flat buffs to damage, duration, or range of existing moves
Add new follow-up techniques new skill slots or combo extensions that did not exist in the base kit
Modify skill release effects changes how a skill fires, its animation, or its on-hit behavior
An example verified by: an activated Flowborn talent adds a new skill to the end of a combo chain. This is a category-2 talent (new follow-up technique) rather than a flat-buff talent.
Talent Progression Currency
Talent progression uses a two-currency flow documented by the PP Assistant launch guide:
Talent Fragments (天赋碎片) earned through daily activities and seasonal achievements; the primary accumulation currency
Awakening Coins (觉醒币) converted from Talent Fragments; used for talent draws / unlocks on individual Resonances
Daily activities and seasonal achievements are the confirmed fragment sources. Level-up rewards are not described as a fixed talent-point source in the sources accessed during research.
Relationship to Flow Pathway and Breakthrough
Talents are a distinct third progression layer. Unlike Flow Pathwaywhich advances automatically with Yuan Liu Leveltalents require fragment spending on each specific Resonance. Unlike Resonance Breakthroughwhich provides raw attribute floors, talents change how a Resonance plays. A fully optimized Resonance requires investment in all three layers plus the gear that the player equips.
Respec Availability
Respec mechanics for Talents are explicitly flagged as unclear by the zh.game-walkthrough.com launch guide: "目前尚不清楚游戏是否允许重置" ("it is currently unclear whether the game allows resetting"). Players are advised to consult written guides before committing to talent choices, because some branches may be locked in once a talent is spent. No specific respec cost has been published.
Not Publicly Confirmed
Total talent count per Resonance
Whether talents are a straight linear unlock or a branching tree
Exact fragment-to-coin conversion ratio
Per-tier talent fragment costs
Whether talents can be shared across Resonances (no source suggests they can)
Weekly or seasonal caps on fragment earning
Primary Skill Damage Lever
The April 2026 endgame preview confirmed that talents are the primary way a player raises each character's skill damage at the account's current power ceiling. Gear System upgrades and World Level breakthroughs contribute base stats and damage scaling, but the talent layer is where the sharp gains in individual skill hit numbers come from. Strengthen-attribute talents bump a skill's base damage directly, while modify-release-effect talents can shift a skill from a filler poke into a burst-defining finisher. Because each Heroes has its own talent pool and its own damage-shaping options, the same character can play meaningfully differently depending on which talents the owner has invested in.
Vitality Cost of Talent Leveling
Talent leveling is not free. Each upgrade consumes Vitality (stamina) through the dungeons that drop talent materials, which means the 80-per-clear vitality cost applies indirectly to every talent level the player pushes. A player who wants to level multiple talents quickly is effectively spending their daily vitality budget on talent feeds rather than on gear runs or weapon experience runs, which is one of the main reasons the previewers push players to focus their vitality on one or two characters instead of the full launch roster. The Stamina System routing advice applies directly here: the Frosty Bottle doubler from the exchange shop doubles the rewards of every talent-feed run, so buying the bottle daily effectively halves the vitality cost of finishing a talent track.
Splendor Soul Spark and Weekly Content Materials
Two concrete material sources feed the talent progression track on top of the daily fragment drip. FirstSplendor Soul Spark is the upgrade currency that comes from clearing Scourges, a category of open-world and instanced enemy encounter tied to the Spirit Summoning system. Scourges both upgrade summoned spirits and drop materials that feed into the talent layer for the active character. Second, dedicated talent materials are handed out as rewards from weekly content: weekly dungeons, weekly raid encounters, and weekly boss lockouts all include talent material drops alongside gear. Because these sources are weekly-capped rather than daily, they impose their own soft ceiling on how fast a character's talents can be pushed regardless of how much vitality the player pours in.
Talent Fragments (天赋碎片): the primary daily currency, earned from dailies and seasonal achievements.
Awakening Coins (觉醒币): converted from fragments, used for talent draws on individual characters.
Splendor Soul Spark (光辉魂魄花火): dropped from Scourges, feeds both summoned spirits and talent-adjacent upgrades for the active character.
Weekly talent materials: dropped from weekly dungeons and weekly boss lockouts, capped per account per week.
Focus-Two-Characters Implication
Because talent leveling competes directly with gear farming for the same vitality pool, the April 2026 previewers recommend that a committed player pick one or two characters and fully invest both gear and talents into that duo rather than spread investment thinly across the full Heroes roster. A duo that has both gear and talents pushed will out-damage a wider roster of half-built characters in every flavor of endgame content: Dungeons and RaidsBoss Encountersand the Awakening Challenge that opens at World Level 5. The talent layer is the multiplier that turns a well-geared character into a top-performing one, and it is also the layer that most heavily rewards focus over breadth.