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Free the caged Sanzhana in Svartrau's shop and find the hidden upstairs stash.
Volk's multi-day quest, optional chores, Pieter's treasure and the conditions that decide Volk's survival and sword reward.
A Hero's End explores the ancient ruins beneath Father Florin's hideout. Its main reward is Ancient Hero's Armor, with The Hand of Fate available through an optional locked container.
A Monk and a Saint follows Albertus's account of Saint Mihai to a crypt beneath Svartrau Cathedral. Coen can investigate through the daytime cathedral errands or reach the clues from above at night.
A Mother's Plea is the Uriash Matriarch's request to find Ocha. It connects the peaceful route through Uriash Village with Ocha's affairs in Svartrau.
A Pilgrimage for Power is a four-part search for sacred stones. Each location awards a Ravenous Flock manual after Coen investigates the scene and copies its Uriashi glyph.
A Study in Crimson follows Vicho through a murder investigation across Svartrau. The initial case ends with Doctor Simeon, but the later Good Samaritan quest reopens questions about Vicho himself.
Vendor services, specialist teacher unlocks, Silver Trader access and selling trade goods.
Investigate the churchyard with Crake, defeat its beast and escape the guards.
Search Silas's former home and laboratory, then rescue the injured Crake.
Earn the rebels' trust and investigate the missing scouts in Svartrau.
Solve Enolf's clues with Anca and enter the ruins that lead to the Font of Life.
Reach Aurelius's tower, recover Silas's Book and learn Life Lock.
Day and night healing options, early ointment materials, quickslot preparation and hunger management.
Between the Words examines the forbidden books recovered with Anca from St. Tyna's Convent. A seemingly blank volume provides the lead to Saint Mihai's burial and Albertus.
Don't Kill the Messenger investigates an abandoned camp south of Shepherd's Rest Shrine. The last clues require Compel Soul, so the route must be finished during the day.
Echoes of Silenced Bells takes Anca and Coen through the haunted convent at St. Tyna's Grove to recover forbidden books. The bell signals change where the undead nuns gather, making the route to the library a puzzle rather than a simple fight.
Finders Keepers follows the Silver Cache treasure map from the broken bridge near Coward's Path to a wolf-guarded stash. The map begins the quest; the shovel for the final dig is already near the treasure.
Forge It Anew restores Saint Mihai's broken sword, then tempers it into the Imbued Sword of St. Mihai. Three shard searches and the cathedral boss can be tackled in either order.
Good Home introduces Heile, Tonis and the Sanzhani Tsarina. Researching their family before returning to the burrow opens a peaceful resolution that a rushed search can miss.
Hive and Seek searches a Kobold hive for Isbrand, the vampire who turned Brencis. Accepting the hive's guidance is optional; the later decision about Isbrand can avoid another fight.
Home Sweet Home traps Coen in a recurring dream of his family. Escaping requires investigating the well during a later cycle; repeating the rescue sequence instead leads to the Together Forever ending.
Lacra's castle raid from Westridge Outpost, its route through the ruins, Xanthe's trap and final choices.
Brencis's nighttime parley, the betrayal route and the consequences of attacking during negotiations.
Prepare Iulian Codrin's poison, recover Vera's ritual and decide whether to add the lizard gland.
Combine shared sword fundamentals with daytime hexes and nighttime blood abilities.
Crake's final raid, dungeon and courtyard route, and the choices deciding Catalin and Crake's survival.
In the Name of the Father leads Coen to Father Florin's hidden chamber beneath Svartrau. The invitation avoids the ambush at his house, while the later alliance decides access to Florin's castle shortcut.
Into the Den begins with the Ravenous Bear's cave near Northern Foothills. A letter on the body inside points to a stash and a lead for unlocking the Silver Trader.
Letters to Lunka uses Tsarina's couriers to exchange messages with Coen's captive sister. Completing the Sanzhani favors and reading the replies returns a full day to the rescue clock.
Lost Blood investigates a destroyed blood transport and the family ring found on its attacker. The final conversation lets Coen retain the ring or consider the grieving merchant's offer to buy it.
Most Precious Thing is the infirmary soldiers' request for St. Tyna's relic during Echoes of Silenced Bells. Either returning the relic or fighting to keep it opens the library route.
Of Wolves and Men follows a blood trail through Rockfalls to a dead man and a clan living with wolves. The investigation requires three catalysts and daytime Compel Soul.
Our Rotten Roots enters Isbrand's memories in Anachora after his rescue from the Kobold hive. Lacra accompanies Coen through the route, which ends with an invitation decision.
Shadows in the Woods follows Mert's lead to Sara and the Manumits. Rescuing her opens Coen's first meeting with Crake and Drogos.
Song of the Mountain takes Lacra and Coen to Uriash Village to ask about Isbrand. The entrance confrontation has a peaceful test, a duel and a hostile route with different effects on the settlement.
Star-Crossed Lovers investigates the disappearance of the Maragir armorer's daughter Lujeta. The evidence requires daytime Compel Soul and the final report temporarily closes the shop.
Build around Perfect Blocks, controlled interruptions and Artery Strike in either half of the day.
A daytime Witchcraft setup built around charge generation, sustained hex effects and health recovery, with early and late equipment choices.
Howling Keep walkthrough with the lantern route, optional legendary equipment, Xanthe's fight and the spare-or-drain decision.