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Challenges
March 20, 2026 at 12:03 PM
Enhanced Exploration Challenges section with detailed Abyss challenge locations, Secret Places examples, expanded Ancient Ruins puzzle solutions, complete Spires table with regions and puzzle types, and exploration tips
Challenges in Crimson Desert are activities that test players across combat, exploration, life skills, and competitive events. Completing them provides Abyss Artifacts, Abyss Gear, skill upgrades, trophies, and other valuable rewards. The Challenge system is divided into five categories: Exploration, Mastery, Combat, Life, and Minigame. Each category contains multiple subcategories, and progress is tracked through the Challenge menu.
Most Challenges are unlocked by collecting Sealed Abyss Artifacts, glowing collectibles scattered across the continent of Pywel. There are 141 Sealed Abyss Artifacts in total. Each artifact is tied to a specific challenge; once you pick one up, its associated challenge appears in the Challenge menu.
Sealed Abyss Artifacts are not marked on the world map, but they appear as purple icons on the minimap when you get close. You can also use the Guiding Light ability (activated with L1+R1 on PlayStation, LB+RB on Xbox, or Ctrl+Left Click on PC) to detect a blue shimmer when an artifact is nearby. Artifacts are commonly found along roads and near points of interest.
Important: Challenge progress only counts after you have collected the corresponding Sealed Abyss Artifact. Progress made before collecting the artifact does not apply retroactively, except for certain cumulative requirements such as total enemy kills or distance traveled.
Exploration Challenges are the exception to this rule. They do not require Sealed Abyss Artifacts and are unlocked simply by discovering puzzle locations in the open world. Minigame Challenges unlock the first time you interact with a minigame location.
For a deeper explanation of how artifacts function within the progression system, see the Artifacts and Abyss Fragments article. That page covers the different types of artifacts, how they interact with the skill tree, and how to efficiently farm them through combat and quests.
When you complete a challenge, its associated Sealed Abyss Artifact begins pulsating in your inventory. Using the artifact at that point converts it into one of two reward types:
Abyss Artifacts: Used to unlock and upgrade nodes on the skill tree. These function as skill points and are the primary reward for most challenges.
Abyss Gear: Equippable items that can be slotted into weapons and armor through the witch. These enhance specific combat stats or abilities.
Some challenges also grant specific skill upgrades (such as Destruction I, Breath of Life I, or Composure I), trophies, or recipe knowledge upon completion.
Completing every challenge across all five categories is required for the Platinum trophy on PlayStation 5 and the full 1000 Gamerscore on Xbox Series X|S. Since Mastery, Combat, and Life Challenges are each gated behind Sealed Abyss Artifacts, this means players must collect all 141 Sealed Abyss Artifacts to even access every challenge. Exploration and Minigame Challenges, which do not require artifacts, still contribute to the overall completion total.
The All Challenges guide provides a full checklist organized by category. For the artifact collection component, the Sealed Abyss Artifact Locations page maps every artifact across Pywel's regions. Players aiming for 100% completion should plan to sweep each region systematically using the Kliff's Guiding Light ability to locate artifacts that are off the beaten path.
Note that some challenges have prerequisites beyond just owning the artifact. Certain Mastery Challenges require specific weapons to be crafted or purchased first, and several Life Challenges depend on reaching particular settlements or unlocking specific quest chains. Check individual challenge descriptions for any additional requirements before attempting them.
The five main categories and their subcategories are summarized below.
Category | Subcategories | Unlock Method |
|---|---|---|
Exploration | The Abyss (40), Secret Places (60), Ancient Ruins (37), Spires (8) | Discover puzzle locations in the open world |
Mastery | Sword (6), Shield (6), Bow (6), Spear (5), Two-Handed Weapon (6), Cannon (5), Rapier and Shield (5), Gun (5), Special Weapons (10), Horse (10) | Sealed Abyss Artifacts |
Combat | Training (10), Battle (10), Operation (10) | Sealed Abyss Artifacts |
Life | Hunting (11), Life (12), Trade (5), Above the Law (10), Challenges and Changes (9) | Sealed Abyss Artifacts |
Minigame | Test of Strength (4), Duel (5), and additional contest subcategories | Interact with a minigame location |
Exploration Challenges are puzzles and discoveries found directly in the open world. They appear on the map as white search areas marked with a question mark ("?") icon labeled Mysterious Energy. Unlike Mastery, Combat, and Life Challenges, Exploration Challenges do not require Sealed Abyss Artifacts to unlock. Simply traveling to a location and interacting with it is enough to begin the challenge. Completing an Exploration Challenge rewards an Abyss Artifact, which can be spent on the skill tree to learn new abilities or upgrade existing ones.
Each Exploration Challenge is tied to an Abyss Cresset, a small glowing pillar that appears at the end of a puzzle or hidden area. Walking up to the cresset displays a "Take" prompt. Collecting the artifact from the cresset also activates it as a fast travel point, so completing exploration challenges steadily expands your network of teleport destinations across Pywel. You can view the Abyss layer of the map by pressing R3 (PlayStation), RS (Xbox), or the designated key on PC to toggle between the normal world map and the Abyss overlay.
The four Exploration subcategories contain a combined 145 challenges: 40 in The Abyss, 60 in Secret Places, 37 in Ancient Ruins, and 8 in Spires. Because none of them require Sealed Abyss Artifacts, they are the most accessible challenges in the game and a reliable source of early Abyss Artifacts for character progression.
These 40 challenges involve entering Abyss locations and restoring dormant Abyss Nexus structures scattered throughout Pywel. Some Abyss sites are accessed naturally during main quests, while others are standalone puzzle dungeons hidden behind environmental puzzles or guarded by enemies. The restoration method varies by site: some require rerouting power through wall panels using Axiom Force, others involve placing power cores into receptacles, and a few demand platforming sequences using Force Palm Jump combinations to reach elevated mechanisms.
A common mechanic across Abyss challenges is the triangle forcefield barrier. These barriers block progression until the player finds and activates nearby Axiom Force switches, then uses directional controls to open pathways. Many Abyss puzzles also require the player to manipulate blue power spheres (referred to as CPUs in some guides) by grabbing them with Axiom Force and placing them into specific sockets.
The table below lists notable Abyss (Restoration) challenge locations with their puzzle types. Completing each one yields an Abyss Artifact and activates a fast travel point on the Abyss map layer.
Challenge | Region | Puzzle Type | Reward |
|---|---|---|---|
Abyss | Activate an Abyss power supply; navigate platforms | Abyss Artifact | |
Hernand Castle | Locate and collect artifact from a pedestal near the northeast edge | Abyss Artifact | |
Root's End | Abyss | Platforming with Crouch Force Palm and Axiom Force; glide through laser grids | Abyss Artifact |
Precipice of Truth | Abyss | Destroy orbs to extract power cores; place cores to activate wind generators | Abyss Artifact |
The Secret Garden | Abyss (post-Scholastone Institute) | Redirect light beams using mirrors; repair cables and place CPUs | Abyss Artifact |
Vault of Vengeance | Abyss | Place cubes on pressure plates; shoot lit circles with Focused Shot in succession | Abyss Artifact, Golden Sword |
Courtyard of Precision | Abyss | Shoot red and blue squares simultaneously using Focused Shot from ground and mid-air | Abyss Artifact, Lightning Pulse, Lightning Surge |
Altar of Solitude | Abyss | Extract and reposition CPUs through wall gaps; flip floor panels to open paths | Abyss Artifact, Haste II Abyssal Gear |
Ice Cradle | Abyss | Play musical notes in sequence (5-1-2-3-4-5-1-1); repair cables and activate gears | Abyss Artifact |
Crow's Nest | Abyss | Navigate to the Abyss Nexus and restore it | Abyss Artifact |
Crescent Skybridge | Abyss (post-Spire of Soaring) | Fix broken device; align floating orbs with yellow receptacles using Axiom Force | Abyss Artifact |
Abyss | Reach the top of the sanctorum and activate its mechanism | Abyss Artifact |
Some Abyss challenges become accessible only after reaching specific story chapters. The Secret Garden, for example, requires completing the Scholastone Institute mission, and the Crescent Skybridge opens after activating the Spire of Soaring during Chapter 5. Players working toward 100% completion should revisit the Abyss map layer periodically as the story progresses to check for newly accessible sites.
The largest Exploration subcategory with 60 challenges. Secret Places are hidden Abyss Cressets tucked away in locations that reward thorough exploration. When you are close to one, the area appears on your map as a "Mysterious Energy" marker. The cresset itself is not visible on the map; you need to physically search the area to find it. Secret Places include concealed caves, elevated vantage points, underwater passages, cliff ledges accessible only by gliding, and other off-the-beaten-path locations.
Finding a Secret Place and collecting its Abyss Cresset counts as a completed challenge. There is no puzzle to solve at most Secret Places; the challenge lies in reaching the cresset. Some require creative use of traversal abilities like gliding, climbing, or swimming. Others are simply well-hidden behind destructible objects or along paths that are easy to overlook.
The table below lists notable Secret Places. Many are concentrated in mountainous terrain and along coastlines where the vertical landscape creates natural hiding spots.
Secret Place | Region | How to Reach |
|---|---|---|
A Hill Guided by Light | Climb to the summit of the pillar formation east of the Equinsher Saddlery | |
A Guide in the Darkness | Follow the main path to the higher sections; approach the door until the floor collapses, then explore the ruins below | |
An Unreachable End | Climb the tall stone pillar at the southern edge of the region to reach the cresset at the top | |
Subtle Gap | Find the small cave entrance within the Raiders Camp and explore it | |
Haven Past the Snowfall | Located beside the cabin on the Snowy Plateau at the top of the Everfrost mountains | |
Giant Hand of Everfrost | Search for the cresset near the giant hand formation in the Everfrost region |
Because Secret Places do not require artifacts, combat, or puzzle-solving, they are ideal targets during the early game. Riders passing through a new region on horseback should watch the minimap for purple icons indicating nearby Mysterious Energy and detour to collect them. Each one grants an Abyss Artifact with no prerequisite, making them one of the most efficient sources of skill points in the game.
37 challenges centered around ancient ruin sites. Each ruin contains a puzzle that must be solved to unlock the Abyss Cresset inside. Puzzle types vary by location and range from rotating statues and aligning pillars to draining water, matching symbols, and redirecting light beams. Ruins are found across all regions of Pywel, with higher concentrations in forested and highland areas. Some ruins tie into the Reunion quest early in the game, introducing players to the puzzle mechanics they will encounter throughout the rest of the world.
The table below lists known Ancient Ruins with their puzzle types and solution hints:
Ruin | Region | Puzzle Type | Solution Hint |
|---|---|---|---|
Arboria Forest Ruins | North of Hernand | Repair a broken fountain | Use a Stab move to jam your sword into the square-shaped slits on each pillar, then push the movement stick to rotate each pillar into alignment |
Dragon's Stone Chamber Ruins | Align wheel mechanisms | A mural inside the ruins shows the correct dial positions; turn three dials to match the mural patterns to unseal the wall | |
Duskwood Hill Ruins | Order pillars in correct sequence | Pillar 1 is fixed; move pillars 2-3-4 halfway up, then move pillars 3-4-5 halfway up, then align pillars 2 and 5 with the rest | |
Meandering Hills Ruins | Northwest of Hernand | Stone gate and simultaneous buttons | Use Nature's Grasp to lift the stone gate, then use Focus Palm on the giant buttons to press them all at the same time |
Sunrise Plains Ruins | Orient statues to face center | Rotate the statues using the dials behind them until every statue faces the Abyss Cresset at the center | |
Azure Moon Labyrinth Ruins | Button activation in labyrinth | A mural within the labyrinth shows the location of five trees in Pororin, indicating the correct buttons to press | |
Steel Mountains Ruins | Bell and musical notes | Follow the note symbols carved into the walls and hit the bell corresponding to each symbol in order | |
Precipice of Echoes Ruins | Pywel | Tile path matching | Step on a sequence of tiles that links two identical icons without stepping on any other symbols to complete the grid |
Haunted Hill Ruins | West of Abyss Nexus | Water drainage mechanism | Use Focus on the underwater mechanism to drain the water, then use Visione to find the Memory scene and light all five lanterns |
Halssius Conflux Ruins | Dial matching with statues | Rotate the central dial to match the symbols of the illuminated statues around the chamber | |
Axiom Archive Ruins | Hernand Castle | Locate hidden artifact | Head northeast through the archive to find the artifact on a pedestal near the edge |
Ethereal Pathway Ruins | Abyss | Activate Abyss power supply | Navigate platforms and restore the power link using Axiom Force |
The first Ancient Ruins puzzle most players encounter is during the Reunion quest in Chapter 1, where Kliff follows a cat to ruins near Hernand. This introduction teaches the core mechanic of using the sword's Stab move to interact with slotted pillars. Later ruins build on this foundation with more complex multi-step puzzles involving Axiom Force abilities that the player acquires through story progression.
8 challenges that require reaching the summit of tall Spire structures and activating the mechanism at the top. These are primarily traversal and puzzle challenges that test climbing ability, Axiom Force manipulation, and environmental puzzle-solving. Several Spires are encountered during main story quests, while others are optional locations that can be tackled at any time after the player gains the necessary abilities. Activating a Spire typically triggers a cutscene and may unlock access to higher sections of the Abyss.
Spire | Region | Puzzle Type | Story Requirement |
|---|---|---|---|
Spire of Soaring | Reroute power through wall panels using Axiom Force; ride wind platforms upward; rotate circular wall panel to align power lines | ||
Spire of the Stars | South of Hernand (near Scholastone Institute) | Collect three Engraved Stones from wall buttons; position four symbols (infinity, circle, square, triangle) in correct slots on the wall | |
Spire of the Sun | Pywel | Push mirror plinths along grooves to redirect a beam of light onto the red crystal at the back; second area uses five movable mirrors | |
Spire of Frost | Border of Demeniss and Beighen | Light all seven stone lanterns inside the Spire using fire abilities or lit arrows | Optional (no main quest) |
Spire of Insight | South of Hernand, past Pororin Village | Burn thorny vines with Blinding Flash: Concentrated Light or fire arrows; solve riddles involving objects (pebble, telescope, pen tip) | Optional (no main quest) |
Crescent Skybridge | Abyss (above Spire of Soaring) | Repair broken device; control floating orbs and align them with yellow dish receptacles | Post-Spire of Soaring |
The Spire of Soaring and Spire of the Stars are visited as part of the main campaign and cannot be missed. The Spire of the Sun is encountered during Chapter 9. The Spire of Frost and Spire of Insight are entirely optional; players who want to complete them should look for tower structures visible on the horizon in their respective regions. The Crescent Skybridge is a special case that becomes accessible in the Abyss layer after activating the Spire of Soaring.
For the Spire of Soaring, enter through a cave on the right side of the structure rather than the main door, which is blocked. Use wind platforms to glide upward, then rotate the wall panels using Axiom Force (hold L3, rotate the right stick) to route power from left to right. Do not remove blue power spheres from their sockets during this process. After the middle platform rises, glide up and rotate the circular wall panel twice to create a left-bottom-right power configuration. Stay on the central platform and it will carry you skyward into the Abyss over approximately two minutes.
For the Spire of the Stars, use Force Palm on three wall buttons in the side corridors to collect Engraved Stones. Insert them into the empty slots on the main wall. The correct symbol order from top to bottom is: infinity, circle, square, triangle. The circle symbol is already in position. Climb the wall levers to move each symbol into its correct slot. If a symbol goes too far, use Force Palm at the base to reset it.
Exploration Challenges can be completed at any point in the game since they have no artifact prerequisites. Prioritize them early for a steady supply of Abyss Artifacts to fuel your skill tree.
Watch the minimap for purple icons while traveling between locations. These indicate a Mysterious Energy source nearby, which may be a Secret Place, Ancient Ruins, or an Abyss site.
Use Kliff's Guiding Light ability (L1+R1 on PlayStation, LB+RB on Xbox, Ctrl+Left Click on PC) while exploring. The blue shimmer it produces can help locate hidden cressets even when the minimap icon is absent.
Some Ancient Ruins puzzles require abilities learned later in the story. If a ruin seems impossible, note its location and return after advancing the main quest.
Spire of Frost and Spire of Insight are optional and easy to overlook. Look for tall tower structures on the horizon when exploring the northern regions and the area south of Hernand.
Each completed Exploration Challenge also activates a fast travel point. Systematically clearing a region's exploration challenges before moving on to the next makes subsequent backtracking much faster.
Mastery Challenges test weapon proficiency and mounted combat skill. They are organized by weapon type, with each category containing a series of increasingly difficult trials. All Mastery Challenges fall under the Goyen's Advice reward track and require Sealed Abyss Artifacts to unlock.
For detailed walkthroughs of each weapon's trials, see the individual challenge guides: Sword Challenges, Shield Challenges, Bow Challenges, Spear Challenges, and Horse Challenges. Each guide lists every trial objective, recommended loadout, and tips for completing them efficiently.
Weapon Type | Challenges | Example Objectives |
|---|---|---|
6 | Defeat 3 enemies in 30 seconds; defeat 3 enemies without taking damage; defeat 3 enemies using the Stab attack | |
6 | Defeat 3 enemies using shield attacks; defeat 5 enemies without taking damage | |
6 | Defeat 5 enemies in 60 seconds using ranged attacks | |
5 | Complete weapon-specific combat trials with spear techniques | |
Two-Handed Weapon | 6 | Complete heavy weapon combat trials |
5 | Complete cannon-specific combat trials | |
Rapier and Shield | 5 | Complete fencing-style combat trials |
5 | Complete firearm combat trials | |
Special Weapons | 10 | Complete trials using unique or Abyss-infused weapons |
10 | Travel specified routes while mounted; complete mounted combat objectives |
Challenge | Weapon | Objective | Reward |
|---|---|---|---|
Sword of Trials I | Sword | Defeat 3 enemies in 30 seconds | Destruction I |
Sword of Trials III | Sword | Defeat 3 enemies without taking damage | Breath of Life I |
Sword of Trials V | Sword | Defeat 3 enemies using the Stab attack | Abyss Artifact, Rend I |
Bow Aimed at Fate I | Bow | Defeat 5 enemies in 60 seconds | Infinite Arrows I |
Shield of Unchanging Will I | Shield | Defeat 3 enemies with shield | Wall of Steel I |
Shield of Unchanging Will IV | Shield | Defeat 5 enemies without taking damage | Fortitude II, Faded Abyss Artifact |
Harmonious Hooves IV | Horse | Travel from Sunset Valley to Varnia mounted | Companionship II, Faded Abyss Artifact |
Combat Challenges focus on battle techniques, tactical situations, and squad-based operations. They are grouped into three subcategories of 10 challenges each, all falling under the Goyen's Advice reward track.
Training challenges teach and test foundational combat mechanics such as movement, positioning, and environmental awareness.
Challenge | Objective | Reward |
|---|---|---|
Keeping Balance on the Wind | Walk 10 meters on a rooftop beam or tightrope | Composure I, Faded Abyss Artifact |
Rainbow Across the Sky | Pole vault 5 times in 30 seconds | Abyss Artifact |
Sliding Down the Slope | Descend 100 meters continuously | Haste I |
Steel Grip Against the Chest | Complete grapple-based combat training | Goyen's Advice |
Battle challenges involve direct combat scenarios such as healing allies, executing combo chains, and fighting multiple enemies simultaneously.
Challenge | Objective | Reward |
|---|---|---|
Desperate Rescue | Heal allies 3 times with Healing Force Palm | Breath of Life I, Faded Abyss Artifact |
Seven Consecutive Strikes | Land 7 consecutive hits without being interrupted | Goyen's Advice |
Flash | Complete a rapid-strike combat challenge | Goyen's Advice |
Operation challenges test stealth, ranged precision, and tactical execution in more complex combat scenarios.
Challenge | Objective | Reward |
|---|---|---|
Touch of Darkness | Complete a stealth-based elimination challenge | Goyen's Advice |
End of the Shadow | Defeat enemies from concealment | Goyen's Advice |
Gunshot | Complete a ranged precision challenge | Goyen's Advice |
Life Challenges cover hunting, gathering, crafting, trading, and outlaw activities. They are divided into five subcategories with different reward tracks depending on the type.
11 challenges focused on hunting wild animals and gathering animal-related resources across Pywel.
Challenge | Objective | Reward |
|---|---|---|
Animal Meat | Acquire all meat knowledge entries | Gourmet III |
Feather of the Earth | Complete bird hunting challenges | White Crow's Gaze |
The Herder's Lament | Complete livestock-related challenges | White Crow's Gaze |
A Will Harder Than Rock | Hunt large or armored prey | White Crow's Gaze |
Hunter's Discipline | Complete advanced hunting trials | White Crow's Gaze |
12 challenges tied to gathering, crafting, cooking, and other daily activities.
Challenge | Objective | Reward |
|---|---|---|
Forge a sword and bow at the smithy | Efficiency I | |
Crystals in the Veins | Complete mining challenges | White Crow's Gaze |
Between Herbs and Poisons | Gather and identify various herbs | White Crow's Gaze |
Small Predator | Complete fishing challenges | White Crow's Gaze |
Acquire Timber | Complete logging challenges | White Crow's Gaze |
Prepare and stockpile food supplies | White Crow's Gaze |
5 challenges related to commerce and trading across Pywel's settlements.
Challenge | Objective | Reward |
|---|---|---|
Mysterious Accessory Shop | Complete a trade-related discovery quest | White Crow's Gaze |
10 challenges centered on outlaw activities including lockpicking, stealth infiltration, and sabotage.
Challenge | Objective | Reward |
|---|---|---|
Night of the Silent Banner Pike | Destroy 10 banner pikes without being detected | Destruction II, Faded Abyss Artifact |
Trespassing | Open 20 locked doors | Shadow's Touch I |
Under a Starlit Sky | Complete a nighttime stealth operation | Master Du's Dare |
9 challenges tied to the Greymane mercenaries' journey and personal growth. These are often linked to story progression and faction milestones.
Challenge | Objective | Reward |
|---|---|---|
Abyssal Star That Cleaves the Heavens | Complete an Abyss-related milestone challenge | Alustin's Trials |
Under the Ashen Banner Pike | Complete a faction-related objective | Alustin's Trials |
Return of the Greymane | Complete a major story milestone | Alustin's Trials |
Minigame Challenges are competitive activities unlocked by visiting minigame locations for the first time. They do not require Sealed Abyss Artifacts. These challenges set specific win conditions within each minigame, such as consecutive victories or tournament wins.
Challenge | Minigame | Objective | Reward |
|---|---|---|---|
A Bloom of High Stakes | Win 3 consecutive Duo matches | Varies | |
Dragon's Fang | Win 4 consecutive Spear Duels | Trophy: Spear Duel | |
Hero's Handshake I | Win 4 Arm Wrestling matches | Abyss Artifact | |
Steel Fist | Win the Boxing tournament | Varies | |
Silver Trigger | Win the Gun Shooting contest | Insight I |
Use the Guiding Light ability frequently while exploring. The blue shimmer it produces when a Sealed Abyss Artifact is nearby saves significant time compared to relying solely on the minimap icon.
Sealed Abyss Artifacts are commonly found along roads and paths between major locations. Check the sides of main routes when traveling between towns.
Exploration Challenges (Ancient Ruins puzzles, Secret Places) can be completed at any time since they do not require artifacts. Tackle these early for free Abyss Artifacts.
For Mastery Challenges, practice the required weapon type before attempting timed trials. Equip relevant Abyss Gear that enhances damage or attack speed for that weapon.
Some Spire and Abyss challenges are gated behind story progression. If a location seems inaccessible, return after advancing the main questline.
Life Challenges like "Animal Meat" and "Equipment" can be progressed naturally while exploring. Talk to vendors and gather resources as you encounter them.