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AION 2 launched in Korea and Taiwan on November 19, 2025. The global launch is confirmed for the second half of 2026 on PC via Steam and NCsoft Purple.
AION 2 retains the IP's two-faction split: Elyos in Elysea, Asmodian in Asmodae, both Daeva, eternally at war across Reshanta. The Balaur return as a third hostile force.
Players ascend as Daeva and customize talents on the Daevanion Board across six level-gated boards. Season 3 added the Daevanian Yustiel system and Pantheon Preset loadouts.
AION 2 launches with eight classes covering tank, healer, melee DPS, ranged DPS, magic DPS, and a hybrid support role, with party synergy adjusted in the Season 3 dev passes.
Succession Crafting is the Season 3 system that transfers enhancement, breakthrough, and Soul Binding state from existing gear onto newly crafted equipment.
Combat blends tab-target MMO mechanics with active dodge, parry, and skill chains. The Season 3 HP Absorption overhaul reworked recovery math across all eight classes.
Open-world faction warfare in the Abyss plus instanced PvP modes. Season 3 reshaped the layout with the Mid-Layer, Reshanta Aura, and Abyss Equipment Potential.
Phantom Corridor is the four-stage Transcendence expedition added in Season 3. Each stage carries its own item-level gate and final-boss loot includes Fragment: Yustiel's Trace.
More than two hundred dungeons span solo, four-player, and eight-player content. Season 3 added the Phantom Corridor expedition and the Island of Blue Breath dungeon.
AION 2's aerial combat is a first-class system. Flight gauge management, 3D positioning, and zone-based flight permissions shape every fight that goes vertical.