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Track all wiki edits and revisions for Phantom Blade Zero
“Major expansion with Digital Foundry analysis, ray tracing details, DLSS 4, and PS5 Pro specs”
“Major expansion covering Phantom World setting, kungfupunk aesthetic, The Order hierarchy, and tone”
“Major expansion covering complete Rainblood-to-PBZ series history with dates and revenue figures”
“Major expansion with map structure philosophy, verticality, item-gating, and progression details”
“Major expansion to complete quality with all confirmed Phantom Edges and exploration uses”
“Major expansion with color-coded system details, success/failure states, and design philosophy”
“New comprehensive article on release date, platforms, difficulty, and pre-release timeline”
“New comprehensive article on Ming dynasty influence, wuxia traditions, and kungfupunk aesthetic”
“New comprehensive article on the Patriarch character and his role in the story”
“New comprehensive article on the Combo Chain system with full combat mechanics”
“Major expansion with Digital Foundry analysis, ray tracing details, DLSS 4, and PS5 Pro specs”
“Major expansion covering Phantom World setting, kungfupunk aesthetic, The Order hierarchy, and tone”
“Major expansion covering complete Rainblood-to-PBZ series history with dates and revenue figures”
“Major expansion with map structure philosophy, verticality, item-gating, and progression details”
“Major expansion to complete quality with all confirmed Phantom Edges and exploration uses”
“Major expansion with color-coded system details, success/failure states, and design philosophy”
“New comprehensive article on release date, platforms, difficulty, and pre-release timeline”
“New comprehensive article on Ming dynasty influence, wuxia traditions, and kungfupunk aesthetic”
“New comprehensive article on the Patriarch character and his role in the story”
“New comprehensive article on the Combo Chain system with full combat mechanics”
“Major expansion with Digital Foundry analysis, ray tracing details, DLSS 4, and PS5 Pro specs”
“Major expansion covering Phantom World setting, kungfupunk aesthetic, The Order hierarchy, and tone”
“Major expansion covering complete Rainblood-to-PBZ series history with dates and revenue figures”
“Major expansion with map structure philosophy, verticality, item-gating, and progression details”
“Major expansion to complete quality with all confirmed Phantom Edges and exploration uses”
“Major expansion with color-coded system details, success/failure states, and design philosophy”
“New comprehensive article on release date, platforms, difficulty, and pre-release timeline”
“New comprehensive article on Ming dynasty influence, wuxia traditions, and kungfupunk aesthetic”
“New comprehensive article on the Patriarch character and his role in the story”
“New comprehensive article on the Combo Chain system with full combat mechanics”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Enhanced with Sha-Chi Essence cost, 'direct hits regardless of defense' property, per-weapon uniqueness, high-impact design philosophy”
“Enhanced with correct lighting info (baked lighting, NOT Lumen), Caisheng Bo composer name, septuple meter 4+3/3+4 detail, DLSS 4 Multi Frame Generation, ray-traced caustics”
“Enhanced with specific controls (hold R2, tap R2 airborne), Coppermaul boss unlock, environmental destruction (walls + floor planks), boss weapon system”
“Enhanced with Heavy Commit Cancel technique (charge heavy → parry mid-animation → 20-hit combos), dodge-cancel details, L1 controls, posture bar specifics”
“Enhanced with specific defensive responses (block/parry/dodge), control inputs, posture damage details, relationship to Ghostep triggers”
“Enhanced with specific trigger conditions (parry blue / dodge red at last second), control inputs (L1 / R1), Sha-Chi Essence building, counterattack window details”
“Enhanced with parry/block controls (L1/Triangle), Sha-Chi obliteration on riposte, Seven Judgments' leader ownership, Year of Snake reveal, joint-severing lore”
“Enhanced with homing projectile combos, shadow-step dodge, specific combo inputs, melee/ranged versatility details”
“Enhanced with creator (Forge), projectile finisher details, lower damage/higher pressure tradeoff, gravity-defying combos”
“Enhanced with Bleeding/Hemorrhage mechanic, L2 tumbling attacks, polearm form, weapon lore details”
“Enhanced with Soulframe Liang quotes, readability design solutions, and anti-Soulslike positioning”
“Enhanced with named protagonists including Mu Xiaokui, and her Iron Princess/Jade Dancer fighting styles”
“Enhanced with specific D-Pad control mappings and 2+2 loadout clarification”
“Enhanced with opponent Sha-Chi depletion mechanic, parry cost waiver, and Sha-Chi combo details”
“Enhanced with Executioners playable role, Iron Princess/Jade Dancer fighting styles, personality details, and bodyguard detail”
“Enhanced with S-PARTY 2025 details, Gamescom 2025 booth specs, and upgraded to featured quality”
“Enhanced with all three difficulty mode names and NG+-only unlock details from S-PARTY 2025”
“Enhanced with specific PS5 resolution/framerate modes, DualSense support, Lumen/Nanite developer quotes, and AMD/NVIDIA ray tracing details”
“Enhanced with Tsinghua education, Soulframe name origin, trademark incident, and personal philosophy details”
“New article with full pre-release event timeline and reception analysis”
“New featured article covering UE5 technology, platform specs, and performance modes”
“New article on Phantom Blade: Executioners, its gameplay, story connection to PBZ, and studio significance”