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Overview
The Bashpole is a sledgehammer-type Phantom Edge in Phantom Blade Zero that serves dual purposes: a devastating combat weapon dealing AoE shockwave damage, and an exploration tool capable of smashing through weakened floors and walls to reveal hidden paths. It is obtained by defeating the boss Coppermaul (Wan Jun), boss weapons are automatically unlocked upon defeating the boss, no currency needed.
Combat abilities
Item | Description |
|---|---|
Hold R2 | swing the sledgehammer and finish with a ground slam, dealing shockwave damage to all nearby enemies |
Tap R2 while airborne | slam into the ground from above, dealing shockwave AoE damage to all enemies in the impact zone |
Super armor | like all Phantom Edge attacks, Bashpole strikes have super armor. They ignore interrupts, allowing you to power through enemy attacks during the slow wind-up |
The Bashpole's shockwaves make it one of the most effective Phantom Edges against groups of enemies. Its slow swing speed is compensated by the super armor property. You can commit to the ground slam knowing that enemy attacks won't interrupt the animation.
Environmental destruction
Beyond combat, the Bashpole unlocks environmental exploration opportunities that no other weapon provides:
Weakened floors: smash through old plank-covered floors to access hidden underground areas and secret paths
Weak walls: break through crumbling walls to reveal hidden rooms, treasure caches, and shortcuts
This exploration utility makes the Bashpole essential for completionists seeking every hidden area. Levels are designed with Bashpole-destructible surfaces that reward players who bring this weapon into their loadout and pay attention to environmental cues like cracked floors and damaged walls.
Boss weapon system
The Bashpole exemplifies Phantom Blade Zero's boss weapon system, defeating boss enemies automatically unlocks their signature weapons at no cost. After defeating Coppermaul, the Bashpole becomes permanently available in Soul's loadout. Boss weapons are integrated into level design as both combat tools and exploration keys, incentivizing players to defeat every boss to expand their toolkit.
Key details
Action | Key/Button |
|---|---|
Type | Phantom Edge (sledgehammer) |
Obtained from | defeating Coppermaul (Wan Jun) |
Hold R2 | ground slam with shockwave AoE |
Tap R2 airborne | aerial slam with shockwave AoE |
Exploration | destroys weakened floors and walls for hidden paths |
Property | super armor on all attacks (ignores interrupts) |